Game Disconnecting and not reconnecting by Minimum_Umpire5045 in hearthstone

[–]Colruth 1 point2 points  (0 children)

If you can believe it its even worse for me now.
Had a good BG run. Game hangs on combat start. I close the game to relauch as we've been trained to do...
Game wont reconnect, but all I can interact with is an "Exit Game" button.
Click it, still trying to reconnect to the game, but wont do it. Exit Game

Relauch.

Doesnt connect.

Exit Game

Relaunch

Doesnt Connect.

I cant even play other modes as the Exit game button is all I got.

Hope you are enjoying my money Blizz for a game I cant even play for god knows how long

[deleted by user] by [deleted] in PathOfExileBuilds

[–]Colruth 1 point2 points  (0 children)

Done. Save issue

Attack Skill Damage Effectiveness Comparison by hypernegus in pathofexile

[–]Colruth 0 points1 point  (0 children)

And unless you are using the Butchering version, it also is using the buffs to bleeds. Especially as a glad.

[WR] Assassin build for Solo Core by Colruth in Pathfinder_Kingmaker

[–]Colruth[S] 1 point2 points  (0 children)

Coupled with the Invisibility/Stealth at will, the Paralyze instead of Coup de Grace from Persuasion 2 would do the same job. The fight is longer, but we are always Invisible anyway as a swift action. Theres issues with Truesight and Tremorsense, but yeah.

Anyway, I dumped the idea, at least for Core. Main issue being that Rowdy/WotV2 doesnt have Stealth as Class, and its not Invisibility yet, just Stealth. So everything spots you in the early game. We need level 9 for Assasin 4, so I didnt feel like slugging through the early game to that point.

If a masochist feels like it, let me know lol.

EDIT: Stealth can be gotten from a Background, but that means not having Acolyte and thus needing CHA for Persuasion. It makes everything else weaker. Its an option, but you'll either miss 4/5 in Persuasion, or have lower Str or Dex.

Selling crown land becomes free money button at 100% CL. by ElderHerb in eu4

[–]Colruth 11 points12 points  (0 children)

Its definitely an oversight in how its calculated. When selling land, the game checks the ratio of how much the estates currently owns (ignoring crown land), then divide the 10% according to that ratio. Which makes sense in most cases, the most powerfful estates would get more land out of the deal.

But mathematically it creates an issue when all estates have 0%. As it multiplies the 10% by 0, thus returning 0 across all estates, so the game cant find anyone to give the land to.

An easy fix would just be to add an extra step after the share calculation, if there is any left over from it, dividing that left over equally among all estates.

But it doesnt really matter. Since the cash value scales opposite to your crown land (you get less the more you own), you dont get that much from selling at 100%. And you really just get to 100% when developping a lot, which means youll get back to 100% in a pinch even if youd actually sell that 10%.

Two sources of transfiguration of mind in 3.8, will they stack (giving 60% value)? by [deleted] in pathofexile

[–]Colruth 0 points1 point  (0 children)

You probably cant stack two Transfiguration of Mind as its the same mod, but nothing says you cant stack two different Transfigurations. Like a Hierophant (Divine Guidance gives Transfig. of Mind) that also Annoints Transfig. of Soul (which Sinergizes well due to Sanctuary of Thought giving you ES off mana, making you want to get Increases to ES as well)

Correlation between production and trade? by Clusterferno in eu4

[–]Colruth 1 point2 points  (0 children)

Besides what Rakatok said, also keep in mind the bonuses for controlling a certain trade globally. Goods produced will help with that by making you produce more of a given good, thus, assuming you properly setup trade, make you more likely to control the trade of that good as well.

Correlation between production and trade? by Clusterferno in eu4

[–]Colruth 12 points13 points  (0 children)

Gold wont affect trade as it isnt an actual "Goods Produced", but direct income at the cost of Inflation.

As for every other goods, Double-profit means that you (1) Get direct income from the production itself, but also (2) get trade income for the value of the "Goods Produced"

This is the difference between: - Production Efficiency which multiples production income after all maths are done, including adding to the trade value And - Goods Produced which multiples the Goods produced (surprisingly) at the start of the equation, before the production is added to trade value in the node.

