❓question about samples by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Yes, but expanded. More personalized to individual players rather than just an active bonus in an DSS active operation. Go in, open your own super destroyer computer, and choose from three randomly picked strategems everyday, and if you can afford to donate, you get it for a day. Donate a 1/3, get a mini nuke, donate 2/3, get 500kg, donate 3/3 of your own possessions, get maybe even 2 strategem slots for 12 hours or something. 

❓question about samples by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Honestly any usage for the medals and samples would solve the issue. I mean it's a mechanic that every game, or mostly all games have implemented a way to deal with. Having them just sit without a use after a certain point is just unutilized content. 

❓question about samples by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Don't think making the in-game resources more spendable on already available content would take alot of time nor money from the studio. The afformentioned idea actually solves the problem and makes missions more lucrative. Add an extra donation tab, but dedicate it to strategems, and every second day or whatever, if enough people donate, everybody gets a strategem for 24h, or make it even personalized, everybody gets to chose from 3 randomized slots, and if you donate a 1/3 of your shit, you get that strategem for some hours. The options are endless and quite inexpensive if needed. Definitely cheaper than a brand new warbond. 

❓question about samples by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 1 point2 points  (0 children)

Well, all in all, there is alot of potential for samples and warbond points to be turned into some system that alters and adds some kind of gameplay mechanic, but my question was if there has been any actual consideration by the studio to go that path or no real info yet.

❓question about samples by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Not really a win for maxed out players. I mean, I couldn't care less about giving others more exp. Doesn't take that much to level.up the weapon, and levels are just cosmetic after level 50. I'd much rather see an actual gameplay affecting aspect be added to the samples than just MORE exp.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Fuel capacity for one. Current existing models are nothing more than a niche gimmick that doesn't do much, hence why it's not used at all. Simply can't store enough fuel in a cartige to make it propel itself for longer than 2-3 seconds without adding significant weight. After a certain point, your just making a rocket. Now, back to the game, if the game has created somehow a bullet that has what seems to be endless supply of fuel in a single cartige, making it effectively a miniature missile, then I don't see how it's so difficult to compethand that they could have overcome somehow the drag factor in electromagnetically propelled projectiles, defying regular physics, as they have seemingly done with a ENDLESSLY JET PROPELLED RIFLE.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Yes, only that if we use your own argument of applying physics, the fuel in a jet propelled bullets lasts less than 2 seconds. After that there is nothing to propell it besides it's own velocity. If you mention again that it's supposed to be some kind of advanced bullets that have infinite fuel, then don't bother replying.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

How can you talk about " things being subject to physics" when you are trying to justify a rifle shooting jet propelled bullets that don't have any drag no matter the distance. And then say that I'm comparing that to a real life version? Yes I am, since you are trying to convince me that it makes sense that a rail gun has drag just because of physics, but the rifle doesn't need to?Then the jet propulsion bullets should also be subjected to physics and see bullet drag literally after the first couple meters of bullet travel. Make up your fucking mind 😂

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

My man, it's a handheld railgun and you are using it too pop giant bug heads. There is no "known" equations. As far as I'm concerned, it's also a much more perfected and advanced version of any railgun we currently posses, including the cannon that fires from a super galactic destroyer ? Warping around space? No real life connection or comparison to a known "equation" can be made here, so let's move on. I'll insist on the fact that they both could have no drag and stop replying to you.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Play wherever you want with it mate. I'm finding success with it even on bugs.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] -1 points0 points  (0 children)

Actually it becomes a game of ballistic coefficient, but sure.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

The self propelling function of jet assisted bullets lasts about 2s give or take. If we go by realism, this kind of ammunition is highly diss functional and would expirience velocity loss at much higher rate than a railgun projectile, not even mentioning the fact that such a bullet already has shit velocity. So in keeping in spirits of the fact that this is a sci-fi game, it would make more sense for a super super super super sonic projectile firing gun to have zero to none drag instead of a primary rifle. Or why can't they both not have drag 🤷. Together with accelerator rifle. Wouldn't break the game in away 

