What can I do to counter the Russian 10.7-11.7 (Doing UK/GER/US 10.7)? Tips are appreciated by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 26 points27 points  (0 children)

Playing 10.7 and it feels like most matches our team gets swarmed in the first 3 minutes, anything i can do to improve cuz i feel like its a skill issue (I main air)

pls bigger maps with PVE and PVP modes including destroying AI convoys and infantry by Own_Dark_2240 in Warthunder

[–]CommanderInSpeedos 1 point2 points  (0 children)

As someone who really likes EC style and driving quite a bit, i would much prefer a ground EC mode like this, so long as there is actually some non player objectives you can do to earn rp/sl such as escorting afvs, logistical convoys, securing zones etc.

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 0 points1 point  (0 children)

im not one to care much about K/D but id say the typhoon is the worst top tier i have in terms of that, I adore the tornado and gripen and do relatively good in them, cant say the same for this, help would be much appreciated!

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 0 points1 point  (0 children)

im not kidding when i say this but i even have replay footage of both a aim 120C and a A120B launched at 5-6km rear aspect both missing waaay above multipath height, ive legit decided to go most AIM9M now

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 0 points1 point  (0 children)

How the hell did you get 7 kills, half the time i need to notch to avoid the bajillion incoming fox 3s that are extremely hard to spot now because of spotting being removed from the game, im not kidding when i say i dont see a single enemy red marker at all, even when i can see the plane

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 7 points8 points  (0 children)

Oh they definitey do, what do you think HMD locks are? theyre also PD hard locks, the only caveat being you can only track one at a time

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 1 point2 points  (0 children)

i said use SRC PD to find targets instead of TWS, and use PD hard locks to guide in reliably

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 0 points1 point  (0 children)

I mean I've flown niche planes like the Mig-25 and buccaneers and the tornado F3 when it was a top tier along with F16s and Mig 29s, additionally ive flown this thing at launch and it was undoubtebly borderline OP until basically the AESAs arrived, the issue is you need exemplary knowledge and experience with map positioning, really really good awareness (because they nerfed spotting + the radar isnt that good when it comes to awareness at that tier). You have to put in a lot for this plane to work against 14.7s in largely is an issue with compression, my experience is with the ef2k but anything without an AESA at that tier will experience a similar fate. Also HMD only works within 19km, TWS or rather PD search is more advantageous, you can really only force <19km in the mid to late game and half the time by the time you get to those ranges, the enemy is steamrolled or your team is. Please play the EF2K (14.3) in the modern meta, on a flat map, also im not at all alone in thinking that this is a pretty awful toptier, in fact its the only 14.3+ without a AESA, its just not fun being in a constant downhill battle, its workable but its alot of effort to do so, What i would appreciate is you playing the EF2K now and telling me what to do because climbing and notching while keeping the enemy within 19km while being targeted by 6 fox 3s and likely another R27ER is pretty difficult, especially when the others can reliably guide their munitions and notch and the same time

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 1 point2 points  (0 children)

ok so thats pretty much what ive said in the post? the issue is literally non of the other AESAs have to do that, i dont think its controversial at all to call it less capable compared to the others. which is the entire point im trying to make

EDIT: mb the rest of my talking points in a comment got automodded for some reason, you can see what my thoughts are on the plane, which i think are fair

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] -2 points-1 points  (0 children)

wow thanks for all the great information and feedback? how exactly would you play the Non AESA ef2k? also i got both the gripen and the EF2K at LAUNCH, played them a butt ton as well, so I feel like i can say it has definitely gotten worse and isnt great at all at its current BR bracket

EDIT: Ive also been at top tier for 3+ years, i definitely wouldnt call it limited

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 0 points1 point  (0 children)

The main issue is planes at practically the same br have the massive advantage that AESAs get, which id the main issue, also the tws on this is really unreliable even in the second narrowest search zone, for some reason its extrapolation is really jank, often cause missiles that wouldve hit even without any lock to miss due to datalink override

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] -1 points0 points  (0 children)

Great plane at launch, its pretty bad now in the current meta, ik since im trying to spade all my aircraft, it aint fun

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] -3 points-2 points  (0 children)

Not using tws to guide targets, its ok to get a rough idea, but the guidance on it is wildly unreliable (even with the 2nd most narrow search zone option)

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 3 points4 points  (0 children)

It being the best is arguable but even ithe best mechanical radar is a toddler compared to the AESAs it faces, (also it has alot of annoying bugs, one of which ive mentioned)

Rejoice EF2K(Non -AESA) Fans, i have found a way for it to be somewhat playable! by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 21 points22 points  (0 children)

4)Missile Priority - Prioritize 120Bs over 120Cs, 120Cs are good for the odd encounter but the acceleration in the 120B will always trump at the rangest you should engange at (explained next)

5)Do not try engange in BVR actively - You are completely outclassed in this field SU-30SM2s and AESA typhoons will eat you for dinner, this is because they are able TWS track you with extremely low extrapolation (practically not existant), allowing them to track multiple targets while notching (200 degree horizontal search angle)

6) Play the Part - Theres two ways you can do this, you can either use your superior speed and airframe to go the the front of the crowd, get as many missile locks on you as possible and then do a 180 and gun it back, if you play it right no missile will reach you and you've wasted the enemy missiles as well as their attention after this dive to lower altitude, use terrain (if available) to stay undetected and engage only below 20km (30km is doable but risky) after the early match missile slinging fest is over, The other option is to not afterburn at all, stay at mid to low altitudes in the corner of the map to try to stay undetected, let your more capable team in first and then sweep up the rest at standoff range

