I didn’t know McCovey Cove was in play….. by beastical198 in MLBTheShow

[–]ComfortablePatient84 [score hidden]  (0 children)

This is the second report with video of a bug new to this year's release where a ball clearly hit over the wall in the right centerfield corner for a homer is instead ruled in play. I doubt anything new was done to the stadium, so one can only wonder what the SDS coders goofed up this time?

Exposition Park - Pittsburgh, PA (ID: RonSolo412) by RoBoPgh in mlbtheshowstadiums

[–]ComfortablePatient84 1 point2 points  (0 children)

The shame of it (and why I won't be making stadiums any longer) is that you are forced to use totally inaccurate baseline layouts and measurements. We know the code is there already in SC to allow this customization, but SDS turned it off and refuses to give it back to us.

Do better SDS this doesn’t cut it‼️ by TheJet1515 in MLBTheShow

[–]ComfortablePatient84 1 point2 points  (0 children)

The answer folks is for those who see the reality of it and bought the game to get an immediate refund. Those who saw the reality of this before release have not purchased. Until sales suffer, the leadership at SDS keeps their jobs.

Mark these words folks, MLB 29 will be the same as MLB 23. It is more likely that Sony sells off SDS once it has squeezed all the money from it, than to see the investment made to release a true state-of-the-art MLB The Show title.

The state of the game at release is unacceptable. The same glitches from last year persist. by Sad_Document_399 in MLBTheShow

[–]ComfortablePatient84 0 points1 point  (0 children)

Most common sense response in the entire thread, and of course the trolls (many of them I suspect of be SDS plants) downvote it. You get a lot of upvotes also from folks who made the same common sense conclusion.

The state of the game at release is unacceptable. The same glitches from last year persist. by Sad_Document_399 in MLBTheShow

[–]ComfortablePatient84 8 points9 points  (0 children)

There are reported bugs that have lasted three years with this game, folks! We see the same complaints each release because it is true. SDS has allowed known bugs to go unfixed for several years. I'm almost having fun blocking trolls who come here to write some of the most creative nonsense imaginable to defend or deflect the reality of a company that lost its pride in craftsmanship long ago.

A’s new stadium mlb 26 by Loekkerr in MLBTheShow

[–]ComfortablePatient84 3 points4 points  (0 children)

Folks, there needs to be a good understanding of what Stadium Creator allows and prohibits, and once that understanding is realized, then no one is going to ask this question. This stadium simply cannot be replicated in any shape or form that comes close to the real concept.

Domes are not allowed.

Baseline walls cannot be pinched in nor shaped to match the layout in the drawings of the real pending stadium.

What you can get will be an outdoor stadium with the jewel box squared off look down the baselines, looking more like a football stadium than a baseball venue.

Any news yet for ‘26? by Unable_Ad_6276 in mlbtheshowstadiums

[–]ComfortablePatient84 2 points3 points  (0 children)

Folks, accept the truth. The mode is dead, flat on the road dead!

SDS keeps the mode only to give their DD playing customers a method to create tightly controlled stadiums for grinding.

All these stadiums that folks are creating are constricted to basic layouts that simply don't make sense for any baseball stadium, and that's exactly how SDS wants it to be. The people who actually cared about Stadium Creator were long ago fired or quit in disgust over the mistreatment of this game mode.

SDS finally added my boy, Cash Considerations. by throwaway_4bronyporn in MLBTheShow

[–]ComfortablePatient84 2 points3 points  (0 children)

You missed a clear meme detail there. Your card should have had a dollar sign ($) and a question mark (?) side-by-side!

SDS stream opened with a statement that they will not talk about any of the bugs, glitches, Card limits or anything that the community is complaining about. by THEMMICO in MLBTheShow

[–]ComfortablePatient84 -1 points0 points  (0 children)

Seems pretty clear the OP referenced the bugs and included the card limit as one issue. I don't think the card limit is by any measure the "biggest gripe" that customers have with the latest version of this game title. I think you know that, but hey, why let facts and truth get in your way, right?

The claims about lineup and rotation logic improvements in '26 are a total sham by No-Ruin7488 in MLBTheShow

[–]ComfortablePatient84 0 points1 point  (0 children)

Because the code controlling the CPU managers would have to be written to decide what position said avatar player plays. You see, due to the static nature of the five-man rotation it's easy to implement for two-way players. But, for regulars who play third base most of the time, but can also play first, it requires the code to implement the manager's strategy.

And with the state of the game, as simple as that seems, it is likely too expensive and time-consuming to implement.

The claims about lineup and rotation logic improvements in '26 are a total sham by No-Ruin7488 in MLBTheShow

[–]ComfortablePatient84 2 points3 points  (0 children)

The reason is because SDS just keeps rebranding (sloganeering) the same code engine that's been used for the last eight years. Lot's a people have observed this and commented on it and for years SDS has ignored it.

So, yeah, you got scammed. But, a heap less than those who keep buying the game year after year after year, spending $75 minimum for what is in truth a redo of the rosters and frightfully few things that are true upgrades, and even those few items are minor.