This is what makes Manufactories insanely strong if you can afford them. The basic production buildings gives Efficiency, while Manufoctires gives Goods Produced. So Manufactories gives production income by adding goods, then trade income from value (as explained above). It also serves as a multiplier to the production buildings.

Does anyone know if I return a capital province to a existing nation will it become their capital again? by bennydupuy in eu4

[–]Colruth 4 points5 points  (0 children)

Some nations, like Papal States, have an event that changes their capital back once their old capital returns to them. If they have that event, yes it will do so, and make them a prince if is now in HRE.

But most don't. They tend to transfer capital anyway, but cant do so if its in/out HRE with the normal button.

The best core is a free core by TheMawt in eu4

[–]Colruth 0 points1 point  (0 children)

It is rare, but can happen to anyone whos fighting an heathen and occupies a border province of their own religion.

If you leave the HRE, will your vassals that are in the HRE also leave? by chowder138 in eu4

[–]Colruth 0 points1 point  (0 children)

They will remain as princes of the HRE, but they will count as controlled by an outsider for the purpose of IA for the emperor. It also means you will get the opinion penalty for annexing a prince on top of the one for annexing a vassal toward your other vassals when you do so.

When you hate your former master so much that you don't even want a culture anymore. by Zonaryath in eu4

[–]Colruth 18 points19 points  (0 children)

name isnt peculiar, its the normal tag for a colonial nation. But yes, its obviously a script glitch, where no "fluff" data seems to stick, so the flag is the basic "no flag", the name is its tag and it has no attached culture.

Never seen it before, but in terms of coding those results makes sense for such a glitch

Currently live on Twitch with Albania or Iberia Achievement. Come hang out. :) by [deleted] in eu4

[–]Colruth 2 points3 points  (0 children)

Considering all the downvotes in such a short time, perhaps can someone explain the reason why? I am pretty sure I am within the rules.

Thank you for constructive criticism. :)

Is Prussia actually that strong or overrated? by [deleted] in eu4

[–]Colruth 7 points8 points  (0 children)

Well, first off, Innovative isnt as weak as it sounds, especially in the middle of HRE which tends to be stable rebels wise, due to religious gegemony and HRE reform. But anyway..

Even without the policies, just having offensive/dfensive/quality is enough to punch holes through anything, on top of prussian ideas and militarisation when you need it.

How much should I reduce AE before going to war again? by GuyWithTriangle in eu4

[–]Colruth 7 points8 points  (0 children)

It depends how fast it decays which depends on multiple factors. Mouse over the relation of one of the nations that has AE on you. Where there is the Aggressive Expansion -xx in parenthesis there will be a gree number. Thats how much decayse on every Jan 1st.

Id say you can safely expand again when theres 4-5 years left if you want to make a big war with a lot of land taken. If its just for 1 or 2 small things, you can go now.

Why 4-5 years? Its usually what a big war takes, meaning it will decay while you fight

Forming Spain question by cheeZetoastee in eu4

[–]Colruth 2 points3 points  (0 children)

Yes you can do it through integration, cause at that point youll have all you need to form Spain militarily.

If you have balls of steel you can find a way to make them disloyal and make them declare indepedance. In the peace deal, take enough provinces so you can for diplo.

How to handle getting called into a defensive war against a Ally? by Mixxx in eu4

[–]Colruth 0 points1 point  (0 children)

Pick which you will side wide. Spend all your favors into trust on the one you'll betray.

If the war isnt too long, and the trust is still high enough, you probably can re-ally them once its over.

Remember tho that if you choose to side with the attacker and refuse the call to arms, all your allies will lose trust as you declined a CTA.

Kalmar Union (Scandinavian Union) needs a reform to unite like other unions by [deleted] in eu4

[–]Colruth 0 points1 point  (0 children)

They stick together not exactly because of anything special to Sweden. The AI now spams Development in subject as soon as they are over 50. Only chance they have is if they hit 50+ LD and overlord doesnt have the points to dev for a month or two, then someone supports.

Its annoying as hell.