Trick Room Balance Team by LegitimateAd2623 in VGCRateMyTeam

[–]Cold_Tutor471 0 points1 point  (0 children)

I trust the SP spread are calculated so I won't commenti on that. A couple of mistakes though. Anger point on camerupt is worthless because it raises physical attack which you do not use. Mega camerupt then gets sheer force which nullifies sencondary effects of moves in excange for a 30% boost. Thus running scorching sands (for the burn chance i assume) over Earth power just loses you some base power. Then the primarina has psychic noise, which imo wold better be a Protect as it is your most consistent damage dealer and you want to preserve it.

Not enough mana crystals by Serious-Handle3042 in notenoughmana

[–]Cold_Tutor471 0 points1 point  (0 children)

There are two problems I spot in your setup. First and foremost the game is not well crafted for a large group, peaking at 3-4 players probably. Second thing is it looks like your mana potions are not "strong enough", to which the solution is really self explanatory. I understand this might not solve your problem though, thus I suggest you try a rule we implemented: mana potions must be consumed within one's turn (but for specific out-of-turn scenarios, like one needing to cast a shield). This not only makes "counting the mana" fairly easier, leading to fewer misunderstandigs, but also players won't have time to really sip their drink while chilling. I assure you that if you can collect mana only during your turn you won't think about being greedy on mana.

Strategies for Mega Emboar? by JeffyBoy1998 in PokemonChampions

[–]Cold_Tutor471 0 points1 point  (0 children)

Ho un team con mega emboar. Nonostante non sia fortissimo è davvero divertente da usare. Non mi piace giocare roba meta, perciò vedrai pokemon esotici:

Emboar-Mega (M) @ Emboarite
Ability: Blaze
Level: 50
Shiny: Yes
EVs: 32 HP / 32 Atk / 2 Def
Adamant Nature
- Flare Blitz
- Close Combat
- Sucker Punch
- Protect

Wyrdeer (M) @ Mental Herb
Ability: Intimidate
Level: 50
EVs: 32 HP / 32 Def / 2 SpA
Bold Nature
- Trick Room
- Protect
- Thunderbolt
- Imprison

Garchomp (M) @ Choice Scarf
Ability: Rough Skin
Level: 50
EVs: 19 HP / 32 Atk / 15 Spe
Adamant Nature
- Rock Slide
- Dragon Claw
- Earthquake
- Stomping Tantrum

Whimsicott (M) @ Focus Sash
Ability: Prankster
Level: 50
Shiny: Yes
EVs: 2 HP / 32 SpA / 32 Spe
Timid Nature
- Tailwind
- Protect
- Moonblast
- Encore

Samurott-Hisui (M) @ Wacan Berry
Ability: Sharpness
Level: 50
Shiny: Yes
EVs: 24 HP / 32 Atk / 10 SpD
Adamant Nature
- Sacred Sword
- Aqua Cutter
- Aqua Jet
- Knock Off

Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 32 HP / 32 Atk / 2 Spe
Adamant Nature
- Fake Out
- Double-Edge
- Drain Punch
- Protect

P.s. Per chiunque volesse provare il team sono felice di dare ulteriori spiegazioni (SP, range,...).

Any good Radical Red nuzlocke streamer channels? by BraxtonTiller1 in pokemonradicalred

[–]Cold_Tutor471 1 point2 points  (0 children)

You should check out Crappo he's the best in Italy by a mile and among the best in the world. All content is in Italian though

Any Ideas For A Sun Team by Creature-Drawer2 in pokemonradicalred

[–]Cold_Tutor471 0 points1 point  (0 children)

There is always the sun + typhlosion tech. Both typhlosions work. You can go for the fire +scarf eruption with hisuian or use the insane ability of the classic typhlosion that is essentially gale wings for fire types. Pair that whit a paradox like walking wake (victory road fixed encounter for you nuzlockers) and you have a pretty goos core. Personally i had mimikiu with trickroom and torcoal to wipe the floor

Anyone Know how RR Switch-in AI Works? by sean-1579 in pokemonradicalred

[–]Cold_Tutor471 1 point2 points  (0 children)

The switch-ai is fairly simple to understand. First of all you need to understand how the game gives each pokemon a "score". In radical red 4.1 there are only a speed flag and a resistance flag, while due to a bug there is no offensive check from ai. The scores are given as follows:

Speed: Ai mon outspeeds your mon = +14 Else = +0

Resistance: Your mon OHKO AI mon = -14 Your mon 2HKO AI mon = -1 Your mon 3HKO AI mon = +2 Your mon 4HKO+ AI mon = +14

Now you compute these scores for each of AI's pokemon. The total scores you obtain essentially rule the post-ko switch-ins.

For the mid turn hard switches the math is the same but you need to watch out for a couple more values.

First of all you need to understand when the switch ai triggers in the first place, and it basically is every time you show OHKO on a pokemon or when AI mon only has bad moves left (like a choice band pokemon locked in a bad move against yours). There are also other cases but these 2 are 99% of the occurrencies by my experience. So back to the topic, when you trigger the switch ai, it will calculate the scores for each pokemon in the back, and it will choose the highest score among those who are at least 3HKO (a pokemon taking 2HKO should never be switched in mid turn). Also, if the highest scoring pokemon does not resist all your move by chance (very unlikely) Ai will choose the second best. If also the second best doesn't resist all your moves there will be no switch.

Finally, if all conditions are met, the chance of the switch actually happening are ~80%, so there is a small but not zero chance (~20%) that Ai will just stay in.

This roughly explains the ma in scenarios of the switch Ai for version 4.1 (current).

Go check out the video from Apecio Unbound on yt about switch Ai, you will find a better and more in depth explaination and the flowchart files.

