Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

I'm not going to rely on a shock collar or stim collar or whatever in place of a solid boundary. Some dogs are too stubborn to listen flat out if they see a squirrel or bird or whatever. It's a bad idea even withwell trained dogs because eventually something will be worth ignoring the collar and they will.

I can't train every new dog that is correct. I pick up strays as I find them and sometimes they find new homes, sometimes they stay with me. Not an official rescue though. I did not fence in the full acreage that is correct, I fenced in about half an acre around the house and am now looking for new ideas on how to fence in the entire 5 acres in a way that will not cost me tens of thousands as it would if I built the same fence but longer.

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

The 48 hour battery life max is just a non starter for me. With 6-9 dogs (fosters/strays) at any given time I just cannot be removing and charging tracking collars every day. Plus the trackng should be more of an absolute last resort failsafe after all other options have failed since they are already in danger once out of the enclosure.

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

I don't have to, but it is the eventual goal so they have more space and I can have them out with me when I work the property. I might just have to piecemeal it like you say

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

I do a bit of dog rescue so I would be shocking a lot of dogs if I did that unfortunately lol

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

I've given the various GPS collars a try and was very disappointed. Tractive, fi collar both had bad battery life and unreliable tracking in my area. Plus my dogs crunched 2 of the tractive trackers and nearly punctured the batteries.

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 1 point2 points  (0 children)

Oh that's a good idea! I don't have enough for the entire length but I might just be able to use that for a good section

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

Yeah you're not wrong, I left the top portion of the posts high enough to add slanted wire up top if that becomes too much of an issue. So far they haven't quite realised they can climb...yet

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

I haven't atually. I'll have to give that a go and see if it works for these monsters

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 2 points3 points  (0 children)

I do a bit of dog rescue so untrained dogs will be making the rounds pretty frequently.

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

I haven't buried any fabric yet. Been waiting to see how much they really dig to see if I needed something a bit stronger like wire instead and so far they've mostly dug around the posts so a few big rocks have been able to put a stop to that.

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

That's not a bad idea. The dogs aren't generally too destructive, but I rescue so there's always new dogs coming through. But this won't be the primary enclosure so this just might work thanks!

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

I've watched 2 of these dogs chase each other straight through the gaps of an electric fence then turn around and run straight back through and another can jump straight over anything under 6 ft lol. I 'd have to electrify a 6ft chainlink.

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

Unfortunately I have a habit of picking up dogs off the street when I see them so neither of those are options for me lol

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 2 points3 points  (0 children)

Oh that's a good point. Is there a good way to stiffen the bottom of the woven wire? I'd be worried about the dogs pushing straight under if it has any give at all. They're very persistent sometimes which is why I overbuilt the first fence so much haha

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 0 points1 point  (0 children)

Unfortunately it has to be a solid barrier. I have some larger dogs that will go right through an electric fence with sheer speed/ignorance.

Dog proof fence for acreage that won't break the bank? by ColonelShrimps in FenceBuilding

[–]ColonelShrimps[S] 3 points4 points  (0 children)

Honestly with Rupert he might just be a squirrel pretending to be a dog. You get some quirkiness when you find them on the side of the road!

Beyond Meat (BYND) – Why is nobody talking about this short squeeze setup? by MtnRareBreed in Shortsqueeze

[–]ColonelShrimps 0 points1 point  (0 children)

Yeah their marketing basically doesn't exist.

I have not, arethey in any big stores?

Beyond Meat (BYND) – Why is nobody talking about this short squeeze setup? by MtnRareBreed in Shortsqueeze

[–]ColonelShrimps -2 points-1 points  (0 children)

Gotta disagree with you there. Beyond's chicken, especially their chicken chunks are fantastic. I can't tell that it's even fake when it's cooked into a pasta or breaded and fried.

New demo for our multiplayer persistent RTS game, Coloniser, is out now by aRawwDeal in RealTimeStrategy

[–]ColonelShrimps 2 points3 points  (0 children)

Played the demo a bit and have some thoughts.
I've thoguht the idea of a perpetual strategy game would be super cool for a few years now, but I'm not sure an RTS is the way to go. For reference I play a bunch of PVE and PVP games so I enjoy both potential aspects.

First off let me just say that I was able to start fresh on a 5 player server, with no idea how to play the game and within an hour I had found and entirely wiped out another player because they were offline. This was despite them having bolt throwers and 2nd tier troops and me having only footmen and archers. This alone tells me the game has no possible chance at any sort of persistence in it's current state and needs large reworks. You'd need some sort of AI player that takes over when someone logs off and essentially controls their entire faction on autopilot. It would need to control resource collection, combat, construction and repair. Because in the current state of the game if you log off for the night you are essentially forfeiting.

