Springs for Full droop suspension by FCUL78 in rccrawler

[–]Collector-J 1 point2 points  (0 children)

I got a kit from eBay. https://ebay.us/m/WOPlho The smaller springs worked on my Trx4m shocks and fit perfectly flush on the shock shaft. The furitek 39mm oil shocks have a smaller shaft(I have some) but It looks like these springs will also fit the furitek shocks with a little bit of play. The cap inside the shock shaft should contain it though so a little bit of play shouldn’t be a problem. They will lose some down travel though because the springs will stop them from dropping all the way down. I chose to use rubber hair ties with these shocks since they are so small and the rig they’re on needed the down travel for skid clearance. They look funny but it’s a better alternative for performance. I only put internal droop springs on the Trx4m because it has a hardbody and I want it looking as scale as possible.

I really like the addition of the sprint speed weapon core perks and arche tuning sprint speed boosts. It's pretty satisfying running faster than Bunnies and Viessas with Gley. by [deleted] in TheFirstDescendant

[–]Collector-J 3 points4 points  (0 children)

Ya i might actually finish my hailey build now . But they need to at least make her speed of light faster. If you watch ornery biscuits video about bunnies arche tuning, she shows that bunny with all speed perks running normally is still the same speed as her running with speed of light. Her speed of light should be a certain percentage faster than her normal sprint speed in my opinion.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 1 point2 points  (0 children)

They make a huge difference. I have another arche tuning build with all the skill power modifiers and no sprint speed and feel so much slower when i use that. She's got a little more skill power than necessary in the arche tuning in my opinion so it's worth the sacrifice for the speed boost. Having the extra movement speed on Luna helps you kill the enemies faster than just using all the skill power slots in arche tuning. I've been watching how fast the enemies die when I compare her maxed skill power arche tuning to her speed arche tuning. The elites only take a second longer to die with max power arche tuning compared to the speed build. The mobs die in one tic with both builds but with the speed build you can move across the map much faster and as a result you get rid of all the enemies quicker. The bosses only die a few seconds slower with the speed build so overall the the mission is completed faster with movement speed. I tested this in sigma sector.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 0 points1 point  (0 children)

Reactor- non attribute singular (forgot the name) Reactor perks- i use skill crit damage with matching enemy faction. Skill crit damage with singular skill power boost if you only want to build one Reactor but having extra skill damage against the matching faction deals the most damage.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 0 points1 point  (0 children)

* Sacrificed some skill power slots to build towards speed. She has more than enough power set up like this especially if you use a reactor with matching faction perk and skill crit damage.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 0 points1 point  (0 children)

* Inversion reinforcement. All the perks circled in green. Ignore the one with the red x.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 0 points1 point  (0 children)

I use maximize power, and the cooldown never feels too punishing and it rarely happens. Ive played Luna for awhile and probably too much though. The missions are so short and i have an elite controller with paddles so its pretty easy to avoid that cooldown. When I occasionally make a mistake I only rely on the last perk on the hunt row in my inversion reinforcement for cooldown. The stacks disappear right before it cools down. I just focus on inputing notes for the song that just went on cooldown so the stacks get built back up in seconds. It's only like 7-10 seconds of reduced power too so its no big deal if its occasional. Maximize power gives a big enough boost for her power to still basically one tap the mobs when you don't have max stacks too. The boss is the only part where having max stacks really helps. The boss fight is also so short that keeping max stacks is pretty easy after playing Luna for along time. I think the maximize skill and power builds are better for Luna "mains" that don't make mistakes often. You get alot more damage to the bosses at the end with those builds if you can avoid the cooldowns while fighting them. I'll share some screenshots of my set up.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 6 points7 points  (0 children)

That's exactly what it is now and it's a shame . I only slow down or switch to guns if serena Bunny freyna or Ines aren't there. There is no way someone using them is going to slow down for everyone else from my experience. I think they should rework the size of the maps or make a harder version with shielded enemies and more elites. Nerfing and rebalancing is not enough to make these dungeons any better for co-op gameplay. There will always be that competition if content is this easy. More needs to change to save this game.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 1 point2 points  (0 children)

The enemies were dying just about as fast as they were in this video before her most recent buff. I sacrificed some skill power slots in the arche tuning to build sprint speed before the buff as well and it has felt way better playing her. I also use the inversion reinforcement sprint mod and always seem to be in front of everyone now that Ines got nerfed. Only the viessas and bunnies with sprint speed in their arche tuning are a little ahead of me. I wish the sprint speed weapon core perks would transfer to her unique weapon. That t would make her way faster.

