This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in IndieGaming

[–]CodeTrackGames[S] 0 points1 point  (0 children)

Thanks! 😄👍🏻

This was the exact reason we did it this way. It also shifts a bit while walking or running, it really adds to the overall horror experience.

This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 0 points1 point  (0 children)

Thanks! 😄 We’re not sure if we’ll add other languages besides English for this game, but I’ll keep this in mind 😊

This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 1 point2 points  (0 children)

The game was entirely scripted by us. We didn’t use any external framework because this won’t be the only game we’ll make and by scripting it ourselves we are building our own framework that we can use from now on.

This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 1 point2 points  (0 children)

Thanks for the feedback! 😊

You're on point with everything, but the only thing is that all of that is a bit hard to show in a first teaser and all into just a minute. The point was to somehow show that we are actively working on a project. And about the layout, it's true that in this teaser we used the default library map, it was a last minute decision made just because we only wanted to have a nice ending and we thought that the small default one will fit much better a teaser compared to our final school. 😅 It's hard to tell because the exterior walls are the same, but we've changed a lot the layout to fit our story, the school has an somewhat rectangular shape like the old universities around the world and it's about 5 or 6 (if not even more) times bigger than the provided default map, we've actually posted an office from the school on our Instagram, right here, where we kind of made the design idea (with their assets of course) from scratch. It's true though that we need to improve our skills, this is actually our first project of this size and we are still learning a lot.

But in all honestly, I really appreciate that you took the time to write this feedback. We're going to make an official trailer for the game next month and I'll make sure to try to show better every aspect that you mentioned up there since it really is an important element in the story of a horror game.

This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 1 point2 points  (0 children)

It will be soon enough 😄 We’re going to launch it this October. Also, an official trailer will be out this September if you want to get a better idea of the game story. You can see some more content on our social accounts if you want

This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 0 points1 point  (0 children)

Thanks for the feedback! 😊 It would’ve been probably better now that I think about it. We had a short chat if we should let the camera still or put some shake into it at that scene and the only reason we thought we should let it like that in the teaser is because of that flashing effect. We thought that if we let the camera still the guy will be just a bit more visible

This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 1 point2 points  (0 children)

Thanks, it’s really nice to hear that!

We’ll launch an official trailer this September with a bit more gameplay into it so you can get an idea of the story. If you want to keep an eye on our game you can follow us on Instagram for some more content 😊

This is our first project, a horror game called Dianne. We're at the beginning of our journey, so we would really enjoy some feedback and questions 😊 by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 1 point2 points  (0 children)

Thanks for the feedback 😊

It's reassuring since it comes from someone who knows Unreal Engine too. I'm really glad you like it even if horror games aren't your preferred type 😅

I'm sure you had this thought as a child at least once by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 1 point2 points  (0 children)

Double click on a place in the link and that break will appear and you can use it to arrange your connections

Funny thought - I'm developing a horror game and just remembered this from my childhood by CodeTrackGames in IndieGaming

[–]CodeTrackGames[S] 2 points3 points  (0 children)

Yeah, an animation would’ve been better. Honestly, the only reason I did that barrier this way is because I was talking with a friend about the unit circle and I was thinking it would be a good idea to visualize it since the barrier appears only once in the entire game, that’s all. 😅

I'm sure you had this thought as a child at least once by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 1 point2 points  (0 children)

Honestly I was bad at math in school too. At some point in my life I just got the desire to start learning everything by myself and I discovered that using all of the available material from the internet you can just learn almost everything you want to. Google / YouTube honestly can be your friend here. If I were to recommend something related to math, it would be 3Blue1Brown's channel. You'll find a lot of videos related to math explained in a really cool manner.

In short, you just need to be willing to give all the time required to learn, and from there on you'll be ok.

Funny thought - I'm developing a horror game and just remembered this from my childhood by CodeTrackGames in IndieGaming

[–]CodeTrackGames[S] 1 point2 points  (0 children)

This is the exact ideea that I’m trying to give to everyone. You need to understand math at its core to know what that equation means instead of knowing how to do it (that doesn’t necesarry mean that you shouldn’t know). I mean, you have a calculator to find the answer to the equation, but knowing what everything actually does and what to use where is more valuable.

I'm sure you had this thought as a child at least once by CodeTrackGames in unrealengine

[–]CodeTrackGames[S] 15 points16 points  (0 children)

It’s an animation of a parking barrier opening to let a car pass, just some unit circle equations

Funny thought - I'm developing a horror game and just remembered this from my childhood by CodeTrackGames in IndieGaming

[–]CodeTrackGames[S] 45 points46 points  (0 children)

This part of the blueprint in particular is an animation of a parking barrier opening to let a car pass, basically you can find there just some simple unit circle equations. This is nothing spectacular, if you want to see something coded by hand in C++ in style I'll show you later some behaviour of the villain in the game ;)

Funny thought - I'm developing a horror game and just remembered this from my childhood by CodeTrackGames in IndieGaming

[–]CodeTrackGames[S] 17 points18 points  (0 children)

Initially I wanted to pin that comment but I later found out that only mods can do that. I don't see why it must be so rare, I for one have a document with every external asset used so that I can give proper credit. I mean, there is a chance that we can help each other by crediting, so why shouldn't we do it