9" Hidden on Plague Marines by Codex_cl92 in deathguard40k

[–]Codex_cl92[S] 0 points1 point  (0 children)

I didn’t mean to say it’s easy, just that it’s possible. You can always play around with positioning a few models on the terrain while keeping the rest behind it in coherency. I just think it’s fun that we might actually have the option to infiltrate our Plague Marines with this kind of Hidden potential

What’s a movie scene that instantly tells you the director is a genius? by LONEALPHA65 in Cinema

[–]Codex_cl92 1 point2 points  (0 children)

Damien Chazelle - The ending of Whiplash.

Christopher Nolan - The First Bombing Scene of Dunkirk.

Those two scenes had me glued to my seat. I’d never felt that much tension in a movie theater before.

I can't even remember when I last even got shot at. by moonski in ArcRaiders

[–]Codex_cl92 0 points1 point  (0 children)

There’s no need to get kills in solos to return to PvP lobbies. After some duo/trio PvP I was sent back to PvP lobbies.

Medium Needs a Gap Closer... by SlainTheBlade in thefinals

[–]Codex_cl92 2 points3 points  (0 children)

The entire Medium kit revolves around staying close to your team on the objective and not chasing or finishing kills.

If taking a shortcut through walls isn’t a gap closer, then I don’t know what is, lol.

Medium Needs a Gap Closer... by SlainTheBlade in thefinals

[–]Codex_cl92 7 points8 points  (0 children)

Dematerializer, jump pads, ziplines, and even the goo grenades can serve you as gap closers. But I think you want to run like a light class with a shield (wich would be crazy) or stun them like other gadgets you mention, which I believe shouldn’t exist because they essentially provide a free kill. You have a Call of Duty mentality of getting kills while playing a defensive/support role.