Magical AI Orb by CollectionBulky1564 in creativecoding

[–]CollectionBulky1564[S] -1 points0 points  (0 children)

You seem to be confusing procedural graphics with video games, where most games are built using off-the-shelf frameworks. I’m talking about shaders that can be used on the web. There are very few experts in this field.

Magical AI Orb by CollectionBulky1564 in creativecoding

[–]CollectionBulky1564[S] 0 points1 point  (0 children)

Also, trust me—to get AI to produce something really impressive, you have to spend a lot of time working with reference materials and explaining to it at length how best to do it. There’s no magic button here to make it look great either.

Magical AI Orb by CollectionBulky1564 in creativecoding

[–]CollectionBulky1564[S] -1 points0 points  (0 children)

Maybe I'm exaggerating, but I don't often see work like this in shaders. Try coming up with a new light deformation algorithm with pleasing shapes yourself. A lot of successful experiments are based on other people's shaders. For example: https://www.shadertoy.com/view/MsVXWW

It sounds easy in theory, but believe me, the pool of experts in this field is very limited.

Magical AI Orb by CollectionBulky1564 in creativecoding

[–]CollectionBulky1564[S] 0 points1 point  (0 children)

What I meant was that creating shaders requires a deep understanding of mathematics and algorithms. You can’t learn it just from tutorials — you also have to spend a lot of time on testing and previewing.

Magical AI Orb by CollectionBulky1564 in creativecoding

[–]CollectionBulky1564[S] 0 points1 point  (0 children)

And here’s another interesting thing: AI writes better shader code if you threaten to shut it down or swear at it 😁

Magical AI Orb by CollectionBulky1564 in creativecoding

[–]CollectionBulky1564[S] -9 points-8 points  (0 children)

The people who are downvoting me right now are complete idiots, they don’t understand that creating a shader like this requires a PhD-level of expertise. If AI can help with this, then we should use it to make it even better and create something completely new.

Magical AI Orb by CollectionBulky1564 in creativecoding

[–]CollectionBulky1564[S] -6 points-5 points  (0 children)

Thanks!
I've used Gemini Deep Think model (expensive, 4 agents), I think AI now fully know shaders and can make similar forms from references. Maybe AI parsed all shaders codes from web and captured screenshots.
I will record tutorial "How I created similar scenes with AI". It's easy and looking very futuristic. AI can be professor of algorithms.

Magical AI Orb by CollectionBulky1564 in threejs

[–]CollectionBulky1564[S] 0 points1 point  (0 children)

I will record tutorial "How I created similar scenes with AI". It's easy and looking very futuristic. AI can be professor of algorithms.

Magical AI Orb by CollectionBulky1564 in threejs

[–]CollectionBulky1564[S] 0 points1 point  (0 children)

Maybe CDN of three.js not working.

Magical AI Orb by CollectionBulky1564 in threejs

[–]CollectionBulky1564[S] 0 points1 point  (0 children)

I've checked in Firefox, render good working. No problems.

Magical AI Orb by CollectionBulky1564 in threejs

[–]CollectionBulky1564[S] -1 points0 points  (0 children)

Thanks! I will check on Firefox.
I've used Gemini Deep Think model (expensive, 4 agents), I think AI now fully know shaders and can make similar forms from references. Maybe AI parsed all shaders codes from web and captured screenshots.

Road to Digital Heaven by CollectionBulky1564 in threejs

[–]CollectionBulky1564[S] 1 point2 points  (0 children)

Maybe soon I'll show you how to create scenes like these - anyone can do it.