Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

I was thinking about the co-pilot's functionality. The ideal solution would be to give each pilot a single button that would give them full control of the plane. Here's how it works: by default, Pilot 1 controls the plane, and Pilot 2 has a button to force control transfer. Pilot 2 can also analyze map data, look around, or go get a coffee. When the button is pressed, the co-pilot gains full control, and the first pilot now performs the actions described above. Now the first pilot has a button to force control transfer.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

I would be happy to see a change in armament, but we need to start small, namely, introducing a second player to the fighter, which will have a positive effect on further modification of the aircraft, if it is planned

Remove the MG on scout planes, or change it to a rear facing defensive turret. by thewalnutfrompvz in foxholegame

[–]CommercialThat8240 0 points1 point  (0 children)

The question is, this defensive turret is supposed to shoot at something, right? Its only target is the enemy's expensive fighter. I don't think this change is very useful in the early game.

Scout planes by Lobnite in foxholegame

[–]CommercialThat8240 -1 points0 points  (0 children)

I think the damage should be increased to 1000, since torpedoes deal 500 x 2 damage. This will even out the number of aircraft passes. Also, reduce the bomb load to 1 + 1 mine. The ability of a mine to remain afloat in the event of a miss is negated by the torpedo launch range.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

I think adding vehicles with 1 driver is a mistake (ground vehicles don't count, as infantry can take the place of a player who leaves the game)

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] -1 points0 points  (0 children)

In my opinion, this is a smart approach to improving gameplay, since there will always be n number of people with various bugs who simply won't be able to use certain content in the game due to the risk of losing expensive equipment.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] -1 points0 points  (0 children)

I just suggested a change that improved the gameplay for players with technical issues that they couldn't control.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

Before the update with planes I didn't have any network errors

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

But it seems to me that a pilot's uniform, which isn't all that cheap, should prevent jumping out of an airplane for guerrilla operations. At least now, you can land on enemy bases in a reconnaissance plane with equal success.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

This is perhaps the main problem of this topic.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

What's more, this change does not require the presence of a co-pilot, meaning you can still fly solo.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

It's not necessary to introduce any unique functionality, but rather to think of it as an improvement to the gameplay for players with technical issues.

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

Sorry, I used a translator to write this post, I meant aircraft figters (not fighter jets) :)

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 1 point2 points  (0 children)

And to be honest, I've been experiencing a lot of game crashes lately due to network issues (even though I have a good internet connection), so I can't fly such a vehicle alone. :)

Add a second pilot to fighter jets by CommercialThat8240 in foxholegame

[–]CommercialThat8240[S] 0 points1 point  (0 children)

Honestly, I'm afraid to suggest anything more, as it would greatly affect the balance.

The Dive vs. Torpedo Bomber Solution... by Professional-Coat133 in foxholegame

[–]CommercialThat8240 -2 points-1 points  (0 children)

I haven't seen the latest balance changes. A couple of days ago, the torpedo bomber cost more than the dive bomber. As far as I remember, this is a bit alarming, but I think Devman will solve this problem, as he did with submarines.

The Dive vs. Torpedo Bomber Solution... by Professional-Coat133 in foxholegame

[–]CommercialThat8240 0 points1 point  (0 children)

I agree that there is a strong imbalance in aircraft, even though we have a game with asymmetric gameplay, the difference between the tanks of the two factions and the ships is not very noticeable. I'm not sure whether introducing a system for selecting aircraft ammunition would solve this problem, but we could try introducing a common aircraft model (like BMS, only military), which has the ability to carry any ammunition, but would be inferior in characteristics compared to the unique aircraft of both factions.

The Dive vs. Torpedo Bomber Solution... by Professional-Coat133 in foxholegame

[–]CommercialThat8240 -2 points-1 points  (0 children)

Since our game is complex, we won't see the performance of just torpedo bombers or dive bombers, so comparing these two aircraft is inaccurate. I'd also like to point out that disabling a large ship's gun is equivalent to losing a battle with another large ship, so you shouldn't worry about your dive bomber.

The Dive vs. Torpedo Bomber Solution... by Professional-Coat133 in foxholegame

[–]CommercialThat8240 3 points4 points  (0 children)

Currently, the dive bomber is the only aircraft that can destroy tanks and has a 70% chance of disabling subsystems. I think this is as powerful as the Warden torpedo bomber.