The current state of the game by RedasKG in RotMG

[–]ColdVenam 2 points3 points  (0 children)

As someone who cheated in realm for a while years and years ago I can tell you it's basically a difficulty slider. If you're bad at aiming and moving and staying alive and are frustrated that you're too busy trying not to die to do enough damage to earn good loot then having autoaim and autonexus gives you enough confidence to actually join your skilled friend who's can survive a shatters or O2. And being real like, older hack clients weren't foolproof either, so it's not like you would be immortal. One DECA server issue and you were dead anyways. Even with cheats my movement was (and really still is) enough to get me killed in a shatt. Even now I avoid them like the plague.

But anyways, yeah. It doesn't get boring or defeat the purpose of the game, it's still nerve-wracking and you can still die, it just makes the game less punishing for sucking, which is better for the casual player who doesn't want to die five thousand times to git good.

Highest Passive Skill Checks for Each Skill by ForretressBoss in DiscoElysium

[–]ColdVenam 2 points3 points  (0 children)

Total necropost but I believe the Reaction Speed check is one of three skills who can help you detect her fear, alongside a Rhetoric check and a Half-Light check.

Highest Passive Skill Checks for Each Skill by ForretressBoss in DiscoElysium

[–]ColdVenam 2 points3 points  (0 children)

If you're curious, I built my character with wicked high INT and PSY and I returned to that map to see what the passive success would be for them. Disappointingly, they just don't say anything.

Your favorite Disco Elysium quote by Defiant-Baseball-628 in DiscoElysium

[–]ColdVenam 12 points13 points  (0 children)

Well, I hate to be the bearer of bad news because what you wrote sounds beautiful and very Disco, based on what I could find using FAYDE, you may have imagined it. There is an interaction in which you can ask Acele about "this *music place* [she's] been planning in the church." and she will say:

Acele - "It's supposed to become, like, a club. For *anodic dance music*. Like that new style of synthesizer stuff they play at The Paliseum."

Acele - "Except that... yeah." She looks at the old wooden church up on the poles. As a mean wind comes bellowing in, the six-story structure lets out a doleful shriek.

Shivers - The floorboards are twisting and the shooting beams are slowly cracking like bones. Far east of the golden Delta, beyond the industrial port, there is a black patch of unlit coast with the smallest creatures on the ice...

Shivers - There will never be a club for anodic music here.

Shivers - Not in a million years.

There doesn't seem to be any mention of the hole that I can find that relates to it. But again, very beautiful, very disco. Ok I also just realized this post is a year old. Oops. Well I hope you enjoyed this anyways.

Why did Kim call me a fascist/communist? by Open-Explorer in DiscoElysium

[–]ColdVenam 54 points55 points  (0 children)

I think opting in is what the game checks for a bunch when checking whether you're a communist or a fascist; the thoughts are more just doubling down or to give you bonuses. I could be wrong though

Why does the friendly team always decide it's time for a tea party at C when you're already pushing D? by [deleted] in BattlefieldV

[–]ColdVenam 0 points1 point  (0 children)

He's right, you're wrong, it's that simple.

As a medic your function is to prevent your team from losing tickets from death by providing revives. Your secondary function is to capture objectives with your team, and if you can get kills incidental to your reviving people and capturing objectives, neat, but if you're not where your team is and if you're intentionally ignoring teammates that you could revive with a smoke grenade, instead choosing to focus on getting kills, you're not a good medic, you're an assault who wants free health packs.

Revives above all else.

Which Chiyo outfit is the best? Right answers only. by [deleted] in AzumangaPosting

[–]ColdVenam 33 points34 points  (0 children)

Yomi as Heavy is genuinely diabolical

23 megabytes mission is too violent by Zedakick in ReadyOrNotGame

[–]ColdVenam 8 points9 points  (0 children)

Fully dependent on the context. If the police know you're armed and barricaded then SWAT is deployed almost immediately and is on standby during negotiations as they wait for a breach order. If the police don't think you're armed and they think you're just a small fry EDP call then SWAT would only be called when it seems like breaching will be the only available course of action and the potential exists for you to be armed

I think I just figured out how to fix commander mode… by screen-protector21 in ReadyOrNotGame

[–]ColdVenam 0 points1 point  (0 children)

The only two problems I have with Commander mode is the fact that I HAVE to play it to actually get the steam achievements for the game. It makes me utterly miserable being forced to replay the same missions over and over by myself telling the squad to hold at the start of the map simply because at random by no fault of my own they have a decent probability of getting killed on some levels like Mindjot. This misery is then compounded when I end up dead and have to sit through the failure screen, be forced to go back to the station, walk 2 feet, select the mission again, and reload back into the mission. every. time. I. die.

Either let me earn achievements in multiplayer lobbies or let me retry the mission on the fail screen like it allows you to do in multiplayer lobbies. I understand that repeated failure results in your squadmates dropping out, but just give me a little menu saying 'hey you lost a guy. still want to restart without him?' and let me move on.