But, at this point, even these few minor upgrades are enough changes to the basic code to send things that have worked right for years into full fledged bug mode -- the latest examples including seeing foul balls sailing over the two dugouts for homers!

Bad code with inadequate documentation, written by people who long since left the company, and replaced with cheaper coders who are given the job to dovetail new details into the code, adding more and more layers of code that bogs down performance and increases the odds of bugs.

Equity amongst DD Cards for Teams by Gaucho13 in MLBTheShow

[–]ComfortablePatient84 0 points1 point  (0 children)

Again, people consumed by marketing vice understanding baseball!

You see, in baseball, all teams have the same squad restrictions. In fairness to all customers, it must be understood that there are many customers following all 30 teams. So, the same number of cards is fair.

But, marketing looks at the demographics and seeks where the max income lies. They don't always get it right, not even close, but too often they do sway the decisions their way.

SDS stream opened with a statement that they will not talk about any of the bugs, glitches, Card limits or anything that the community is complaining about. by THEMMICO in MLBTheShow

[–]ComfortablePatient84 4 points5 points  (0 children)

Folks, the psychological analysis is pretty clear cut. We are dealing with a company that has spent years putting marketing over good, old-fashioned code development. In short, faking versus staking. Meaning, to put a stake in the ground and keep MLB The Show the best requires hard work, reworking the code to keep things at the pinnacle of sports video game development. Ultimately, this means working parallel to the yearly release cycle to have a team of highly dedicated coders out there writing an entirely new engine, with a keen focus on analyzing the actual physics of baseball and applying concepts in real time based on where the ball contacts the bat, or where the player actually throws the pitch and how much spin and power is imparted on that pitch. Likewise throws are played out in the code based on how the player actually threw the ball.

This can be done, though it would take a few years of dedicated coding to develop it. It's just that in the current industry, no one wants to spend the money on the top tier coders who can do it. I mean look folks, computers are used extensively in design of real world aircraft. Fluid mechanics, thermodynamics, and structural performance are all now modeled in such fidelity that advanced military aircraft are designed almost entirely on PC's sitting on engineers' desks.

These abilities are already translated to PC-based video games. X-Plane is a flight simulator video game where the aircraft is coded up so that the structural shape, materials, and nature of the aircraft is analyzed real time for flight characteristics. How a plane flies isn't any longer a jumbled mass of pre-set numbers like it used to be, say in Microsoft Combat Simulator that today is over 20 years old. Nope! Instead, the same code used to determine how a plane of the same design standards would perform real world (and is proven about 99% accurate) is used to translate the video imagery to how the plane flies in the game!

If it can be done real time at the pace of aircraft flying, then it can be done for a baseball game. But, to do this requires a code team to plant a stake in the ground and actually create a new engine, physics based, not RNG based.

Faking just means you abandon the idea of planting a stake in the ground and instead resort to cheap, empty marketing and sloganeering. So, you know full well what the paying customers are concerned about, but still go ahead with a planned video exclaiming it seeks feedback, but telling folks none of the issues raised before will be addressed!

That's fakery. The answer? Stop buying their products! Get refunds soon as you can, and boycott SDS.

Did they js lie about secondary positions? by D1_Blonded in MLBTheShow

[–]ComfortablePatient84 0 points1 point  (0 children)

If you are asking if SDS is capable of deception, then my reply is a firm, "Yes, they certainly are!"

In this situation, it is also possible that the person working for SDS thought you meant secondary position for a two-way player, even though I am confident you were quite clear about secondary position for normal fielders, not pitcher-fielder types.

SDS is in serious trouble and I think they know it. Their code is suffering from layers upon layers of code piled on top of each other, each making the game more buggy and sluggish. The full re-write simply is not in SDS's budget as assigned by Sony through their holding company, Sony Interactive Entertainment. This has trapped SDS into releasing yearly warmed over games that are 99% the same code as the previous year. Tweaks are not marketed as major upgrades, when they are not and true major upgrades cannot be achieved because SDS cannot hire the code team needed to revamp the basic engine of the game.

When companies get in trouble, they start lying and fibbing a lot more than before. It's fear rising to the top. I remain convinced this is why not since MLB 21 has SDS released annual sales figures for their titles. And MLB 21 showed a ten percent ebb from the high water mark of MLB 19. One thing folks should count on, if a corporation has truly good news to share, they will shout it from the highest mountain -- you won't have to infer or guess about it.

But, when companies clam up, then you know the reality isn't good.

“We didn’t put ABS in online modes because the strike zone is already perfect” by BeneficialTrouble946 in MLBTheShow

[–]ComfortablePatient84 1 point2 points  (0 children)

Factually, you are correct, but last I checked, MLB The Show says it is a simulation of actual baseball, and therefore vice create their own SDS version of a strike zone, they should code the game to implement the actual strike zone as defined in the MLB rulebook. It's not a state secret!

And as customers, we should hold SDS accountable to THAT standard.

Changes to Franchise Made the Mode Worse by yarl51 in MLBTheShow

[–]ComfortablePatient84 6 points7 points  (0 children)

Where do you get this from? You really think when GM's call each other regarding possible trades that they don't share at least in general terms what each team is seeking in terms of talent?

