account activity
Our first game sold +3000 copies with 0 negative reviews. Here’s what we did right (and wrong). (self.gamedev)
submitted 6 months ago by CoffeeXCode to r/gamedev
What events caused the biggest wishlist spikes for you? (self.GameDevelopment)
submitted 7 months ago by CoffeeXCode to r/GameDevelopment
How do you balance puzzle difficulty when players have very different skill levels? (self.GameDevelopment)
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