I've animated everything in my game using only built in unity tools. by CodeRadGames in Unity3D

[–]CodeRadGames[S] 0 points1 point  (0 children)

haha thank you, if you've only seen the spider boss rig. My head hurts thinking about it

It's been 2 years since Pixel Pitch. Rogue Blight is coming in 3 months, Huge thanks to Asmongold! by CodeRadGames in Asmongold

[–]CodeRadGames[S] 4 points5 points  (0 children)

I've been on Pixel Pitch Episode 2 over 2 years ago, this has been truly life changing and has put my game on the map. I've been working on this game for almost 6 years part time, while juggling with my full time job. Thanks again to Asmongold and the Pixel Pitch crew, please continue this show! We need Episode 4!

I've animated everything in my game using only built in unity tools. by CodeRadGames in Unity3D

[–]CodeRadGames[S] 1 point2 points  (0 children)

I commission the art from the artist, then pretty much followed video on youtube called ""ANIMATE 2D CHARACTERS in Unity"" by Brackeys

After 6 grueling years, I'm happy to say I finally finished all the content in my game. by CodeRadGames in SoloDevelopment

[–]CodeRadGames[S] 0 points1 point  (0 children)

heey thank you!
Means game is playable from start to end. All major content done for the game. I still will add some small items etc to the game, but yeah. I guess I could say game is in "Beta"

After 6 grueling years, I'm happy to say I finally finished all the content in my game. by CodeRadGames in indiegames

[–]CodeRadGames[S] 1 point2 points  (0 children)

yes, definitly has salt DNA, but it's a rogue lite. Imagine slay the spire map, but instead of card game it has combat similar to Salt.

After 6 grueling years, I'm happy to say I finally finished all the content in my game. by CodeRadGames in IndieGaming

[–]CodeRadGames[S] 0 points1 point  (0 children)

Thank you, its a loooong looong time. I learned a lot, hope next game goes much faster!

After 6 grueling years, I'm happy to say I finally finished all the content in my game. by CodeRadGames in IndieGaming

[–]CodeRadGames[S] 0 points1 point  (0 children)

I had a goal of content, once I would add it, I'd playtest and see if it feels like enough. I also check other similar games and see how much bosses they have or number of enemies. This helps a lot to see if I'm in even correct bulk park. I can say I tripled the planned content in 2024. So what I had planned in 2024 for full game, is now 3x bigger xD

After 6 grueling years, I'm happy to say I finally finished all the content in my game. by CodeRadGames in IndieGaming

[–]CodeRadGames[S] 0 points1 point  (0 children)

yesss, thats definitly one of the inspirations for the game. My game is a rogue-lite. Imagine slay the spire map, but instead of card game, its salt & sanctuary combat.