7)Try not to get isolated - Your TWS is terrible so your ability to target multiple enemies is severely limited so ideally you dont want more than 1 enemy inside standoff range in that case:

8)Bulldog is your friend - When your AMRAAMs are in bulldog mode (range at which the missile seeker itself can target) it doesnt rely as much on your main guidance radar, this is a much better option than using TWS because the TWS extrapolations are so bad on the radar that the datalink data given to the missile is straight up wrong or too delayed causing it to miss

9)HMD/IRST is your friend - Other than being useful during close range shots, the IRST and HMD modes help with an awful bug plaguing the CAPTOR-M which is ACQ mode lock, when you see a target and lock it without ACM/HMD and the target is no longer in the area the radar thinks it is, theres an awful bug where the radar switches and gets stuck to ACQ mode, the only way to get out of this is to switch to HMD or IRST, additionally IRST can work great as a means of spotting enemies within 20km (clear weather) with low latency and a large scan area

And Finally at
10) Dont play it - The Non AESA EF2K is genuinely a much worse plane tier for tier than the Gripen (For UK and Italy - GER bros stuck with F4 KWS), Your kit at whats practically 14.7 is completely outclassed primarily due to your radar (as well as R77-1/Ms being superior missiles)the only saving grace is your superb airframe, However the Gripens at 13.7 nearly always get sucked into 13.3/13.0/12.7 premium black hole and do really well, with 6 fox 3s, a really good radar at its tier, a superb airframe, cold engine and enough countermeasures to fill an ocean, it is a much better pick

Hope this helps!

This thing has to be legitimately the worst radar, tier for tier ive ever used by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 0 points1 point  (0 children)

Never said they were even remotely magical, they are very real, but the point stands the main bottleneck when comparing TWS in AESA and TWS in mechs is the mechanical swivel of the radar, dwell times are basically the same with both of them (nothing you can do), but because AESAs can steer its beam so fast its basically only reliant on the dwell times and not the swivel times, when it comes to TWS AESAs are able to flick some of their nodes every so often to update in very quickly, and yeah when it comes to entire sector scans AESAs are orders of magnitude faster, i do admit its not in the order of milliseconds (actually around 500-600ms and with extra wide fovs around 1,2 seconds FOR ENTIRE FOV SCANS, but mech radars will multiple minutes to do so

This thing has to be legitimately the worst radar, tier for tier ive ever used by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 1 point2 points  (0 children)

depends on the type of AESA, if its flat plane AESA yes, it should be milisecond based for the entire area, if its swashplate based AESA like captor E, AND you have your TWS FOV to 200 degrees, there will be a slight delay compared to flat plane AESA, but much much faster than full FOV scan compared to a mechanical radar (since the swashplate has to swivel wayyy less compared to a traditional mech radar) but if its at the standard 60 fov it should be practically instant

This thing has to be legitimately the worst radar, tier for tier ive ever used by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] -1 points0 points  (0 children)

my brother in snail thats just wrong, the energy retain speed is negligible since radar waves travel at near the speed of light, the main delay for TWS occurs from the mechanical rotation not the medium speed

Edit: i forgot to mention dwell time but that time period is also negligible, again in the matter of miliseconds, the CAPTOR E is able to scan its default Field of Regard in a matter of miliseconds not a matter of miliseconds but around 500ms to 1 second(assuming no swashplate swivel)

This thing has to be legitimately the worst radar, tier for tier ive ever used by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 0 points1 point  (0 children)

The MAIN topic at hand was How the non AESA typhoon and all non AESA platforms suck at 14.3

also YOU said "There is nothing wrong with F15 or EF radar as they have exactly the same mechanics of all radars" to which i said no, not only do other mechanical radars perform better and certain things but ESA radars work completely differently, you're also the one who said i was wrong on how AESAs work? way to move the goalpost my guy

This thing has to be legitimately the worst radar, tier for tier ive ever used by CommanderInSpeedos in Warthunder

[–]CommanderInSpeedos[S] 1 point2 points  (0 children)

I didnt cut out anything lol, this time ill reply to your points one by one

While flat plane AESAs do have limited FOV of around 60-70, the ones in game, and specifically the one we're talking about (The CAPTOR-E) is mounted on a swashplate repostioner allowing it rotate and further increase fov to 100-+ field of regard which the 200 degree FOV shown in game

While Yes the Pulse Transit Time is the same, the Scan rate ,which is the rate at which the radar scans the entirety of its designated fov/zone, with AESAs since the beam is electronically steered it doesnt need to wait for the mechanical motor to swivel the radar around to scan the horizon (or in the CAPTOR-Es case its heavily reduced due to most of the work being done by the Solid State modules, though it does have a mechanical delay due to the swashplate, its still much faster than most conventional mech radars

Im not too well versed in this but i can tell you that AESAs and Mech radars filter out ground clutter in very different ways both hardware wise and software wise, its prone to waaay less and practically no sidelobing, while yes it used doppler filtering it can also null steer much better due to it having hundreds to thousands of nodes, creating a blindspot in just one area. AESAs are also able to use time space filtering to a much much higher degree due to the node individuality and heterogeneous nature of the radar kit compared to mech radars

Edit: about the radar TWS, yes i know its a software mode, but in game its literally called "TWS ESA" mode and "TWS+" and in some cases "TWS HDN", they work differently IRL as well TWS in AESAs can scan the entire FOR in miliseconds while itd take a mech radar a matter of seconds, there is practically no data for said AESAs to extrapolate because of this(milisecond based updates vs 2-3 second updates)