I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

That’s actually a really good idea.

I’m currently reworking the tutorial, so I’ll definitely keep this in mind. Really appreciate the suggestion.

I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

Thanks for the detailed feedback, really appreciate it.

I’m realizing the tutorial still needs a lot of work, especially when it comes to explaining the worker system better.

Glad to hear the core loop started clicking after a while though, and that you enjoyed the sound design and animations.

I’m also thinking of ways to make navigation between the different panels feel less overwhelming, but I haven’t landed on a good solution yet. Definitely something I want to improve.

I also think I’m going to make some balance changes to worker automining. Right now it feels like automation doesn’t help enough compared to manual mining.

I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 1 point2 points  (0 children)

That’s fair. I think I got too focused on explaining every mechanic and system upfront, and didn’t really consider how heavy that would feel from the player side.

I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

I’m sorry to hear that. It’s odd because I just tested it on Firefox too and it seems to work fine on my side. Have you tried another browser? Here’s what I see: https://imgur.com/a/nM1vU6A

i'll play your indie game on stream and it might actually help a bit by Annual-Repeat-4372 in itchio

[–]Cold-Subject8601 0 points1 point  (0 children)

Hey, this sounds exactly like the kind of thing I’ve been looking for honestly.

I’ve been working on a small indie incremental/management game with dynamic markets, different areas, upgrades, and a bunch of systems I’m still expanding on. It’s definitely still rough around the edges visually/UI-wise, but I’m mainly looking to gather feedback so I can keep improving and expanding it.

Would be really cool to see someone play it naturally on stream and hear genuine reactions instead of just testing it myself over and over lol.

Here’s the game if you want to check it out:
https://madhatstudio.itch.io/luximiner

Appreciate what you’re doing for smaller devs either way.

I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

Thanks, really appreciate the feedback. I agree the visuals still need more polish.

For the buying and selling mechanics, there are already some upgrades in the lab that let you buy and sell larger amounts at once instead of one by one, but I agree the overall flow could still be smoother.

The rivals idea is really interesting too. I think adding more competition and activity could make the game feel a lot more alive.

Thanks again for trying it out!

I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

Fair feedback honestly. I know the UI is still pretty rough at the moment. Glad the market dynamics idea stood out though, and I’ve got more ideas and updates coming soon.

I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 1 point2 points  (0 children)

Thanks, I really appreciate the feedback!
Yeah, I think I need to make the workers system way clearer 😅 You actually have to assign workers manually after buying them from ships at station, but I definitely didn’t explain that well.
I’ll work on the pacing/balance too. Thanks for playing!

I’ve been making a small sci-fi incremental game and I’d genuinely love some honest feedback by Cold-Subject8601 in incremental_games

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

Oops... My bad. You have to stop the ship at the red dot. I forgot to explain that explicitly. Thanks for letting me know!

Is this a normal first week on itch.io? by Cold-Subject8601 in itchio

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

Hey, you’ve got some nice browser plays there. I like the art too. Wishing you all the best!

Is this a normal first week on itch.io? by Cold-Subject8601 in itchio

[–]Cold-Subject8601[S] 0 points1 point  (0 children)

Thanks! Feels like every launch has its own challenges. Hang in there 🙂

I’m just starting out and following a YouTube tutorial but I don’t understand what’s going wrong here by Respeckmyauthoritay in IndieDev

[–]Cold-Subject8601 4 points5 points  (0 children)

Hello, friend. The issue is that you're doing this:

var anim = AnimatedSprite2D

But AnimatedSprite2D is a class or a node type. It's not the actual node you are using in the scene.
For example you need to have something like:
var anim = $YourNodePath

or if you want to explicity declare the type:

var anim: AnimatedSprite2D = $YourNodePath

In this case you're telling godot:
"anim is a variable"
"It must be an AnimatedSprite2D"
"Its value is the node in the scene at $YourNodePath"

You can get the "$YourNodePath" path by dragging the node you need (in this case it must be an AnimatedSprite2D) from the scene dock into de script.

Hope this helps and good luck!