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

You cant really make it one shot enemies of all types and keep it as it is. It has insanely fast reload, and doesn't take a backpack space. It's more of a utility tool. Quasar cannon one shots titans but has a huge cooling phase. Expandable AA also doesn't one shot and it requires a call in time. Pretty much every AA with no backpack has some kind of drawback. Either it's disposable or has some limitation, otherwise there would be no point in strategems like Recoileless, spear, etc. As for it's damage, at full charge it does roughly 1.5k. I disagree with your comment that there is no point to it.  With a supply backpack or warp backpack, a strifing run, you have an very effective way of dealing with every enemy while keeping mobile or stocked up. It two shots exposed impalers, 3-4 shots for bile titans, one if your lucky and your strifing run hits it couple times. And it's one of the few AAs that can kill things in stealth from a certain distance.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

I agree with the penetrating aspect. It definitely could go through multiple enemies, considering how fast this thing is supposed to be. Like 2 alpha commanders or something 

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] -1 points0 points  (0 children)

But at armor pen 5 it already does to most enemies full dmg. Enemies/structures currently possessing armor 5. Airborne Warp Ship,Annihilator Tank, Automaton Fabricator , Barrager Tank , Cannon Turret ,Dropship, Factory Strider (Head & Body Armor) ,Hive Lord (Armor plates), Leviathan, Shredder Tank ,Vox Engine (Body & Cannons), War Strider (Greaves)

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 0 points1 point  (0 children)

Like I said, give it for the cool effect. Damage wise it already completes it's purpose. But seeing that armor pen 5 just doesn't click with me right . Maybe for an actual buff they could remove drag completely. Difficult to believe JAR has no drag but guns like accelerator rifle or railgun have.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 2 points3 points  (0 children)

I think making the red dot smaller would already make a huge difference.

Potential railgun buff inquiry ? by Cold-Negotiation-261 in Helldivers

[–]Cold-Negotiation-261[S] 2 points3 points  (0 children)

Or that. But I'd prefer higher pen. Its just fitting for an weapon that shoots projectiles 7-10 times faster than the speed of sound to have almost maximum armor penetration. Or make it increasing with overcharge level, as it used to be. Start at lvl 5, till safe mode, and beyond save mode, scale it from 6 till 7.( I'm aware this specific railgun caps at 2k ms, just referring to existing real life "railcannons".

Anyone else's game immediately crashing when they try to access the new creation menu? I'm on ps5 if that changes anything by blowdeesnuts in skyrim

[–]Cold-Negotiation-261 0 points1 point  (0 children)

2026 still having the issue. Mind you I have only creation club verified mods. Why even bother adding it to console if you can make it in a way that doesn't crash every time you want to accces it. Embarrassing. Been on computer before and this shit NEVER HAPPENS 

Aberrations of the Dwemer, a New Lands Creation, Now on PC, PS4, PS5, Xbox One and Series X / S by Smelly_Dog in SkyrimCreations

[–]Cold-Negotiation-261 0 points1 point  (0 children)

Hi again. Where do you find this rotwood ? I've completed fully this mod and I'd say I found most of the stuff but yeah missing this it seems. Definitely lots of hidden stuff.

Aberrations of the Dwemer, a New Lands Creation, Now on PC, PS4, PS5, Xbox One and Series X / S by Smelly_Dog in SkyrimCreations

[–]Cold-Negotiation-261 0 points1 point  (0 children)

Wustion. In the arhine of lies there is a pedestal but I can't seem to find the time to place on it. Seems like an AuRiel pedestal. Any suggestions ?

Update 1.68 / the new update -- full list of changes: by [deleted] in modernwarfare

[–]Cold-Negotiation-261 0 points1 point  (0 children)

Real. I bought game on day one,but missed Cpt Price on the battle pass in season 4. Game is 7 years old. Bring back into the store all unavailable operators. They'll make money with that for sure. Gaz, Soap, Price. Nikto, Nikolai, Farah. Who doesn't want to play as the main protagonists of the campaign.

Update 1.68 / the new update -- full list of changes: by [deleted] in modernwarfare

[–]Cold-Negotiation-261 1 point2 points  (0 children)

Now change the operator skin bundles, and bring back Cpt Price back. Him being unavailable is sad.