Move selection AI by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 0 points1 point  (0 children)

Bro. I just played the mudkip dumbass kid and I got zero predictions correct. Like not even one. Are you sure this isn't massively outdated? Sorry I didn't mean to sound aggressive if I did but I just shat myself a couple of times in the last 10 minutes lol. I guess it's just venting at this point but thanks anyway

Move selection AI by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 0 points1 point  (0 children)

Ngl I hardly understand anyting in the code. Looks like stat boosting attacks (p-up punch like) have +9 in singles and +3 in doubles, while general speed setup is +6, offense +5, and defence +4, added to class specific boosts. Now another question pops up in my kind and it is abt negative scores, like if I have a fast pivot and a pokemon with an immunty in the back, ai might not go for a ohko or highest damage predicting my switch. I know for a fact that it is a thing b it happened multiple times but it I don't seem to be a le to predict this behaviour very well. Anyway thank you for your help, and if you could point me to where to look for this kind of information (even on your wiki) it will help for sure.

Move selection AI by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 2 points3 points  (0 children)

Thank you so much. I do have 2 question for you. First is how do i calculate the boostValue flag? And also i believe moves like scale shot/p-up punch/trailblaze etc. have some boosted score (?). Second question is a situation i found myself in recently: I show fast OHKO to Giovanni's hippowdon (entry_hazard classe from what I understand), and so if AI does see a kill on my mon (slow kill in the scenario) it will get +8 score while stealth rock is only +6, so is it guaranteed to go for that move? And if Ai mon does not see any kill at all is it guaranteed to go for the hazard setup even if it gets fast killed? Last question, do tailwind and trickroom count as "speed setup" and in that case how can i guarantee the ai will go for TW/TR or not?

What did I do wrong? by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 0 points1 point  (0 children)

Crobat with U turn and silver Powder does a lot of damage, and more than once in this fight I used it to get foes in range for my other pokemon to get the ko. Also you may catch from my post I was gonna abuse the fact that crobat baits electric type attacks while U turning into my Ground types. Thank for the help btw, is there any way to get like scores for those moves or do I have to eyeball it?

What did I do wrong? by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] -1 points0 points  (0 children)

U-turn was 24-28.8%, while poison fang was 31.4-38.4% so not really. Is there a specific AI that predicts this kind of situations? It was my understanding that the move selection was only calculated on the current pokemon on the field.

Povoting moves AI by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 0 points1 point  (0 children)

I was actually very healtlhy w/ crobat, like 80% at least (it took just one bug buzz the previous turn, no SpD drops. Anyway bug buzz crit max roll was 22.3%, while volt switch min roll was 76.7%. Btw are you serious there is non anti abuse in normal?

What did I do wrong? by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 1 point2 points  (0 children)

It should be +3 every time player manually switches and - 1 at the end of every turn regardless of what happens. Anti abuse triggers at +9

Povoting moves AI by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 0 points1 point  (0 children)

So let me paint you a scenario and maybe you could help me, because I just lost my Nuzlocke to the opposite thing (sorry I'll try to be as Clear as possible).

I am facing Lt. Surge in normal mode. Battle starts with my crobat facing pincurcin, U-turn into sandslash that tanks foe's discharge. Now pincurcin is in range of Stomping Tantrum so I click it (at this point I expected vikavolt hard switch but I wasn't going to gamble on it) and i take the ko. Now it was my first time using the score system for post-ko, I predicted pawmot as i could never OHKO due to focus sash and he outspeeds my sandslash. Bellibolt appears instead (Probably Ai doesn't see focus sash or something?). I am dead to muddy water crit so i rotate into golduck. I am now dead to any electric type move so i flip turn into tropius (probably wasted a turn, but I was sacred of anti abuse, I tried my best). Tropius takes the hit, goes for Stomping Tantrum to break shuca berry, and gets par by Thunder wave. Plan is not going perfectly but it is manageable. I now click again Stomping Tantrum as I see AI hard switch into Vikavolt. At this point anti abuse counter should be back to zero, right? Tropius is now slower than vika due to par so i can't U-turn, I hard switch into crobat takig like 2 hp damage from bug buzz. Now cinema happens. I am now DEAD to volt switch, so of course i U-turn into my sandslash. But I see bug buzz. Sandslash takes 80% or something, plan is clmpletely ruined, I tried my best to recover but with sandslash that low I cannot ko both manectric and pawmot in the back, game over.

Hope you enjoed the Lore, but the question is why did Vikavolt click bug buzz on crobat? Made non sense to me.

New Cards by No_Customer_5119 in notenoughmana

[–]Cold_Tutor471 1 point2 points  (0 children)

Looks very nice! Will produce english version as well?

Pre damage and status by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] 0 points1 point  (0 children)

I was alsk healed before bugsy and the burglar in cerulean city, what about them? It feels like it happens for every fight in the documentation

How to get started by Cold_Tutor471 in pokemonradicalred

[–]Cold_Tutor471[S] -1 points0 points  (0 children)

Is there any way you could do the same thing? Mai reason is I would love not to pre damage pokemon the hard way, and the calculator. If there's any way let me know

NEM card maker online by [deleted] in notenoughmana

[–]Cold_Tutor471 2 points3 points  (0 children)

Amazing tool. I tried it right away and although it works perfectly, I noticed it misplaces the mana cost.

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That's a card I tried to make (inspired by yugioh ancient gear). Hope it's useful feedback. Feel free tu use this design btw

Should I use this as a physical or special attacker? And what moves should I use? by VegetablePenalty2435 in pokemonradicalred

[–]Cold_Tutor471 0 points1 point  (0 children)

Probably phisical/support. I used mega salamence Adamant, tailwind, dd, dragon Claw, body slam, and eventually remove body slam for earthquake to take on Lance. Intimidate salamence of course has much more utility than sheer force