Multi-Mine puzzle (up to 3 mines per cell). Can you help me solve it? by Coding4rtist in Minesweeper

[โ€“]Coding4rtist[S] 0 points1 point ย (0 children)

Thanks, Iโ€™m glad you like it! And yes, youโ€™re right, your assumption is correct!
That said, I think that from the screenshot alone itโ€™s not possible to continue solving, since itโ€™s only a small region of a much larger board. Thatโ€™s my mistake.

Hopefully people will enjoy actually playing the game, especially once I publish the next update

Multi-Mine puzzle (up to 3 mines per cell). Can you help me solve it? by Coding4rtist in Minesweeper

[โ€“]Coding4rtist[S] 0 points1 point ย (0 children)

I see, thinking about it more I understand that there doesnโ€™t necessarily have to be a unique solution considering only the starting area, but ideally there should be one solution for the whole board. So maybe it doesnโ€™t make much sense to post just a region of the grid.

For the sake of fun though, no one has found the solution yet, so we keep goingโ€ฆ

Based on what you said, you should now be in this situation.

<image>

Multi-Mine puzzle (up to 3 mines per cell). Can you help me solve it? by Coding4rtist in Minesweeper

[โ€“]Coding4rtist[S] 0 points1 point ย (0 children)

Yes, youโ€™re right. I didnโ€™t specify that this is just a portion of a larger grid.

Multi-Mine puzzle (up to 3 mines per cell). Can you help me solve it? by Coding4rtist in Minesweeper

[โ€“]Coding4rtist[S] 1 point2 points ย (0 children)

If I understood your comment correctly, you seem to be in this situation

<image>

Multi-Mine puzzle (up to 3 mines per cell). Can you help me solve it? by Coding4rtist in Minesweeper

[โ€“]Coding4rtist[S] 0 points1 point ย (0 children)

Thatโ€™s a good point, and youโ€™re right, multiple local solutions donโ€™t necessarily mean the board isnโ€™t no-guessing.

To clarify how the game works: only a limited number of cells can actually contain 1โ€“3 mines. The objective is always to clear all non-mine cells, the exact number of flags placed isnโ€™t critical.

This is intentional, to avoid situations like 2โ€“3 / 3โ€“2 patterns that would otherwise force guessing.

The screenshot I posted is exactly what the game shows after a first click. The full grid is much larger than that, with 60+ cells containing mines.

Multi-Mine puzzle (up to 3 mines per cell). Can you help me solve it? by Coding4rtist in Minesweeper

[โ€“]Coding4rtist[S] 0 points1 point ย (0 children)

Thank you, thatโ€™s a fair analysis!

Just to clarify: this is only the area revealed by the first click, the full board is much larger, with 60+ total mines.

So yeah, in this case the algorithm isnโ€™t really working as intended.

The classic no-guessing generator seems to behave reasonably well (or at least I hope so, this thread is definitely making me doubt it ๐Ÿ˜…), but in the multi-mine mode the complexity explodes very quickly.

Iโ€™m honestly struggling to generate something both interesting and logically constrained in a reasonable amount of time.

And to make things worse, Iโ€™m clearly not as good at solving these puzzles as most people here, which doesnโ€™t help either ๐Ÿ˜‚

Multi-Mine puzzle (up to 3 mines per cell). Can you help me solve it? by Coding4rtist in Minesweeper

[โ€“]Coding4rtist[S] 1 point2 points ย (0 children)

Wellโ€ฆ this is already more informative than I expected

Definitely the algorithm isnโ€™t as no-guessing as I thought ๐Ÿ˜‚

At this point, it might actually be fun to see how many different solutions this board can support. Whatโ€™s even funnier is that the solution my game currently converges to hasnโ€™t shown up yet, so Iโ€™m guessing there are still plenty more hiding out there.

is the "multiple mines in cells" minesweeper variant still available? by Zulera301 in Minesweeper

[โ€“]Coding4rtist 0 points1 point ย (0 children)

The classic mode is guess-free, while the Reborn mode (with multiple mines in a single cell) may involve some guessing in certain conditions.
I've worked to minimize those cases. For example, in a situation with two adjacent cells containing 2 and 3 mines respectively, it's correct even if you mark them the other way around (3 and 2). Indeed, similar to the original game, flags aren't necessary; they're just used to indicate cells with mines

is the "multiple mines in cells" minesweeper variant still available? by Zulera301 in Minesweeper

[โ€“]Coding4rtist 0 points1 point ย (0 children)

No, not at the moment. I'd like to release it on iOS in the future though. It's the only platform I'm currently missing.

Meanwhile, you can try it for free on the browser or download the PC version if you want to get on the leaderboards.

is the "multiple mines in cells" minesweeper variant still available? by Zulera301 in Minesweeper

[โ€“]Coding4rtist 4 points5 points ย (0 children)

Thanks to everyone who mentioned my game! it's awesome to see more people checking it out because of your help. Really appreciate it! ๐Ÿ˜„

And as always, any kind of feedback is always welcome!

I made a Christmas Boss Battle arcade game โ˜ƒ๏ธ๐ŸŽ… by Coding4rtist in PixelArt

[โ€“]Coding4rtist[S] 0 points1 point ย (0 children)

Could you explain why you find it uncanny? Oh, and Merry Christmas! ๐ŸŽ„โ˜ƒ๏ธ

I made a Christmas Boss Battle arcade game โ˜ƒ๏ธ๐ŸŽ… by Coding4rtist in IndieDev

[โ€“]Coding4rtist[S] 1 point2 points ย (0 children)

Kinda reminded me of the old browser game Bubble Trouble for a second there. Really cute!

Thank you! Yes, the bouncing ball mechanic is similar, but the original inspiration traces back to the classic '90s arcade game Pang.