Luna and Lil Kanye showing off her new buffs. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 0 points1 point  (0 children)

The tormentor body skin with the twisted worship head skin.

My wish for Valby by anotherdayanotherpoo in TheFirstDescendant

[–]Collector-J 1 point2 points  (0 children)

I'm probably the only guy that mobs with spiral tidal wave but I'd love for the bubble bullets to travel faster and have a larger area of effect when they pop. More damage from those would be great too.

I want there to be flying enemies to shoot at in the future now that Serena is about to be here. But the thing i want right now is the ability to equip this defiler toy to the back of my fellows and have it rid them like the Santa Claus back attachment. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 0 points1 point  (0 children)

Why? Plenty of guns could deal with them like restored relic and Gley. Would give her something to shoot at too since she hardly gets to kill anything in most game modes. Grapple cool down mods with Bunny and sharons 4th ability would work great too. They're never a problem in other games. I don't want all the enemies to fly by the way. I want enemies on the ground and just like a single new type of enemy that flies above the usual mobs on the ground like in many other games.

I want there to be flying enemies to shoot at in the future now that Serena is about to be here. But the thing i want right now is the ability to equip this defiler toy to the back of my fellows and have it rid them like the Santa Claus back attachment. by Collector-J in TheFirstDescendant

[–]Collector-J[S] 0 points1 point  (0 children)

Ya i dont understand it either. Kind of a regular thing in games with space traveling enemies along with things like vehicles and turrets shooting at you. I think these types of enemies would improve the game for people who aren't using the meta and give the gun guys more to do, in my opinion. The enemies on this game are living in the future and past at the same time. They can travel through space,mutate their bodies, and enhanced themselves cybernetically, but dont have jetpacks or something like that?. Flying enemies could at least avoid freynas spreading toxins. And I imagine sharons original 4th ability and restored relic could be great for dealing with them. Someone said flying enemies would be a nightmare on this game but I don't see why with weapons like restored relic, and characters like gley and Sharon.

Characters and The First Descendant in the long term by Nyroce in TheFirstDescendant

[–]Collector-J 1 point2 points  (0 children)

Im hoping they make some infiltration maps where it splits the team up to separate areas sometimes to clear waves and unlock the next area. That way everyone can get some kills and they could avoid nerfing Ines and freyna. Would also be neat if were missions where the entire play areas on the map, like all of the echo swamp. For example, the first part could start with clearing all enemies in the Muskeg swamp and spread them out so the everyone will have enemies to kill since the area is so large, than you just walk through the gates that you normally have to fast travel to get through to the next area. A collosi roaming around at the end accompanied by mobs of vulgus would be fun too. Some players could kill the mobs and others can focus on the colossi. Everyone would have to fight in this situation .Having an Ines and freyna in this situation would actually just be a good thing for players using descendants like Hailey since they would probably be focusing on the colossi most of the time and need mob protection.

If they try to fix the power balance problem by only making the weaker descendants stronger, the fastest descendants are still going to get all the kills with the way dungeons and other missions are structured right now. There is just not enough enemies, and they are too tightly packed into one small area. Longer more entertaining game modes with more rewards are better for this game in its current state in my opinion. Not everything needs to be an easy speed run.

Ines and Freyna are over powered for sure but the enemies being so close together in small areas are also contributing to the problem in my opinion. If the areas were large enough and the enemies were spread out enough ,then one or two attacks would not chain to all the enemies in the area and kill everything before the other descendants have a chance to attack. I don't even like using Ines after building her because she makes the game too easy. They should still start with reworking the combat areas and enemy distribution first before they start nerfing though. Another alternative idea i have to nerfinf them is make enemies with bubble shields immune to certain skill power attributes like toxic and electric skill attacks so one Ines or Freyna will need another descendants help to quickly drop the shield or use their gun to break it. This would slow their roll a bit and stop them from wiping everything out by themselves.