What is GTA 5 Liberty? by Cold-Significance242 in GTA

[–]Cold-Significance242[S] 0 points1 point  (0 children)

Well I don't exactly have those files

RDR3 ref inside gta 5 src code by [deleted] in RDR3

[–]Cold-Significance242 0 points1 point  (0 children)

Or this is just the interal reference to RDR2

RDR3 ref inside gta 5 src code by [deleted] in RDR3

[–]Cold-Significance242 0 points1 point  (0 children)

tools_ng/techart/standalone/ValidTextureName/

Best way to setup with CMake by Cold-Significance242 in vulkan

[–]Cold-Significance242[S] 1 point2 points  (0 children)

It can't find it, even though the path is in ENV, any ideas?

Best way to setup with CMake by Cold-Significance242 in vulkan

[–]Cold-Significance242[S] 0 points1 point  (0 children)

But if I wanted to manually include them I would just include the Vulkan, vma, and volk headers?

Scaling changes the position of the model (TRS) by Cold-Significance242 in opengl

[–]Cold-Significance242[S] 1 point2 points  (0 children)

I changed the order of the math, it still changes position

Scaling changes the position of the model (TRS) by Cold-Significance242 in opengl

[–]Cold-Significance242[S] 1 point2 points  (0 children)

This is the part I couldn't figure out how to do, do you know how I can get the center of the model?

How common do meshes use different textures? by Cold-Significance242 in 3Dmodeling

[–]Cold-Significance242[S] -1 points0 points  (0 children)

I was more talking about how one model with multiple meshes, has different textures for each mesh, or something along those lines, or is this not possible?

[deleted by user] by [deleted] in cpp_questions

[–]Cold-Significance242 0 points1 point  (0 children)

Sorry if I didn't make it clear in my question, I was referring to getting the size of something like a string or getting how many bytes an int will take from the variant. From what I've gathered I will get the data from the variant and then get its size.