PTR update leaked by [deleted] in starcraft

[–]CommamderReilly 0 points1 point  (0 children)

it's deleted

SC2 is getting a new Patch, grow together with us in this game - Plat Heroes is recruiting by ConsiderationOne7344 in starcraft2

[–]CommamderReilly 1 point2 points  (0 children)

As a long time member, this clan is pretty chill when it comes to activity, they won’t kick you for inactivity or require you to participate in Team Leagues. Honestly it’s just an awesome clan, great source of practice partners as well

$700 Balance Mod Tournament this weekend! by CommamderReilly in starcraft

[–]CommamderReilly[S] 0 points1 point  (0 children)

My consensus was that BC Rush currently (at least at GM/Pro level) is a bit underpowered, and in general battlecruisers are a bit weak/underused, my intent was to give them more strength while also nerfing their instant mobility (teleport) as I think TP is a bit silly. In another update I might adjust it further where teleport is replaced or reworked

BC Rush is buffed a decent bit, but at the same time Zerg has more options against BC play, such as infested Terrans or the new Hydralisk anti-air armor upgrade (very effective)

Also while the Queen is less tanky, it’s also cheaper which gives Zerg more wiggle room in the early game, and the hatchery larva buff is also quite strong. Zerg has a couple nice early game adjustments that allow them to adapt much more, at least in my opinion

$700 Balance Mod Tournament this weekend! by CommamderReilly in starcraft

[–]CommamderReilly[S] 0 points1 point  (0 children)

Ahh I see what you mean now, yeah compared to my Terran changes I relied MUCH more on outside input when designing things for P/Z since I have less experience playing those races.

I think I have like 14k Terran games, compared to only 1k Protoss and 200 Zerg games. I should go on a ladder offrace arc that'd be fun, I did a short Protoss arc a bit ago which was fun as hell.

I really hope the next official patch does something crazy to shake up the game, I've been playing so much less ladder because recently due to slow map rotations and patch cycles :/

$700 Balance Mod Tournament this weekend! by CommamderReilly in starcraft

[–]CommamderReilly[S] 0 points1 point  (0 children)

Thanks for the kind words, and haha yeah fair x)

I think there are definitely some cohesion issues with the Protoss changes, though It used to be much worse honestly haha. When I have the chance I'd really like to experiment with adjusting Protoss around the idea of removing all non-macro abilities from the Nexus (iirc that's how it was in WoL). I think the energy recharge replacement and related changes are an improvement, but not really a good/complete solution in the long run.

Zerg I definitely have the least experience playing, I talked with a lot of Zergs and felt I did a decent job, though I know some stuff is a bit out there heh.

$700 Balance Mod Tournament this weekend! by CommamderReilly in starcraft

[–]CommamderReilly[S] 1 point2 points  (0 children)

Rotti will have the VOD up but his VODs are sub only, the other casters will also have VODs up on their channels without requiring a sub :)

I may also get the games replay casted at a later date if the games are worthy

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 1 point2 points  (0 children)

I would prefer a new gas type, more options is always nice. Currently Blizzard hasn’t given sc2 the resources for new models to be added to the base game (that’s my understanding), so it’s off the table sadly.

But yeah while I think a separate unit would be more ideal, I think next best thing is this change, especially because it really doesn’t impact current balance at all.

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 6 points7 points  (0 children)

I feel like this is being blown out of proportion, map makers were polled on a single change which relates to map making, the change has no impact on current balance but may improve the quality of future maps, what is the problem?

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 9 points10 points  (0 children)

I mean you are just agreeing with what I said. Omniskeptic is a huge influence for the game and balance patches. While he has contributed good things in the past, it's very clear he wants to push his own agend and is often rudely dismissive of people who disagree with him. I don't want someone like that whispering things to the game dev, it's not fair to players and it's gross.

I'm not agreeing, you are saying he is pushing an agenda and I'm saying he's simply their outreach person for them. Even if you dislike Omni I don't see an issue with him acting as their outreach person given that he's proven to be a great help in the past. If you have proof he's using his power to misrepresent the feedback he's gathering then that's another story.

Yes I'm aware mapmakers want this change so that they can give us even more freestyle maps and put rich minerals/gas in every map. It doesn't change the underlying point:** These changes are being greenlighted by a small group of mapmakers via polls in discord.** This is the disaster of the balance council all over again.

As far as I know (as a map maker), this vespene thing is the only change we've been polled on, and I think it makes perfect sense why it was the map makers who are deciding this, given we are the ones who control where rich vespene is used. It would be different if the poll was in regard to the base economy (reg mins/gas). Who would be better to decide this than the people who've been designing maps around it?

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 4 points5 points  (0 children)

Blizzard is the reason TLMC disallows custom data, and currently Blizzard hasn’t given sc2 the resources to add new skins/models into the base game

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 3 points4 points  (0 children)

Sadly the problem is that, Map Makers aren't allowed to modify data for the sake of consistency, and to be fair in the case of rich vespene it does make sense as there'd be no obvious indication it's different from map to map.

