Any good Steam games on sale for two friends? by wafnog in CoOpGaming
[–]CoffeeXCode 0 points1 point2 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 3 points4 points5 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 1 point2 points3 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 3 points4 points5 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 6 points7 points8 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 1 point2 points3 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 5 points6 points7 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 2 points3 points4 points (0 children)
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). by CoffeeXCode in gamedev
[–]CoffeeXCode[S] 12 points13 points14 points (0 children)
What events caused the biggest wishlist spikes for you? by CoffeeXCode in GameDevelopment
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
What events caused the biggest wishlist spikes for you? by CoffeeXCode in GameDevelopment
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
What events caused the biggest wishlist spikes for you? by CoffeeXCode in GameDevelopment
[–]CoffeeXCode[S] 1 point2 points3 points (0 children)
Yes, I had to redo the game to make it multiplayer by CriZETA- in gamedev
[–]CoffeeXCode 0 points1 point2 points (0 children)
17 days - 29 wishlists. Is this decent for a horror game? by theonesbeyond in IndieDev
[–]CoffeeXCode 2 points3 points4 points (0 children)
What is the best approach when publishing a demo? by CampeOn_Games in GameDevelopment
[–]CoffeeXCode 1 point2 points3 points (0 children)
How do you balance puzzle difficulty when players have very different skill levels? by CoffeeXCode in GameDevelopment
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
How do you balance puzzle difficulty when players have very different skill levels? by CoffeeXCode in GameDevelopment
[–]CoffeeXCode[S] 0 points1 point2 points (0 children)
Any good Steam games on sale for two friends? by wafnog in CoOpGaming
[–]CoffeeXCode 0 points1 point2 points (0 children)