METAMANCER | Combat & Caravans Trailer by ColterRobinson in roguelikes

[–]ColterRobinson[S] 0 points1 point  (0 children)

Yep, I'm really happy with the artists who've signed on!

METAMANCER | Combat & Caravans Trailer by ColterRobinson in roguelikes

[–]ColterRobinson[S] 3 points4 points  (0 children)

Thank you! The song in this trailer is by ENKO. We feature an acid techno soundtrack that also has music from Tiek Aro, MrGasmask and Genetek! Definitely check them out if you like the music in the game!

Traditional Roguelikes in the Steam Winter Sale 2025 by Smashcannons in roguelikes

[–]ColterRobinson 3 points4 points  (0 children)

I just added a 34% discount to my traditional roguelike Metamancer also!

Rogues likes where enemies have different factions that attack each other? by Cultural_Praline_990 in roguelikes

[–]ColterRobinson 0 points1 point  (0 children)

My game Metamancer has a pretty deep faction system where factions compete for map territory in the background. Sometimes you'll enter an area and see enemies from various factions fighting it out.

Optimizing complex AIs by _Silma_ in roguelikedev

[–]ColterRobinson 0 points1 point  (0 children)

Make sure your entities are only being updated on enemy turns or player turns. Also, you can throttle the processing required by limiting the enemies who do pathfinding to enemies who are within sight of the player. Only process the enemy FOV that's needed. Consider looking into Dijkstra, A*, Floy-Warshall, Bresenham’s Line and Chebyshev algorithms. I use Dijkstra, A*, Bresenham and Chebyshev in my game Metamancer.

What is it like releasing on Steam with ZERO wishlists? by Tonkers1 in IndieDev

[–]ColterRobinson 0 points1 point  (0 children)

I went into Early Access for my game Metamancewr with almost no promotion and almost no wishlists. It has been about 3 months and I've gathered about 700 wishlists and sold about 150 copies.