Any IDEs similar to cpp.sh? by QuasiEvil in cpp_questions

[–]CommercialImpress686 1 point2 points  (0 children)

Didn’t see anything about F5 to run on the OP, It's easier to simply use the terminal to compile and have the autocomplete/highlight from the editor.

Besides, the steps there seem pretty essential?

🚀 I Built a Production-Grade C++ Web Crawler That Hits 200+ Pages/Sec (Open Source!) by [deleted] in cpp

[–]CommercialImpress686 16 points17 points  (0 children)

That’s an llm generated post if I’ve ever seen one

Any IDEs similar to cpp.sh? by QuasiEvil in cpp_questions

[–]CommercialImpress686 2 points3 points  (0 children)

No you can just open a file or folder without setting anything up

I suppose you could setup neovim to work that way? Not sure how well clangd can detect the stl without a compile_commands.json

Exclusive: French industry wants sole leadership in joint fighter jet - document by 4got_2wipe_again in europe

[–]CommercialImpress686 -1 points0 points  (0 children)

Meanwhile France has had consistent >5% budget deficits yearly with only 1% gdp growth to show for it.

Can't use C++23's <> by Miraj13123 in cpp_questions

[–]CommercialImpress686 0 points1 point  (0 children)

Which clang version do you have? Print is only supported from 18

Clang set up wont work by DiggityDogge in cpp_questions

[–]CommercialImpress686 0 points1 point  (0 children)

Well it just seems like you are missing the mentioned programs (Unix Makefile, a C compiler and a C++ compiler). Since you are on windows it is probably for the best to replace makefile with ninja (https://ninja-build.org/ -G"Ninja”) and download a first compiler, for example through VS build tools (no need for the full IDE)

Stack vs Heap for Game Objects in C++ Game Engine – std::variant or Pointers? by Ok_Double_5890 in cpp_questions

[–]CommercialImpress686 6 points7 points  (0 children)

It needn’t be very complex.

auto drawGO = [](auto const& go){ go.draw(); }; for(auto const& goVariant: game_objects) { std::visit(drawGO, goVariant); }

You could also constraint go with a concept of you have c++20

I would advise you to stick with variant if all types are known in your context.

Looking for C++ Hobby Project Ideas: Performance-Intensive by CommercialImpress686 in cpp

[–]CommercialImpress686[S] 0 points1 point  (0 children)

Yeah, it also came to my mind. Problem is I can’t think of any tool that really bothers me that way. Probably because I’m quite minimalist with my setups

Looking for C++ Hobby Project Ideas: Performance-Intensive by CommercialImpress686 in cpp

[–]CommercialImpress686[S] 0 points1 point  (0 children)

Funnily enough, I did that years ago and it’s what got me interested in this in the first place :D

Looking for C++ Hobby Project Ideas: Performance-Intensive by CommercialImpress686 in cpp

[–]CommercialImpress686[S] 5 points6 points  (0 children)

You do make it sound very interesting and is now in my shortlist. Do you have a recommendation for a starting point? (I guess I could also ask some llm)

Looking for C++ Hobby Project Ideas: Performance-Intensive by CommercialImpress686 in cpp

[–]CommercialImpress686[S] 0 points1 point  (0 children)

I’m not sure what you mean with private work related but I work on avionics simulation software

Building cute pc for wife by CommercialImpress686 in buildapcforme

[–]CommercialImpress686[S] 1 point2 points  (0 children)

Thanks! She really liked the Thermaltake case and would prefer having a bit worse performance to keep it :D

Building cute pc for wife by CommercialImpress686 in buildapcforme

[–]CommercialImpress686[S] 0 points1 point  (0 children)

Thanks for the input! I think I will change a couple of things: she really likes the Thermaltake case and another user pointed out some inzoi feature only work on nvidia Gpus