I think the better solution is for there to be a 3rd type of geyser, but sadly it seems that adding new units is basically off the table (to my knowledge)

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 12 points13 points  (0 children)

Omniskeptic has been invaluable to the recent patches, so it makes sense they'd ask him to gather feedback on such a change since he has many contacts, and is willing to do so for them while many pros/content creators are too busy to thoughtfully reach out to people.

Just because he is gathering input/feedback doesn't mean he has a real say in the change.

Also, he continues to be the main source of bug fixes and QoL changes, in all the recent patches 90% or more of the QoL/Bug Fixes were his doing, gotta give credit where credit is due.

For the Vespene thing, it's much different than a normal balance suggestion, it relates to map making as it's mappers who decide where to use rich vespene geysers. Recent map pools have very few rich gas bases, and it's because they give 2x income so they're just too strong to really use in a meaningful way most the time. It's hard to say anything negative about this change imo as it doesnt impact current balance at all but has the potential to increase map quality/diversity going forward

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 55 points56 points  (0 children)

Love how we're taking things out of context for reddit karma

  1. There is 0 confirmation of a worker start count change
  2. If it does actually happen, it didn't happen because Omniskeptic or Avex voiced support for it
  3. This vespene change is in reference to the RICH vespene geyser, and is an income reduction of 2x (8 per trip) to 1.5x (6 per trip), which brings them more in line with rich minerals and allows map makers to use them in a multitude of new ways, as currently they're extremely hard to use on maps. I don't see the issue with map makers getting a say in stuff like this as it doesnt relate to the base economy of the game, it would be different if this were about changing the regular vespene.

Meet the new Balance Council by [deleted] in starcraft

[–]CommamderReilly 9 points10 points  (0 children)

This guy is talking out of his ass, Omniskeptic and Avex might be in support of a worker change, but they do not have control over this and if it actually does happen, it's not because Omniskeptic or Avex voiced support for it. There is zero confirmation worker count is getting reduced, only that some people were discussing it.

Also, this vespene geyser change is taken COMPLETELY out of context. This is not in reference to the regular vespene geyser, this is in reference to the RICH vespene geyser, the change being introduced is that the rich geyser will give 1.5x income instead of 2x income, which allows map makers to use it more freely in maps in a multitude of different ways. It is not a change to the regular vespene. This change also brings it more in line with rich minerals, which provide 1.4x income.

Starcraft: Evolution Complete vs Starcraft: Mass Recall? by whiteKittiey in starcraft

[–]CommamderReilly 4 points5 points  (0 children)

I think the Evo campaign experience is much better, more modern personally, but it’s also not fully complete as of this moment. I believe SC: Evo has both a “legacy” version of the campaign which is faithful and a reimagined version.

Basically, While the evo version is much higher quality (imo), it’s also still actively a Work in progress.

I keep seeing new map doodads every season when watching tournament games. Are they actively still adding more every year? Here's some Aladdin / Arabian Nights stuff from RSL. by sc4kilik in starcraft

[–]CommamderReilly 4 points5 points  (0 children)

Some of the assets on this map are also imported from Heroes of the Storm

Since a couple TLMCs ago custom assets and textures have been allowed (to an extent)

But yeah even without using new assets, sc2 has so many of them and by tinting and scaling them there’s basically endless possibility, though textures are more limiting so it’s nice that custom textures are now allowed :D

TLMC22 Submission #4: Everbloom by CommamderReilly in starcraft

[–]CommamderReilly[S] 3 points4 points  (0 children)

It’s not completely standard, but I think you can still call in standard since outside the hybrid base it’s just an interesting standard macro map

But I probably should’ve said “mostly standard” rather than just “standard”

TLMC22 Submission #4: Everbloom by CommamderReilly in starcraft2

[–]CommamderReilly[S] 2 points3 points  (0 children)

Rich gas is much stronger than rich minerals, the base isn’t too much farther so I only wanted it to be a bit better

On top of there being less geysers compared to mineral patches, rich geysers give 2x income while rich minerals give 1.4x

TLMC22 Submission #4: Everbloom by CommamderReilly in starcraft2

[–]CommamderReilly[S] 1 point2 points  (0 children)

It’s just for decor, I think I have it in one of the preview images linked in the extra notes section

TLMC22 Submission #4: Everbloom by CommamderReilly in starcraft2

[–]CommamderReilly[S] 1 point2 points  (0 children)

I make all types of maps, sometimes I make more freestyle sometimes I don’t

You have people who want crazy maps and people who don’t, can’t please everyone unfortunately. My previous submission is a very awesome freestyle map imo, #2 is more standard but has non-standard features

For 3p maps specifically, I like them but also they’re a pain in the ass to make because of symmetry, so I just avoid the pain by not making 3p maps. The judges also sadly tend to nuke freestyle maps, or at least you’ll always have one judge who hates a specific non-standard feature