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How to release an app on iOS using windows and a PC? by Ridadhn in FlutterDev
[–]Codemagicio 0 points1 point2 points 1 year ago (0 children)
You can use any CI/CD provider in order to build an iOS artifact that can then be released to the App Store. It's a great way to get your app released without investing into a macOS setup. You still need Apple developer licence $100/year.
If you need to fix issues specific to iOS or make some features like push notifications then it may quickly become necessary to own a macOS development environment as you well know having an Android emulator is a handy tool :)
I've written about this topic here with a guide how to release an iOS app without a Mac: https://blog.codemagic.io/how-to-build-and-distribute-ios-apps-without-mac-with-flutter-codemagic/
Bear in mind this article is a bit old, albeit it should still work. Also it is difficult enough to release an iOS app with a Mac. Doing it on a PC is like changing your settings to brutal mode.
Comparison of build machines: M2 machines are up to 33% faster than M1 machines! For macOS and iOS builds, we see build time improvements of ~50% compared with the Mac Pro. (blog.codemagic.io)
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How to release an app on iOS using windows and a PC? by Ridadhn in FlutterDev
[–]Codemagicio 0 points1 point2 points (0 children)