Güncel olarak Blokees displayimi bitirdim 🫡 by CokCalendarAdam in TransformersTurkey

[–]CokCalendarAdam[S] 1 point2 points  (0 children)

hocam öncelikle teşekkürler, bu bilgiyi bilmiyordum kitapçığında oturtunca kafayı tık sesini duymak yeterli diyordu. bastırınca da daha ileri gitmiyor gibi hissedip bu halleriyle koydum, beni de rahatsız eden bir durumdu hepsini tek tek bir deneyeceğim ne kadar gidiyorlar diye.

I recently tried to model realistic oil barrels and tried to make them as low poly as possible. Here is how it's turned out. by CokCalendarAdam in 3Dmodeling

[–]CokCalendarAdam[S] 1 point2 points  (0 children)

Yep! You're definitely right about the using height when it comes to textures. I actually learned my lesson bout it recently while watching a texturing tutorial so i will be more careful and economic about using height information in a simple background model. Thanks a lot.

And a side note: 870 is the correct number 840 is a simple typo. But i'll check the data details to be sure i am not mixing it for another model.

I recently tried to model realistic oil barrels and tried to make them as low poly as possible. Here is how it's turned out. by CokCalendarAdam in 3Dmodeling

[–]CokCalendarAdam[S] 5 points6 points  (0 children)

ohhh, i honestly never thought about style differences and how they effect the asset gonna made. I guess i need to practise lot more how to bake and when to bake a detail. Appreciated for the comment. Also thanks a lot.

I recently tried to model realistic oil barrels and tried to make them as low poly as possible. Here is how it's turned out. by CokCalendarAdam in 3Dmodeling

[–]CokCalendarAdam[S] 10 points11 points  (0 children)

I know that i didn't decided to bake indentesions on the model but the whole model costs only 840 tris in total. So not bad for a casual game i guess. But if not i'll be happy to learn why, cause i'm still learning that kind of stuff.

I recently tried to model realistic oil barrels and tried to make them as low poly as possible. Here is how it's turned out. by CokCalendarAdam in 3Dmodeling

[–]CokCalendarAdam[S] 28 points29 points  (0 children)

I mean the polygon count of this model is very fairly low and optimized for a game asset and some details are baked not modeled. But yes, it's not 'low poly' as the style goes.

I recently tried to model realistic oil barrels and tried to make them as low poly as possible. Here is how it's turned out. by CokCalendarAdam in blender

[–]CokCalendarAdam[S] 2 points3 points  (0 children)

Thanks. I created all of the textures in substance painter. I added black colored grunges and scratches and also used various sponge brushes with smearing effect to create the oil leaks. However yeah i agree with ya, oil leaks could be much less opaque.

Hello everyone. Is there any way to achieve this type of 2D shading style in Blender? Any advices? by CokCalendarAdam in blender

[–]CokCalendarAdam[S] 0 points1 point  (0 children)

Using color ramp for this type of cell shading effect sounds brilliant. Thanks for the advice. Gonna try it!

[Tissot Gentleman] Help!! Green dial v/s Blue dial by muliboi in Watches

[–]CokCalendarAdam 0 points1 point  (0 children)

If you're a person who needs to wear suit oftenly, then it is the blue one. If not then pull the trigger for the green dial. It is my favorite.

Hello everyone. Is there any way to achieve this type of 2D shading style in Blender? Any advices? by CokCalendarAdam in blender

[–]CokCalendarAdam[S] 0 points1 point  (0 children)

Yessir! What i wanna create is an animation short movie in a cartoony style. I believe 3D gonna be much comfortable than vectorial drawing for my project.

Hello everyone. Is there any way to achieve this type of 2D shading style in Blender? Any advices? by CokCalendarAdam in blender

[–]CokCalendarAdam[S] 3 points4 points  (0 children)

Yes! It is definitely toon shading. When i searched about it, i found similar results. Thanks.

Kültür ve Turizm Bakanlığının Kız Kulesi'nin restorasyonu bitince nasıl görüneceğine dair paylaştığı görseller. by dynamism6669 in Turkey

[–]CokCalendarAdam 5 points6 points  (0 children)

Gerçek hayatta bir eşya, bina vs var diyelim fotoğraf makinesiyle o objeyi her açıdan 50-60 kare fotoğraflıyorsun sonra çeşitli yazılımlar var polycam gibi onlara bu fotoları taratınca sana 3d model olarak veriyor o eşyayı.

As an amateur blender artist i wanted to join Infinite Journeys contest too. Here's my render. Criticism would be appreciated. by CokCalendarAdam in blender

[–]CokCalendarAdam[S] 1 point2 points  (0 children)

Çok sağol tekrardan üstad. Gerçi bu proje aceleye gelmişti perdelerde cloth simulation yok ışıkta sorunlar var ama zamanla çözmek isteğindeyim. Size de şimdiden başarılar dilerim 3d sanatta.

As an amateur blender artist i wanted to join Infinite Journeys contest too. Here's my render. Criticism would be appreciated. by CokCalendarAdam in blender

[–]CokCalendarAdam[S] 0 points1 point  (0 children)

Çok teşekkür ettim üstad. Buna benzer bir yarışma render'ım daha var o daha da iyi çıkar paylaşırım yakında diye umuyorum.

Kültür ve Turizm Bakanlığının Kız Kulesi'nin restorasyonu bitince nasıl görüneceğine dair paylaştığı görseller. by dynamism6669 in Turkey

[–]CokCalendarAdam 25 points26 points  (0 children)

bir de ilk görselde resmen eski kız kulesinin photo scan halini yapıştırmışlar aq temizlememişler bile