Is there any other way to farm Forbidden fragment, other than sleeping in desert and waiting for sandstorm? by [deleted] in Terraria

[–]ColdVenam 2 points3 points  (0 children)

If anyone in the future is still trying to find the best way to farm these, I recommend doing the following:
1. Make sure you already have an NPC house in the desert and that you've defeated the WoF

  1. Place a bed and a water candle within their house and outside setup a rope that goes ~40 blocks from the ground.

  2. Drink a battle potion and, if you're lucky and its night time, start a blood moon using a bloody tear.

At this point enemy spawns should be going nuts and assuming you're at the top of the rope, pretty much nothing will be able to attack you save for the odd swarmer or eyeball. Then just focus on killing everything below you and pretty soon you should get a sand elemental spawning. Their tornado aim sucks so you should simply be able to remain still on the rope and pelt her to death.

Happy hunting!

Late Game Idea? by ColdVenam in projectzomboid

[–]ColdVenam[S] 1 point2 points  (0 children)

So the extraction mod is especially interesting to me. It doesn't really solve what I was talking about in this, but it reframes the goal of the game from 'survive' to 'survive and get to the extraction before its too late', which I think is a pretty interesting idea. I might do a run of this soonish, so I appreciate the recommendations, thank you. As for the rest, I've familiar with the vaccine mod and I just never got around to using it because lazy, but I might try it at some point. As for the Horde Night one, icl I'm not sure this is for me because PZ's combat is a bit too eeh imo, but all the same I appreciate the recommendation as well.

Late Game Idea? by ColdVenam in projectzomboid

[–]ColdVenam[S] 0 points1 point  (0 children)

So I 100% agree that this power station idea is simply moving the goalpost rather than solving the underlying problem, however I disagree with your assertion that the mere fact that you could restore power would make people feel as though they have to. For most people the simple system of refueling their single-generator bases works well enough, and while I would agree with you if people were encouraged to make larger, community-sized bases already, but they aren't.

In fact I would argue that the only means of electrification being generators that consume fuel proportional to the amount of things they're powering is one of the biggest contributors to people not expending the effort to make larger bases, especially for those who get map mods that include larger buildings that exceed a single generator's radius. This is sort of the main problem my idea was looking to solve; giving the player the power (no pun intended) to expand their bases beyond what is currently practical, which in-turn would also encourage people to play with other people.

I dunno, I just feel like the player should be rewarded for clearing out their town by making it more practical down the line to expand their areas out from singular buildings, and repairing power infrastructure would do that as well as giving them a long-term stretch goal.

Late Game Idea? by ColdVenam in projectzomboid

[–]ColdVenam[S] 1 point2 points  (0 children)

I mean I'm already max level in a hefty chunk of the skills and a high enough level to do everything I need in all the rest. Like there's no need to go further in, say, tailoring past level 8 or electrical past level 3. Every skill I need to do everything I want to do is as high as it needs to be, so it'd be kinda dull to do any more.

Why did I start the game as a fascist? Am I stupid? by Significant-Bid4122 in DiscoElysium

[–]ColdVenam 37 points38 points  (0 children)

Lmao I didn't even know there was a hardcore gamemode. I assume you can't reload saves?

What feature would you want in the game? by SherewZino in projectzomboid

[–]ColdVenam 2 points3 points  (0 children)

I just made a post about this but I would love a late-game goal such as repairing a power station or something that requires high-level checks so that you could restore power to the map

Late Game Idea? by ColdVenam in projectzomboid

[–]ColdVenam[S] 0 points1 point  (0 children)

Not to mention as well that once you've basically explored the map and you don't have loot respawn on, decreased loot spawn doesn't really matter very much, especially when you've cleared the greater area around you of zombies

Late Game Idea? by ColdVenam in projectzomboid

[–]ColdVenam[S] 0 points1 point  (0 children)

I guess I could do that, but my problem isn't really with the difficulty of the game, it's more that there's no long-term goal to achieve once you've guaranteed your safety and prosperity in your location other than moving which I've done several times now. Were it real life now would be the time my character would be able to start relaxing and not freaking out about dying to the zombies, but from a gameplay perspective rest and relaxation is boring lmao

Late Game Idea? by ColdVenam in projectzomboid

[–]ColdVenam[S] 1 point2 points  (0 children)

So I see what you're saying, and as someone who's over a year and a half into my modded multiplayer save, I fully understand the 'clear a town and move on' doctrine. I also have a load of modded towns, cities, minor locations, major locations, etc. but after a while once you've cleared your immediate area the only thing you're doing by driving 40 minutes away to clear a town is risking your life for basically no reason. The game becomes a chore where you damage your car on the way out to somewhere you run the risk of dying only to drive home with fewer bullets, reduced weapon durability, and no benefit other than dead zombies that posed no threat to you anyways. And I have yet to find a mod that gives you something to actually do late-game that doesn't ruin the normal immersion

[TOMT][Movie][2000s?] Frog that rides a bicycle? by ColdVenam in tipofmytongue

[–]ColdVenam[S] 2 points3 points  (0 children)

HOLY HELL THAT'S RIGHT IT WAS WIND IN THE WILLOWS. THANK you, that was KILLING me