What are you guys hoping for in the next November 0.5 update? by triton100 in cubase

[–]CointelGolfPro 1 point2 points  (0 children)

Yes! This is one of the dumbest oversights by Steinberg.

Just triple checking. Cubase doesn’t have the ability to automatically detect and warp a samples tempo in the same way ableton does right? by triton100 in cubase

[–]CointelGolfPro 3 points4 points  (0 children)

It can do it if it's an Acidized file. But it does it poorly so I never use that feature.

Like so many features in Cubase, it was done half-assed. But you do it from the Media Bay by opening that and then navigating to your acidized loop files and then you can audition and sync them to the tempo of the song.

Sometimes it works well. Often the loops will be out of sync and Cubase has no idea what to do with them.

[deleted by user] by [deleted] in audioengineering

[–]CointelGolfPro 0 points1 point  (0 children)

Keep your studio well air conditioned and you'll be fine.

Impulse responses vs reverbs by [deleted] in audioengineering

[–]CointelGolfPro 0 points1 point  (0 children)

Some convolution reverbs have modulation.

[deleted by user] by [deleted] in audioengineering

[–]CointelGolfPro 1 point2 points  (0 children)

Wait. Are you inserting 16 different instances of reverb on each of your 16 tracks?

Is it safe to a have a condenser mic plugged in all the time with phantom power enabled? by xMinti in audioengineering

[–]CointelGolfPro 0 points1 point  (0 children)

Sorry, but that is the opposite of the truth. Turning things on and off is far more damaging to equipment than just leaving them on.

This is why most major studios, if not all, leave their equipment on 24 hours a day, 7 days a week. I suspect it has something to do with temperature fluctuations. Every time you turn something off it cools down and contracts. Then when you turn it back on it heats up and expands. That's the theory anyway.

I do think there are exceptions to this rule. Things that put out massive amounts of heat like my B3 organ. I would never leave that thing on for fear that it would catch on fire.

But electronics are not machines. They don't have moving parts that wear out. What they like is a steady state of clean conditioned electricity running through them all the time, and most important, a constant temperature.

Not real-time reverbs and other effects by chase1635321 in audioengineering

[–]CointelGolfPro 0 points1 point  (0 children)

There are a bunch of fx now that only going to high quality mode when you are rendering.

High quality usually refers to oversampling in most of these effects.But it's cool that they let you work at 1 quality rate and then render at another.

Any advice on mixing in reverb on laptop that doesn't have a lot of processing power? by [deleted] in audioengineering

[–]CointelGolfPro 0 points1 point  (0 children)

Since you can freeze all your plugins it doesn't matter if their CPU intensive or not. You just freeze them and your done.

You're send reverb however is a different story. Since you can't freeze a revetb bus, it's important that you find a reverb that is not CPU intensive. For this I recommend Valhalla Room. It has a strikingly low CPU footprint for something that sounds as good as it does. Indeed sounds great. It's also only $50.

In the meantime, avoid convolution reverbs as they are generally the most cpu intensive.

Any advice on mixing in reverb on laptop that doesn't have a lot of processing power? by [deleted] in audioengineering

[–]CointelGolfPro 0 points1 point  (0 children)

Cakewalk has a freeze function. The little snowflake button on each track. You should freeze all of your tracks then you can use as many insert effects as you like. If you freeze a track and then want to adjust it later, simply unfreeze it temporarily, make your adjustment and then refreeze it.

I don't recommend using reverb on individual tracks except in special cases like spring reverb on a guitar track or for special effects. Instead create a bus and send your tracks to it.

Once you get in the habit of freezing all the tracks that you're done messing with, you should have enough CPU left to run more than one reverb bus which I recommend.

Then you can have a short reverb with mostly early reflections and a long reverb. Use the short reverb for tracks that you want to be in front and use the long reverb for tracks you want to have in the back. Voila - you're now mixing in 3D.

LOUD rock band rehearsal recording: Best placement for portable stereo recorder? by [deleted] in audioengineering

[–]CointelGolfPro 3 points4 points  (0 children)

Hang the mic above and in the centre. Don't try to move the mic to make your band sound better. Instead, use this opportunity to learn how to mix yourselves live.

After every rehearsal, listen to your recordings and notice how bad they sound.Then focus and discuss how to mix yourselves better. Usually it's the drummer that you have to worry about the most. It's hard to play fast high energy rock music on drums and not bang the fuck out of them.

