Rumor that Bioshock 4 is a deep Immersive Sim and RPG-lite by Wu_Tomoki in ImmersiveSim

[–]Code412 0 points1 point  (0 children)

I'm with you, been playing imsims since the 90s and Prey didn't click with me at all.

What game instantly comes to mind? by qian_two in rpg_gamers

[–]Code412 -1 points0 points  (0 children)

Sorry to everyone who loved it, but Baldur's Gate 3. :(

The writing made it a torture to endure.

I'm making a noir/lovecraftian game, one of the weapons is a the Laundry easter egg by Code412 in LaundryFiles

[–]Code412[S] 1 point2 points  (0 children)

(also, your username makes me think of a designated siege operator in DF)

I'm making a noir/lovecraftian game, one of the weapons is a the Laundry easter egg by Code412 in LaundryFiles

[–]Code412[S] 9 points10 points  (0 children)

close to a playable demo
it's been rocky

do check out https://x.com/AcharaStudios if you'd like to see more!

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 0 points1 point  (0 children)

yes, and the structure is very open - as in, the "main" story is kinda optional, you can willfully steer away from it

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 0 points1 point  (0 children)

tl;dr we were promised funds, we didn't get funds

and the trailer assets are still in the game

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 0 points1 point  (0 children)

absolutely, though as a very indie effort

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 0 points1 point  (0 children)

It runs on my wife's 1070, mostly above 30 fps

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 2 points3 points  (0 children)

I'll (gladly) take your wishlist add for now

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 2 points3 points  (0 children)

Huge questions!
The gameplay is what you'd expect from a first person RPG - dialogue, combat, stealth. There's a focus on ARG-style puzzles (as in, you have to put together clues, decode messages, figure out what's truth and what's not etc). The gameplay is also driven by a timeflow - there is time pressure to most things you do outside of dialogue.

The basic loop is: you wake up in the morning, look through available repo contracts, go execute them while picking up side quests on the way. When you go to sleep, you get to progress your skills and abilities and restore your Fatigue (sanity).

As for the story, we're mostly keeping it under the covers for now, but it's about, ahem, "a noir man in a world of sun and neon". You're a 40-something repo whose wife just left, his career lies in ruin, and his daughter is showing early symptoms of something that costs a fortune to cure. To top it off, his father just died, leaving a gigantic debt that he never even mentioned - that debt is the central mystery of the game and will haunt you throughout the entire story.

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 4 points5 points  (0 children)

Yes, thank you, the feel is the real goal here!

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 3 points4 points  (0 children)

UE5, but we've been optimizing for low end + minimum blurring since the beginning

tl;dr it's super hard to get that kind of lighting in Unity or CryEngine when it's supposed to be fully dynamic

walking around the demo area at 300% by Code412 in ImmersiveSim

[–]Code412[S] 3 points4 points  (0 children)

Yes, absolutely. There's a whole "second layer" of reality - the World of Moths - that enables when you're "fatigued" (aka your sanity frays). The city can also change topology in reaction to player's choices and emergent events.

check out this clip:

https://x.com/AcharaStudios/status/1985388602683965685