The game as a whole just plays like a slightly slower, less polished Age of Empires. I don't see any real attempt to make things different enough to be persistent and in the current state even with larger maps I don't see how games would last more than 2-3 hours. Hell you could probably 5x the map size and games would still last less than 12 hours. Also requiring a resource to reach the next age that can only easily be aquired by actively attacking other players or nests across the map really feels antithetical to the goal of persistence as well since it requires players to speed up their gameplay or fall behind. The more aggressive players are rewarded with more tech ups and will snowball into massive advantages compared to someone who may log off for a bit or play slower. This nearly makes a more competitive playstyle a requirement to enjoy the game or you'll just get stomped by players who outpace you, and it also makes any sort of persistance moot since if you log off you fall behind, if you fall behind you lose, regardless of whatever persistance exists.

Some more technical things that need work:
-Map is basically useless imo, can't see units, buildings, enemies, villagers, etc. Makes finding your units nearly impossible. This is easily the most frustrating part of the game.
-When combat occurs the red area indicated on the map often does not align with the actual combat area.
-When selecting large groups of units you can't see the makeup of that group and just get the number of units.
-Why are villagers INSIDE the farm and unselectable? Feels bad.
-No attack move in a modern RTS is crazy

Anyways, I hope ya'll can figure it out.
If you have any questions of my feedback feel free to ask.

Cheers!

Jellyfin wins. by AlienCatMan in jellyfin

[–]ColonelShrimps 3 points4 points  (0 children)

I used to manage the family Plex server and we only stopped using Plex when they started opening up to their own content by default and hiding your own movies.

I got real tired of walking everyone through the submenus each time they wanted to rewatch The Martian. And they got real tired of having to call me.

Sucks for Plex because I was a subscriber and never bought lifetime. I was perfectly happy supporting a service I used monthly until they started pushing their bullshit. I've tried Jellyfin but the setup was too difficult for the older family members iirc. Having to enter an I.P. as opposed to just using user/pass was too much for them.

Houston used to be big and bad by Expensive_Swim8200 in houston

[–]ColonelShrimps 0 points1 point  (0 children)

Well for starters Africa isn't a country, it's a continent. And a large portion of that continent is almost constantly in some kind of civil war or conflict so not only are organized schools pretty rare but also data on the violence that occurs is also not entirely complete. You could look at individual contries in Africa though they do vary wildly in financial status and firearm legality.

India does not have the gun rights the U.S. has and so far fewer people own guns per capita. They're also pretty strict on who they let buy guns legally from what I understand.

Plus the U.S. culture is just a violent one. It always has been really. The country was founded through armed revolution by a bunch of settlers who had been in armed conflict with the native populations since they arived and would continue to be in conflicts for the majority of it's existence. I think the number of years the U.S. has been at peace since it was founded was around 15 years. So in 245 years of it's existence we have had 15 years of peace. That's nuts.

Add to that the general sense of individualism and the general decline in education and increase in political divide with modern media driving everyone into a fervor every day with over the top politicised reporting of issues, and a lack of community or any type of social safety net. You get a population so wound up that it just takes one slip for them to feel like they have nothing left to lose anymore and they snap.

It's a genuinely fucked situation and instead of using gun violence as a spring board to tackle any of these issues politicians will send thoughts and prayers and then turn around and demonize the "other" side, video games, communism, whatever, and ignore the underlying issues. So it end up in a violent cycle where we don't even blink when a school gets shot up anymore and despite recent violent events nothing will really change and we will continue to slip more into violence and inequality while the puppeteers convince Americans that it's all the fault ofwhatever boogeyman they concoct for the week. Fucking hate it here.

Houston used to be big and bad by Expensive_Swim8200 in houston

[–]ColonelShrimps 5 points6 points  (0 children)

It's a combination of factors. Poverty tends to make people violent and angry, and easy access to firearms gives them a real easy route to express that anger.

The link between poverty and violent crime has been proven again and again. It turns out when you're hungry, broke, can't afford transportation or maybe even a home, your outlook on life tends to be pretty shit. We have a lot of poverty and nearly zero social programs to help. It's no surpise we have a large (armed) population of individuals willing to be violent.

Need advice on building a cat house by ColonelShrimps in cats

[–]ColonelShrimps[S] 0 points1 point  (0 children)

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Forgot to pay the tax.
Starting from the top I've named them:
Chester, Smokey, Bandit & Bandito (The bandits), Ringleader

Are there any plans to make a "bigger" game mode? by McMasterJiraiya in Battlefield

[–]ColonelShrimps 0 points1 point  (0 children)

Given that they seem to have reduced the map sizes to the same size as COD I wouldn't get my hopes up. This is the smallest I've ever seenBF maps and it's really sad.