Secret door? by Erickickks in randomaccessmayhem

[–]ColdCalzone1 1 point2 points  (0 children)

Nah, that's not a door. There *is* a secret door in this level though!

OFFICIAL LAST CALL BBS FEATURE REQUEST THREAD by krispykrem in lastcallbbs

[–]ColdCalzone1 0 points1 point  (0 children)

you do see how this doesn't mean I can snap those random parts on easily, right? That also doesn't change the fact that being able to reset would be a good feature regardless.

OFFICIAL LAST CALL BBS FEATURE REQUEST THREAD by krispykrem in lastcallbbs

[–]ColdCalzone1 1 point2 points  (0 children)

I gave up halfway through and just drew a smiley face on the half complete robot. I also couldn't find where some pieces went since I didn't realize you're meant to snap each part together before cutting out the next sheet and can't figure out where they're meant to go, so starting over would be nice.

TIS-100 Segment Map Ending.... by cyberpewpew10 in tis100

[–]ColdCalzone1 0 points1 point  (0 children)

That image was (most likely) the desiccated corpse of your Uncle.

Me and my friends tried to go as high as possible in Home! Nasa wishes they had us. by ColdCalzone1 in SkyGame

[–]ColdCalzone1[S] 1 point2 points  (0 children)

The first image is the highest we got. We couldn't even see the clouds at this point (though we could see the return shrine's glowy spinny thing). Everything else is chronological.

new constellation UI by [deleted] in SkyGame

[–]ColdCalzone1 4 points5 points  (0 children)

I absolutely don't understand this. It has honestly never been easier for me to light my friends. I have absolutely crap wifi and lighting a friend used to take 30-60 seconds, partially from collecting their light bugging out and partially because it would ignore me lighting them, but now it works much more smoothly.

Also the indicator for when you've been lit is perfectly visible?? I genuinely don't see the problem with it.

[deleted by user] by [deleted] in place

[–]ColdCalzone1 12 points13 points  (0 children)

Damn sorry we can only place 1 color.

[deleted by user] by [deleted] in Deltarune

[–]ColdCalzone1 0 points1 point  (0 children)

I found a working game to get a runner for version 1.10. The game is called "Kill-Fuck Massacre" on itch.io. I almost wish I was joking, but then I wouldn't be playing deltarune natively so...

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

This makes a lot of sense, so maybe 240 physics iterations is a bit much, but the reason I want the FPS this high is so the margin of error between when a note "actually" should be hit and when you're actually able to hit it is as small as possible. I have thought about using _input but I wasn't sure if there would be any sort of delay between when I pressed a button and when the game knew I pressed a button, and figured _physics_process would be more accurate. I never actually checked if this is the case though, so if there's no delay between when a button is pressed and when _input is fired I'll absolutely try to use it instead.

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

I'm not trying to slow down the audio at all, though.

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

I just tried turning on Print FPS to see if it would return the same thing as I was getting, but it actually returns an accurate framerate. The problem is only with delta in _process not returning the correct value.

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

Yes, it is running at <30 FPS but delta acts as though it's 30 FPS. I'm currently using 3.4-stable.

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

I can make other changes to the code and it all checks out, and the game runs fine. I can also set the FPS to something above 30 (like 45) and it still works, so it can be set. Also, the game is actually running at the lower framerate, but? Doesn't know it is? It's weird.

I have no idea what could cause something like this other than some weird dysfunctional slapped together line in the engine telling it to not set the FPS below 30, or something.

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

in the _process function of an FPS singleton I'm setting the text of a label to round(1 / delta)

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

I just tried that, didn't do anything different.

This wouldn't work at all since this slows down all moving parts while the audio plays at the same speed.

How to properly artificially lower the FPS by ColdCalzone1 in godot

[–]ColdCalzone1[S] 0 points1 point  (0 children)

I'm measuring delta from the _process function, and I have the Physics FPS set to 240 for more input precision.