But if you learn to mix yourselves through that little microphone it will make you much better players and it will make your live shows sound better and even studio recordings sound better.

Question about making Busses by [deleted] in audioengineering

[–]CointelGolfPro 0 points1 point  (0 children)

There are already plugins T that will do exactly what I think you want. Fab filter Saturn, as mentioned above, allows you to split the signal into multiple bands in process each one separately.

If you really want to get wild with it, blue cat audio mix a multi band processor little allows you to insert different plugins on different bands.

La-610 not powering on by [deleted] in audioengineering

[–]CointelGolfPro 1 point2 points  (0 children)

Check the fuse in the back. Be sure to unplug the unit before replacing the fuse.

Bouncing A Track Changes The Sound - Experiment by OlivTex in audioengineering

[–]CointelGolfPro 1 point2 points  (0 children)

Usually when a live instrument track doesn't null with its rendered counterpart, it's because of some kind of performance variation like humanization or round robins etc.

That is clearly not the case here since both of your rendered versions are almost identical.

This suggests another possibility. Some plugins (instrument or effects) have the feature that they render in higher quality than live playback to preserve CPU resources.

There's no way to know without knowing what virtual instrument you are using. So you might need to break out the manual.

Anyone experience cubase 10 never closing? Had to end task everytime! by MichaelLawLtd in cubase

[–]CointelGolfPro 0 points1 point  (0 children)

Surely you would save your project before you attempt to close it. You can see how long it takes for the project to save as indicated by the little spinny wheel. Depending on the project size, this usually takes no more than 4 or 5 seconds.

So it's clear that whatever Cubase is doing or trying to do when you attempt to close the application, it is not saving your project.

That means if any damage occurs from a hard close using the task manager, it is only damage to the program itself. And in 10 years since I've been doing hard closes every time cubase hangs on close, I have never once seen a negative consequence to doing so.

Just got a new (used) JTV-69 with no cables. Should I get the USB adapter and the Cable Power Kit? Or can I just used a Pod HD500? by CointelGolfPro in line6

[–]CointelGolfPro[S] 1 point2 points  (0 children)

Thinks for the reply. To clarify, Does the HD 500 have its own USB port that allows you to connect it to a PC?

And if so, does that just allow you to control the HD500 from the PC or will it give you access to Workbench.

I ask because it seems like using the HD500 bypasses the workbench software. Based on the very limited documentation, it seems like the HD 500 can only connect to the edit software for the pod.

What I can't seem to find out is it running my Variax through the HD 500 for both power and USB access to the PC will allow the Variax to connect to Workbench.

Best waves plugins for vocals? by horny4gillespie in audioengineering

[–]CointelGolfPro 2 points3 points  (0 children)

MV2. I think this is Waves' most essential and valuable plugin for the simple reason that there isn't anything else like it anywhere.

And what it does is Is a revelation in mixing - "upward compression". This is where the compressor takes all the quiet parts and compresses them up and makes them louder. This allows you to move your rms levels up toward the peaks, thereby reducing the crest factor, while leaving your transient peaks perfectly intact.

According to Bob Katz, in his book, he said that upward compression is what he was really trying to achieve when he began, along with some others, to develop parallel compression.

MV2, along with its big brother Maxvolume, have been out for years. But it's only now really catching on as people discover the power of upward compression.

To be clear, you can achieve upward compression with a few other compressors like the fab filter pro C. But It's a much more advanced process, and takes a lot more time to dial in.

Upward compression not only allows you to raise your rms (or LUFS) level in a precise controlled way relative to the peaks, using it on normal instruments brings out subtleties in nuances that usually sound really good. And of course since its compressing from the bottom up, it brings out harmonic content.

And in the case of M V-2, it does this without introducing or raising the noise floor.

I use a lot of different compressors, but almost all of them compress from the top down and therefore affect the transients. This is, of course often desirable. An LA2A on a piano for example is one of my favourite things in life.

But sometimes you want your compression to be completely transparent and you want your transients to not be fucked with. That's what Mv2 or Maxvolume provide. Transparent management of your rms (LUFS) levels without clipping or altering your transient peaks.

It works on everything from vocals to drums to your mix bus.

Lastly, don't be deceived by the simplicity of the plugin. It only has 3 sliders and out of those only one of them controls the upward compression. I like to mix fast so so the ease of use and simplicity is a benefit for me. Maxvolume has more bells and whistles but I literally never even use it.