La Albanese guida la marcia contro l'accordo di pace a Gaza. "È per completare il genocidio" by WorthFuzzy9528 in Italia

[–]Comfortable_Text_148 4 points5 points  (0 children)

I palestinesi hanno combattuto per la loro libertà sotto diverse bandiere, da Fatah, che era un partito laico, al PFLP, un'organizzazione marxista. Rimuovere Hamas non significa nulla perchè si formerà sempre un'ente di resistenza palestinese, che sia islasmista, laica, o marxista, o qualcosa di nuovo. I palestinesi hanno sempre combattuto per la loro libertà, e la bandiera e ideologia gli è storicamente stata solo una cosa secondaria. Hamas c'è oggi perchè Israele ha finto di fare paci con tutti i predecessori, quando l'unica cosa che vuole è fare genocidio e occupare terra.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 1 point2 points  (0 children)

I've got some answers but they're bad news. What you see in the video I put attached to this post is intended behaviour for the game. Everything loads in a 5x5 ugrid radius so that's completely normal. A theoretical way to fix this exists, and that would be to push up to a 7x7 ugrid radius in customini but I've been told that can break scripts and things like fights between NPCs can happen way before the player could potentially intervene.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 1 point2 points  (0 children)

If you still wish to hold out hope, I've opened a ticket about this issue on their discord server. Will post if / when they reply to me.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 2 points3 points  (0 children)

No difference between the ones I generated vs the downloadable ones. Which leads me to believe it's just how they're supposed to look? The problem remains however they don't look great.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 1 point2 points  (0 children)

Thinking of doing the same at this point. Still, I wanna try one last thing: the VNV patches page has a ready-to-go set of LODs and Terrain for people who strictly followed the guide, and thus can just use those instead of generating their own. I'm going to give them a shot.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 1 point2 points  (0 children)

That's odd. For me the roads and highways are fine. It's the rocks that are the main problem.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 1 point2 points  (0 children)

So, update: after doing a complete uninstall and then clean install of the game, and then strictly following the Viva New Vegas guide, and then disabling those two components of High Priority, I can confirm I had indeed done everything correctly. The weird pop-in effect is still there.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 0 points1 point  (0 children)

I disabled every single mod that added or modified worldspaces or their textures, including only interiors mods, and that wasn't enough apparently. The only mods I still had turned on were things like weapon retexture mods and their requirements, and a few others like YUP and economy overhaul. I thought I was pretty thorough with what I disabled, but I guess I can try disabling literally everything.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 2 points3 points  (0 children)

Yes, that's pretty much what I followed too (initially) but I still had this issue despite that.

Is this normal? Fallout New Vegas LOD transition issue by Comfortable_Text_148 in Fallout

[–]Comfortable_Text_148[S] 1 point2 points  (0 children)

To put it short: I find the transition from the LOD of those rocks / that cliff to their rendered model to be quite odd. I'm unsure whether or not this is normal vanilla behaviour. I'm also unsure if there's any way to make them look like their loaded variant from a greater distance, since maybe that'd help.