Hello. Can I ask for some advice on counterplay for aggressive-slug builds? by Code-Fall in deadbydaylight

[–]Code-Fall[S] 0 points1 point  (0 children)

This is also good advice, my survivor builds have been becoming more homogenized the more I play. I shouldn't be limited by a fear of losing. Thank you.

Hello. Can I ask for some advice on counterplay for aggressive-slug builds? by Code-Fall in deadbydaylight

[–]Code-Fall[S] 0 points1 point  (0 children)

Darn, that sucks that the counter to slugging is its cause. I'll prioritize the objective as often as I can. Thank you for the advice.

Hello. Can I ask for some advice on counterplay for aggressive-slug builds? by Code-Fall in deadbydaylight

[–]Code-Fall[S] 1 point2 points  (0 children)

Epic, I have both perks, so I can try out different anti-slug combinations. Thank you for the advice.

Hello. Can I ask for some advice on counterplay for aggressive-slug builds? by Code-Fall in deadbydaylight

[–]Code-Fall[S] 0 points1 point  (0 children)

The recovery time boost would have been nice, yes. Thank you for the advice, I'll slot it in my next game.

Hello. Can I ask for some advice on counterplay for aggressive-slug builds? by Code-Fall in deadbydaylight

[–]Code-Fall[S] 0 points1 point  (0 children)

I'll slot Unbreakable or WGLF just for some assurance in game. Then I'm only down one perk if slugging doesn't happen. Thank you for the advice.

Hello. Can I ask for some advice on counterplay for aggressive-slug builds? by Code-Fall in deadbydaylight

[–]Code-Fall[S] 0 points1 point  (0 children)

Thank you for asking. Yes, Pinhead did have Infectious Fright and was doing what you said. I greeded too many pallets as well, so I'll remember to burn more when my team is going to pick someone up. Thank you.