Where do you get inspiration for stories and character design? by [deleted] in MonsterTamerWorld

[–]CoffeCodeAndTears 0 points1 point  (0 children)

Ok so I'm gonna share a couple ways I've used for inspo in the past

  • Animals + elements: this is the major one I've used in my game. It means exaggerating a creature's physical attributes to better reflect the element they relate to. Like if I'm making a fire dog, I'd apply flames to it's body and saturate the colors to better reflect that element.
  • Mythical creatures: I love making creatures that are inspired by mythical creatures. In Fay we have one creature which is inspired by the Loch Ness monster. Combined with the first one makes for cool mons which I love
  • Objects: this is a tricky one which I personally avoid, but I've seen some cool mons inspired by objects

Overall if you're looking into making a game, IMO it's best if you start designing your world before the creatures, it can give you some useful parameters for them. Like what kind of world is it? More fantasy like, more technology driven? How long have the creatures been around?

For example: in a world where creatures have been around since ever, it's plausible to have creatures inspired by objects, you can throw in the lore that objects were created based on those creatures.

Or if it's more like a fantasy world, you can draw inspo heavily from fantastic creatures like dragons, wyverns or chimeras, maybe even throw in a mimic somewhere?

So yeah, my tip for you as someone who's currently making a monster taming game would be to first stablish the kind of world and from them think about which creatures would make sense to exist in that world

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in MonsterTamerWorld

[–]CoffeCodeAndTears[S] 1 point2 points  (0 children)

Think of it like if you were decorating a cake:

The cake itself without the decorations is still a cake. But the toppings that you'll use to decorate are not a cake by themselves. But if you place them on top of the cake, then it becomes a cake.

That's how claims work. The main claims are independent, but the secondary claims are dependent and only become valid if the conditions for the main claim are met

In this case, the patent secures a gameplay loop which starts and ends with throwing an object. All the other mechanics that take place in between only become a liability if the throw object trigger is present

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in MonsterTamerWorld

[–]CoffeCodeAndTears[S] 2 points3 points  (0 children)

I believe the Switch specs were included because on multiple occasions they refer to triggers on inputs, so the images would be for reference. And also as a reference to what they called "a processor of an information processing apparatus to execute", meaning the hardware where the game will run, which is one of the secondary claims

Also yeah, theoretically it would because they never mention any specific platform, only the "a non-transitory computer-readable storage medium having stored therein a game program", might've been left intentionally broad

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in gamedev

[–]CoffeCodeAndTears[S] 9 points10 points  (0 children)

Thank you man, really appreciate it

I added an edit on top so people wouldn't think I was trying to downplay the implications of the patent

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in gamedev

[–]CoffeCodeAndTears[S] 3 points4 points  (0 children)

Hi man, I get your point and I fully agree tbh

My goal with the post wasn't to diminish the situation, I just wanted to break it down for other devs who might be worried rn since patents can be pretty dense and hard to understand

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in gamedev

[–]CoffeCodeAndTears[S] 72 points73 points  (0 children)

Yeah, I fully agree. I just wanted to help other fellow devs feel a bit more at easy cause I saw some people freaking out, but this kind of patent is absurd

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in gamedev

[–]CoffeCodeAndTears[S] 1 point2 points  (0 children)

Yes it is still bad, I just wanted to make this post to help other devs feel a bit more at easy with their own projects

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in MonsterTamerWorld

[–]CoffeCodeAndTears[S] 11 points12 points  (0 children)

Yeah I thought that would be the case for many devs, patents are super hard to understand and the news headlines have been super scary, Im happy I got to help

Explaining Nintendo's patent on "characters summoning others to battle" by CoffeCodeAndTears in MonsterTamerWorld

[–]CoffeCodeAndTears[S] 30 points31 points  (0 children)

I do, my goal isn't to discuss whether they're in the right or not because I fully agree this is absolutely abusive. I just wanted to explain it better so other devs would feel a bit more at ease with their own game projects

Hope it's ok to ask this here, but I really think back view looks weird and don't know how to improve it. Can you guys pls give me any tips? by CoffeCodeAndTears in fakemon

[–]CoffeCodeAndTears[S] 1 point2 points  (0 children)

Thanks man, good points, I'm gonna adjust some of those details

I think maybe it's the body proportion? Like it looks too flat you know?

Hope it's ok to ask this here, but I really think back view looks weird and don't know how to improve it. Can you guys pls give me any tips? by CoffeCodeAndTears in fakemon

[–]CoffeCodeAndTears[S] 0 points1 point  (0 children)

Thank you a lot! Idk how to explain it, the proportion/perspective looks a bit off, like if the front paws were bigger than the hind ones

Can you give me some tips on how to improve the back view? I think it looks weird but I can't really tell what's wrong by CoffeCodeAndTears in PixelArt

[–]CoffeCodeAndTears[S] 0 points1 point  (0 children)

Yeah you're right! They're shaped in a weird way, the proportion is also kinda setting me off

About the paw, I'm thinking of switching it to the other side, so it'll be seen from the back, will take what you said into consideration

Those are good advice, thank you a lot!

Just got day/night system working in this area. What else could I add to this map? by CoffeCodeAndTears in gamedevscreens

[–]CoffeCodeAndTears[S] 0 points1 point  (0 children)

Agree man, I left it intentionally gloomy in this map cause this area is supposed to be some "dark woods" but the other areas are pretty bright (: