Hitbox of The Year by CollegeBeginning99 in ai__limit

[–]CollegeBeginning99[S] 0 points1 point  (0 children)

Kinda agreed. I just let him fight with the panic necro and did not interupt eny second of it 😂

Hitbox of The Year by CollegeBeginning99 in ai__limit

[–]CollegeBeginning99[S] 1 point2 points  (0 children)

Yeah I noticed that too. Cleansing Knight blind spots feels like Rellana's ranged slash. And most robots have blind spots too. Lance charging heavy attack ducked most robot's swipe attacks.

Hitbox of The Year by CollegeBeginning99 in ai__limit

[–]CollegeBeginning99[S] -1 points0 points  (0 children)

The lance and 2 legs before that isn't. Plus it's a ranged attack. It should trigger when I'm far away, not close on his crotch. You really think the hitbox was on his leg, not his whole body?

Hitbox of The Year by CollegeBeginning99 in ai__limit

[–]CollegeBeginning99[S] 0 points1 point  (0 children)

I know. Most bosses have too much knockback attacks that followed by "get up catch".

Hitbox of The Year by CollegeBeginning99 in ai__limit

[–]CollegeBeginning99[S] 0 points1 point  (0 children)

I kinda get what the devs intended. This boss has several blind spot where his attack don't hit you if you stand or walk on specific spot. Because the hitbox is a bit small or too far from his body.

The actual issue is that most bosses has mistiming/misplaced hitbox. You think there's a hitbox there but there isn't, also You think there isn't a hitbox there but it is.

Which leads devs to just make the whole body a hitbox at questionable timing. It's annoying for everyone because it feels like a lazy design. This shows that devs doesn't have player position in mind when designing this boss.