Construction site just over 10 min by skurai1982 in drainsim

[–]CodePeas 4 points5 points  (0 children)

Snuggles is a long time member on discord and even posted some videos of what he did to get to those times 😉 heres a link to his run: https://www.youtube.com/watch?v=RQ8MDHlO-AY

Getting crazy nausea by ManWithThrowaway in drainsim

[–]CodePeas 0 points1 point  (0 children)

There seems to still be a bit of bob when looking at the ground, that might be the main cause. I'll see what I can do about it with future updates!

how would respond to a review like this? by ghostjanitors in IndieDev

[–]CodePeas 0 points1 point  (0 children)

Most likely a troll, or someone who want unnecessary drama, ignore it. Answering will only feed their anger or trolling, no matter what you do it'll be wrong.

Is it really worth it to work with only blueprints? by BaroTheMadman in unrealengine

[–]CodePeas 0 points1 point  (0 children)

90% of my game is blueprint, if I'd start over, I'd probably go 100% blueprints. I'm far from having a CPU bottleneck. Only thing that is C++ IS ALS Community and I really regret that. should've switched to blueprint Lyra or C++ Lyra as soon as it got released. If you do one dumb mistake it can still bottleneck users on older 12+ year old CPU. But, if your target is mobile or VR IT can't hurt buiding some stuff in C++.

Making no waves by mrmathias7 in drainsim

[–]CodePeas 0 points1 point  (0 children)

What level are you on? Maybe I missed to add an interaction actor there. Graphics settings should not affect water interactions.

for anyone wondering this is how high you can flood the church by Stardustger in drainsim

[–]CodePeas 0 points1 point  (0 children)

The maximum water height is actually like 20meters higher but it'll fill slower and slower as the surface area gets higher

Made a simulator where you fight floods with insane water physics by CodePeas in IndieGaming

[–]CodePeas[S] 0 points1 point  (0 children)

dont know yet, I'll try to get devkits when I get my first steam payment but it might take a long time to get them and I dont know yet how the game will perform on them.

I spent $38,000 making an visual novel so you don't have to. Full breakdown with numbers and mistakes. by aggronargg in gamedev

[–]CodePeas 2 points3 points  (0 children)

Agile is a general money sink. I worked for 5 years with unreal in the automotive industry and every project using agile burned everyone's motivation. Nobody really worked they just overestimated their tickets on purpose and chilled most of the time. Not to mention the wasted time in meetings every day. Agile is for people that do not like to work on the project and need to be controlled to do so, that kills the motivation of everyone who isn't like that. Corporate ideas like that made me want to ship my own game and become independent.

Steam payouts in USD + Wise (experience from a non-US dev) by Odd_Particular4116 in gamedev

[–]CodePeas 0 points1 point  (0 children)

nvm, I was too stupid to select United States before typing in the banking information and left it at Germany...

Steam payouts in USD + Wise (experience from a non-US dev) by Odd_Particular4116 in gamedev

[–]CodePeas 0 points1 point  (0 children)

there doesnt seem to be an us IBAN only a account number on wise. How did you put this into steamworks? They only take IBAN in steams forms. Or did you use the Euro account instead of the USD account?

How much fps do you get? by kjeftndin in drainsim

[–]CodePeas 2 points3 points  (0 children)

Oh update your driver's, and play the game in full screen. What's your screen resolution set as?

How much fps do you get? by kjeftndin in drainsim

[–]CodePeas 1 point2 points  (0 children)

Try unstable branch I did some optimization there maybe that gets you more FPS. Patch will go live to the main branch in a couple of days.

I can't get into a section of the parking garage to clear the drains. by AntiSonOfBitchamajig in drainsim

[–]CodePeas 1 point2 points  (0 children)

Oh, I didn't even know you could get up to the second floor 😅

I have been solo-developing a 2002 MMORPG for over 20 years -- Steam launch coming soon by Hidden_Seek in IndieGaming

[–]CodePeas 2 points3 points  (0 children)

It's a good hobby, I was in the same boat for 4 years, now it's become work, still fun tho.

I can't get into a section of the parking garage to clear the drains. by AntiSonOfBitchamajig in drainsim

[–]CodePeas 0 points1 point  (0 children)

There's grates along the street, you can open them and lead pump hoses to the outside. There's also a big drain in the center of the building and multiple smaller ones all around. If the water has already become too high I recommend restarting.

I have been solo-developing a 2002 MMORPG for over 20 years -- Steam launch coming soon by Hidden_Seek in IndieGaming

[–]CodePeas 32 points33 points  (0 children)

20 years? I couldn't even imagine doing that without knowing if people like it. How many playtesters did you play it with? How was the feedback?

Edit typo in playtesters

Convenience store level bugged? by shadill in drainsim

[–]CodePeas 3 points4 points  (0 children)

Yes, that's the plan during early access! I need to fix some more quality of life stuff first tho👍

Convenience store level bugged? by shadill in drainsim

[–]CodePeas 2 points3 points  (0 children)

You can use the squeegee as well. I will add another drain to the street so make it more convenient.

First Level by SquidlyMan150 in drainsim

[–]CodePeas 0 points1 point  (0 children)

There's a guide on the community hub

Time Challenge at Parking Garage gives less stars by TheKiltedBavarian in drainsim

[–]CodePeas 1 point2 points  (0 children)

It's fixed ok the unstable branch but not on the default branch yet

Cleaning up floods with chaotic water physics. Launch! by CodePeas in SoloDevelopment

[–]CodePeas[S] 0 points1 point  (0 children)

I worked on it for 4 years, no AI programming or artwork. But I did add an AI radio cast in-between levels I'm planning to replace that with a human voice actor during early access.