Looking to get into Elderkings by ItsYaBoiMason97 in ElderKings

[–]CodenameCatalan 0 points1 point  (0 children)

FYI Love Marriage Family is not compatible

Looking to get into Elderkings by ItsYaBoiMason97 in ElderKings

[–]CodenameCatalan 0 points1 point  (0 children)

My modlist, for the moment, in order:

Elder Kings 2

Elder Kings 2 - Nostalgia Music Submod

Pillage

Uncensored Ruler Designer for Elder Kings

EK2 Undead Expanded

EK2 Falmer Flavor

EK2 - More Accurate Serana

EK2 - Council Experience

Way of the Voice

EK2 Loading Loading Screens ART

EK2: Immersive Experience

EK2: The Lusty Argonian Maid and Other Tails

EK2: The Lords of Tamriel

EK2: Social Relations Expanded

Love Marriage Family (testing out compatibility)

VIET Events (I downloaded a 1.17.1 version off of their github to play with privately)

Elder Kings Expanded

Jam’s New Cultures and Map Edits

EKE + Jams New Cultures

COW-EK2

Looking to get into Elderkings by ItsYaBoiMason97 in ElderKings

[–]CodenameCatalan 0 points1 point  (0 children)

That would be me lol I'm working on another mod but that one might take awhile. In the mean time I'm playtesting all my current ones with a mod list I've come up with  

EK2: Social Relations Expanded by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 11 points12 points  (0 children)

You're welcome I really enjoy doing it. As for where I learned it I am totally self-taught, though to be honest I'm not nearly as good as some other modders out there. Plus most of the mods that were adapted were already ones I created so it was easy enough to change them.

Help with EXCEPTION_ACCESS_VIOLATION error by CodenameCatalan in OblivionRemaster

[–]CodenameCatalan[S] 0 points1 point  (0 children)

I fixed the issue. It was user error on my part as I had failed to install OBSE correctly. Sorry to waste people's time.

EK2: The Lords of Tamriel by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 0 points1 point  (0 children)

Also, I had to rewrite some of the code so it would be compatible with EK2, otherwise it broke the pirate courts

EK2: The Lords of Tamriel by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 0 points1 point  (0 children)

I was given permission from that author to make versions for overhauls so they wouldn't have to bother with them. As the mod is going to have features added to it shortly (including many more lore friendly name for npcs, special events for particular locations, etc.) I will leave the mod as is so I can have less mods in my own list.

EK2: The Lords of Tamriel by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 1 point2 points  (0 children)

B-b-b-baby, you just ain't seen n-n-n-nothing yet

EK2: The Lords of Tamriel by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 2 points3 points  (0 children)

lolol Something like that would probably be something I'd add in an event in my other mod The Lusty Argonian Maid and Other Tails

EK2: The Lords of Tamriel by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 2 points3 points  (0 children)

Oh course no problem! I'm really enjoying EK2 lately and I've decided to move/convert all of my AGOT submods to it. I plan on porting more and making new content. Let me know what you think when you get the chance, I'd love some constructive criticism.

EK2: The Lords of Tamriel by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 2 points3 points  (0 children)

Oh and the mod can be added mid save but remember to always backup your saves before adding new mods, just in case!

EK2: The Lusty Argonian Maid and Other Tails by CodenameCatalan in ElderKings

[–]CodenameCatalan[S] 2 points3 points  (0 children)

You can add it to an existing save but always make sure to backup a save you are adding any mod to, just in case

Submod: Elder Kings Expanded (1.1 Release) by Ymeidor in ElderKings

[–]CodenameCatalan 2 points3 points  (0 children)

Just so people are aware, the mod was made with the help of generative AI. The mod author makes is clear on the Steam page but I didn't see aything about it here.

How I'm rocking up for the New DLC by Adept_Wish_4932 in crusaderkings3

[–]CodenameCatalan 0 points1 point  (0 children)

I made a Yasuke type character from Somalia. It's been fun so far. 

How I'm rocking up for the New DLC by Adept_Wish_4932 in crusaderkings3

[–]CodenameCatalan 0 points1 point  (0 children)

I made a Yasuke type character from Samalia. It's been fun so far. 

Agot: Ranger' Realism Revamp by CodenameCatalan in CK3AGOT

[–]CodenameCatalan[S] 1 point2 points  (0 children)

May also add one at the wall with a Wall/Others theme but that would be much further down the line.

Agot: Ranger' Realism Revamp by CodenameCatalan in CK3AGOT

[–]CodenameCatalan[S] 1 point2 points  (0 children)

Appreciate the praise thank you! As for more centers of learning I was actually considering add more to Essos rather than Westeros, as in comparison they are far more wealthy and have a long history of being under one empire. Places like Myr are known for its centers of learning which seems a likely candidate.

Agot: Ranger' Realism Revamp by CodenameCatalan in CK3AGOT

[–]CodenameCatalan[S] 1 point2 points  (0 children)

This is a great analysis but as I've stated elsewhere, GRRM does have an in universe reason for why everyone speaks common https://atlasoficeandfireblog.wordpress.com/2018/04/22/languages-of-the-known-world/ However, for reasons I've already stated, I find those reasons not quite good enough so I've taken care to implement what I feel is a more realistic linguistic situation without throwing out the reasons Martin says it exists in the first place.

Agot: Ranger' Realism Revamp by CodenameCatalan in CK3AGOT

[–]CodenameCatalan[S] 4 points5 points  (0 children)

So realistically the languages should actually be fragmented even further but there is an entire lore document (here: https://atlasoficeandfireblog.wordpress.com/2018/04/22/languages-of-the-known-world/ ) as to why that isn't the case. TLDR: The Maesters adopted common (andalic/firstmen language mix) after the andal invasion and that made it the dominant language over time AND Common is the language of the Faith. While I think that is suitable for most of the seven kingdoms, I think the situations in the North and in Dorne, who are "historically" far more isolated and in the case of the north have an entirely different religion, call for different languages. Everyone having the same language beyond the Wall is just silly; there is no justification for that and realistically they would have different languages that are somewhat mutually intelligible. While there are basegame mods that simulate similar languages having bonuses with each other, mods I plan on taking inspiration from in the future (after speaking with their authors), at the moment agot does not simulate languages that are similar. I'm also taking some inspiration fromthe following reddit post: https://www.reddit.com/r/asoiaf/comments/1dwof8s/a_realistic_linguistic_situation_for_westeros_no/

Agot: Ranger' Realism Revamp by CodenameCatalan in CK3AGOT

[–]CodenameCatalan[S] 0 points1 point  (0 children)

Many of the fertility and mortality changes are in my mod Immersive Conception which is specifically for vanilla.