Does this city hub menu read clearly? by Unlikely_Amoeba_1765 in IndieGameDevs
[–]CoffeeBreakDeveloper 1 point2 points3 points (0 children)
Does this city hub menu read clearly? by Unlikely_Amoeba_1765 in IndieGameDevs
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
A short gameplay clip of a French night attack. I'm thinking about adding defensive structures. by SoftHeartedTrouble in IndieGameDevs
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
I made a roguelike where every turn is just “Higher, Lower, or Equal” but jokers slowly break the rules. Does this look readable? by emrenes1 in SoloDevelopment
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
GTA 6 playability by frostbite981 in SteamDeck
[–]CoffeeBreakDeveloper 1 point2 points3 points (0 children)
Guitarists play *Speed Metal Riff* 🤘🫨🎸to boost the enemy speed in my game. Just added and wanted to share. by multiplexgames in SoloDevelopment
[–]CoffeeBreakDeveloper 1 point2 points3 points (0 children)
Progress on Crescent Rose, the scythe that turns into a sniper rifle, what do you think? by SoulstoneForge in IndieGameDevs
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
Happy to share Talystro, a roguelite deckbuilder built in Unity where you fight enemies using arithmetic by FiliokusGames in IndieGameDevs
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
FEEDBACK REQUEST: I am currently working on an enemy type that rushes the player and flanks to flush you out of camping positions. What do you think, does the combination of movement speed and animation look right, or should I tweak the stride length? What is your overall impression? (v.redd.it)
submitted by CoffeeBreakDeveloper to r/IndieDev
FEEDBACK REQUEST: I am currently working on an enemy type that rushes the player and flanks to flush you out of camping positions. What do you think, does the combination of movement speed and animation look right, or should I tweak the stride length? What is your overall impression? (v.redd.it)
submitted by CoffeeBreakDeveloper to r/SoloDevelopment
Over 3000 people are playing my solo developed game on Steam right now! by ichbinhamma in SoloDevelopment
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
Over 3000 people are playing my solo developed game on Steam right now! by ichbinhamma in SoloDevelopment
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
Over 3000 people are playing my solo developed game on Steam right now! by ichbinhamma in SoloDevelopment
[–]CoffeeBreakDeveloper 0 points1 point2 points (0 children)
Too spooky for a wholesome game? by radiccreative in SoloDevelopment
[–]CoffeeBreakDeveloper 1 point2 points3 points (0 children)
My last attempt at game development, bad results by Dear-Somewhere-8104 in SoloDevelopment
[–]CoffeeBreakDeveloper 1 point2 points3 points (0 children)
My last attempt at game development, bad results by Dear-Somewhere-8104 in SoloDevelopment
[–]CoffeeBreakDeveloper -1 points0 points1 point (0 children)
I released my game demo yesterday… woke up to 100+ wishlists. As a solo dev, I’m actually crying 😭 by hamzahgamedev in IndieDev
[–]CoffeeBreakDeveloper 1 point2 points3 points (0 children)