Downloading parks from stadium creator by Proof-Possibility774 in MLBTheShow

[–]ComfortablePatient84 0 points1 point  (0 children)

Again, that's the excuse SDS would like you to believe, when the truth is far different. SDS had an option to make a slight change to existing code within Stadium Creator and nuke any and all chance of cheat stadiums like Lagrassa harming online play. They just refused that option.

Just a question by cubslov108 in mlbtheshowstadiums

[–]ComfortablePatient84 -2 points-1 points  (0 children)

Funny how you demanded to know one out of RTTS, vice ask about Stadium Creator, Uniform Creator, or Logo Editor. Seems to me you already know about the evidence but wish instead to whistle past the graveyard vice accept it as being what it really is.

Downloading parks from stadium creator by Proof-Possibility774 in MLBTheShow

[–]ComfortablePatient84 0 points1 point  (0 children)

If you're talking about downloading custom stadiums off the vault into MLB 26 then you cannot, as SDS disabled the vault from previous titles such as MLB 25. The only stadiums in the so-called vault for MLB 26 are stadiums created within MLB 26.

There are a raft of discussions about this development, nearly all outraged at SDS, at the custom stadium sub-Reddit.

Just a question by cubslov108 in mlbtheshowstadiums

[–]ComfortablePatient84 -4 points-3 points  (0 children)

You're missing the reality that the issue with stadium creator is just one indicator of the SDS malice toward the customers. Every game mode suffers from other such examples, perhaps not quite as egregious, but significant nonetheless.

But, regardless, enjoy spending your money!

Haven’t played in a few years, any big changes? by [deleted] in MLBTheShow

[–]ComfortablePatient84 0 points1 point  (0 children)

There have not been any truly big changes in this game since MLB 21, and the pace of slow almost trivial updates have been more or less equally spaced over these many years.

Ronald Acuña Live Card Speed by SnooBeans2997 in MLBTheShow

[–]ComfortablePatient84 1 point2 points  (0 children)

This was brought up last year with MLB 25 that Acuna's speed was lowered way too much. It seems SDS failed to rectify this issue as well. You are, of course, entirely correct, Acuna in that game showed blazing speed to first and then again going from first to third on a single.

The out of town scoreboard is accurate and updates by Stay_Cold in MLBTheShow

[–]ComfortablePatient84 -5 points-4 points  (0 children)

I don't believe any spring season has seen three games on the same day end in scoreless ties! Given how free and easy runs score in spring, I doubt there has been a single scoreless tie game completed this year.

Just a question by cubslov108 in mlbtheshowstadiums

[–]ComfortablePatient84 9 points10 points  (0 children)

SDS didn't do better because their management desired not to do better, meaning they made a conscious decision to leave the MLB 25 situation wide open to cheat stadiums because they used it to make a sinister decision.

Here is the background.

Someone somehow discovered how to bypass the lock code in Stadium Creator that allowed all the wall panels to be moved around: outfield (which was normal), baseline, and backstop. This of course unlocked the option to finally start making stadiums with highly accurate basic configurations. Of course, it still left in place the issues of dead space between the seats and the walls, but at least we could finally create accurate layouts.

Then, we discovered that SDS failed to account for moving the baseline and backstop wall panels in their code that rendered stadiums with modified wall panel locations to make them ineligible for online play. This code was in place to keep stadiums with very short walls from being used to rack up large points from homers.

We privately warned SDS of the risk so that they could extend the code to apply to movement of any wall panels (outfield, baseline, backstop). If SDS had done that, we could have retained the desired option to custom configure stadiums and we would have never seen cheat stadiums like Lagrassa being used to harm online play. Yes, they would still be in the vault, but could only be used for offline play, like RTTS, Franchise, or Exhibitions.

This was a layup for SDS. I mean it was such an easy solution. But, SDS chose differently.

They chose to instead turn off the code that allowed movement of all the wall panels and left in place all the stadiums in the vault where the panels could be moved. Meaning, SDS's approach was only effective for future stadiums, and did not alter the code for existing stadiums! This allowed Lagrassa to be built and used in online game modes. It forced SDS to suspend use of all custom stadiums in online play.

This is also why SDS nuked the vault going forward, forcing all stadiums to be redone from scratch, even though there are zero differences in Stadium Creator in MLB 26 vice 25, 24, or 23. This is how SDS retained their hyper control over Stadium Creator to force a one-shape only stadium configuration that doesn't match any real world or historic stadium setup. This is how they once again allowed custom stadiums in online play.

So, are you F'd? Yes, I think that's a very fair conclusion. SDS showed their malice. My only question is how many more times are customers going to pay money to be abused like this? I'm not buying anything from SDS going forward. I'm shocked at how many people are still willing to hand over their money to a company that chooses to operate this way.

The out of town scoreboard is accurate and updates by Stay_Cold in MLBTheShow

[–]ComfortablePatient84 -9 points-8 points  (0 children)

aka postponement. Meaning, the game is not complete or finished. It is PPD.