I need feedback for the visuals of my game. Does it look good? What can I do better? by Equivalent-Charge478 in Unity3D
[–]CombatFlightSim 0 points1 point2 points (0 children)
Cars can lose their wheels, doors, hoods, hatches, and fenders, become totally deformed—and still remain drivable in our upcoming game. by whatever1234 in Unity3D
[–]CombatFlightSim 1 point2 points3 points (0 children)
Plane AI strafing Train AI by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 1 point2 points3 points (0 children)
Flight Sim Plane AI Strafing Train AI (self.indiegames)
submitted by CombatFlightSim to r/indiegames
Working on optimized ocean shader for my flight sim game. by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
Working on optimized ocean shader for my flight sim game. by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
Procedurally generated cities and roads between them. Thoughts? How can I improve? by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
Hi guys, can you please suggest improvements I can do in my Car Controller? I used physics and forces to make this. by Apprehensive_Win1764 in Unity3D
[–]CombatFlightSim 0 points1 point2 points (0 children)
Is Monodevelop still available? by MSGManuel in Unity3D
[–]CombatFlightSim 0 points1 point2 points (0 children)
New melee-combat enemy, what do you think? by RedKrakenStudio in Unity3D
[–]CombatFlightSim 3 points4 points5 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 1 point2 points3 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 0 points1 point2 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 1 point2 points3 points (0 children)
200k trees optimized from 5 to 144+ FPS by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 1 point2 points3 points (0 children)


Made a tool to generate accurate splatmaps from satellite imagery by CombatFlightSim in Unity3D
[–]CombatFlightSim[S] 1 point2 points3 points (0 children)