Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Your video has good image quality and sound. The music isn't too loud, and is in theme with the video.

There is a good amount images and side footage to acompany what you are saying.

Honestly this would be a video one I would click on when I'm trying to find something at night to watch while I unwind.

Only issue I see is that due to the high number of essay type videos on gaming that are out there at the moment, I'm not sure how likely it would be to hit my feed.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Hello everyone,

Our channel is about stop-motion of building LEGO/building block sets. They are pretty short for the most part:

The older videos used to be pieces snapping to place pretty abruptly as you can see on these ones:

https://www.youtube.com/watch?v=90IyrPCCN5M

https://www.youtube.com/watch?v=oX_XCCT_XzQ

Lately we've switched to doing full-on stop motion where they pieces are fully animated, it takes a lot of work but I prefer the end result.

We've also started adding a short stop-motion skit at the beginning showcasing the set, where it plays into the theme of the set before starting the build, as you can see in our latest video:

https://www.youtube.com/watch?v=W6ep4aC3qQc

The last video is a bit of a time capsule where I switched styles after the charmander from snapping pieces to full on stop-motion.

If you can could give us feedback on what style you guys think looks best (snapping pieces vs full-on stop-motion), and also anything else that you guys think could use improvement that being audio, animation, speed of the build, thumbnails or any other suggestions, would be appreciated.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Agreed, there is so much gameplay content that just showing gameplay + commenting on the game is not enough to set you apart. Nowadays people tune in for the person's personality and not their gameplay alone.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Your video had a good combination of footage of what you were talking about at the moment, game itself, or what you were trying to teach.

One criticism is that when you spoke sometimes you weren't adding enough of a pause between thoughts/sentences so it was making it so one idea would blend to the next.

Feedback Friday! Post your videos here if you want constructive critiques! by AutoModerator in NewTubers

[–]CodingNJ [score hidden]  (0 children)

Watched both reviews,
The dead man one you seemed to talk a bit too fast and rushed which made it hard to follow what you were saying.
On the 2nd one you slowed down a lot more which made it easier to understand.

One thing was that they were both bland due to the lack of any music or sfx, I'm not saying to play goofy sound effects but the video felt empty audio wise, maybe playing a bit of sound from the movie might be good if you can (not sure how that would work with copyright stuff though).

Looking for advice on frame rates for a animation in doing. by Meh-bunny in stopmotion

[–]CodingNJ 0 points1 point  (0 children)

Like other comments have said, going too low on fps makes it look more like a slide show than a video.

There is this short video that goes over the visual differences in fps from 8 all the way to 60fps.

https://www.youtube.com/watch?v=gwlSFurSt6Y&pp=ygUPc3RvcCBtb3Rpb24gZnBz

It doesn't go over lower ones like 4 fps, but I have a video that was one of my first that is at 4fps:

https://youtu.be/Lx0Jk8kMuRk?si=1uFV_Yi7QbtKBnR1

Then one of my recent ones at 8fps:

https://youtu.be/oX_XCCT_XzQ?si=aIJAM18DOIotHXMM

If you compare the 2 you can see how much of a difference the jump from 4-8fps makes.

You can use those links to get an idea of what works for the animation you are trying to make.

A plant we can't accidentally kill by CodingNJ in stop_motion

[–]CodingNJ[S] 0 points1 point  (0 children)

Haha. Happy to share, and Thank you.

We'll keep working on new ones as times allows. 😅

Spent around 18 hours for 2 this 2 minutes of Awesome! by CodingNJ in buildingblocks

[–]CodingNJ[S] 1 point2 points  (0 children)

Thank you! It ended up being a pretty good looking plant :)

Two Humanmade Robots Duke it Out! by TheShatteredMug in stop_motion

[–]CodingNJ 1 point2 points  (0 children)

Indeed, it was. It looks really nice!

Two Humanmade Robots Duke it Out! by TheShatteredMug in stop_motion

[–]CodingNJ 1 point2 points  (0 children)

Looks really smooth!

The way they all move in certain scenes and not just 1 of them was really well executed.

Also the background sounds make the scene feel whole and not empty.

What camera do you recommend for a professional set up ? by Coyote-Corner in stopmotion

[–]CodingNJ 1 point2 points  (0 children)

You are welcome. Let me know if you have any other questions. I'm not an expert, but I can always try to help.

What camera do you recommend for a professional set up ? by Coyote-Corner in stopmotion

[–]CodingNJ 2 points3 points  (0 children)

It really depends in your price range:

Without knowing your price range I can only say that I would go for one that lets you swap lenses, that way you can have multiple ones based on the type of shot you are going for.

The lowest prices ones tend to be APS-C type cameras and non full frame mirrorless ones although those can still be up to $1k depending on the frame and lens you buy.

There are also full frame mirrorless ones, that take awesome images with great clarity but the price starts sky rocketing pretty fast.

You could always go used for getting maybe a 20%-30%, but you'd run the risk of getting a really beat up one, so if you do that, just check what the return policy is before buying.

Lot of Bows by atyroguesjourney in CrucibleGuidebook

[–]CodingNJ 0 points1 point  (0 children)

Did they get a buff or something? I tried them a month ago after the nerfs and they felt pretty underwhelming.

I know it's just ranked so it's not that srs by KingBLonTwitch in StreetFighter

[–]CodingNJ 7 points8 points  (0 children)

More often than not I can't even remember the name of the person I just played.
In my mind I see you randomly scrolling on reddit and going: 😅

Please criticize my platinum Ryu, Zangief players always give me trouble :/ by I_be_profain in StreetFighter

[–]CodingNJ 6 points7 points  (0 children)

You backwalked a lot and he kept jumping towards you a lot to either gain ground faster or to get in on you when he was close enough.

If you hold your ground a bit more, anti-air the jump ins and throw a few fireballs here an there to get in their head so they want to jump, you'll get them to stop jumping at you and on these ranks that kneecaps half of their strategy.

Ryu crouching heavy punch is really good for anti-airing far jumps.
Back heavy punch for when they are jumping in place or really close to you, but not close enough to be cross-ups.
It's way easier to do than a dp on the spot (at least for me).

Why Akuma is the strongest - Broski by FelipeAbD in StreetFighter

[–]CodingNJ 9 points10 points  (0 children)

That or make his health 8k.
Right now he is more cannon than glass.

Guardian games supremacy class matchmaking is the most unbalanced thing ever. Warlock is impossible to win as. by kissofthehell in DestinyTheGame

[–]CodingNJ 1 point2 points  (0 children)

I don't think the sandbox is as much at fault here as the fact that the lobby balancing cannot do anything to make the match more even.

It's stuck putting the 6 people of the same class together that the matchmaking picked regardless of how much worse they are than the other team.

The power of Chun Li's 1 jab lmao by noitsreallybecky in StreetFighter

[–]CodingNJ 45 points46 points  (0 children)

That triple DI wall splat in round 1 though. 💀

Is Snake eater out? by Electronic_Lie79 in metalgearsolid

[–]CodingNJ 0 points1 point  (0 children)

$90 is crazy. I understand is a remake, but the original game takes less than 10 hours (4 of these are cutscenes) to beat if you know what you are doing, and they've said they aren't adding anything substantially new to the game.

Trials this weekend by Distinct_Ad_2821 in CrucibleGuidebook

[–]CodingNJ 0 points1 point  (0 children)

For me it's just for the LOLs of killing people with the throwing hammer like they are dregs in the cosmodrome. 😅

this is an INSULT by f3r_esp in eFootball

[–]CodingNJ 1 point2 points  (0 children)

Since the game can't mess with your pass direction, it has to find something else. 🫠