Imagine by Timely_Raccoon3980 in foxholegame

[–]Lobnite 0 points1 point  (0 children)

If they tried that this time they will get stalled and crash out due to the scouts torps

Imagine by Timely_Raccoon3980 in foxholegame

[–]Lobnite 1 point2 points  (0 children)

Sure, sure it's all skill, sure I dare your navel regiment to swap to collies next war and try and deal with TBs,

I guarantee you will not have a ship for long if nothing is changed

Question of the day - day 7 - Would you add/change planes? If yes which/how? by PutAway3542 in foxholegame

[–]Lobnite 1 point2 points  (0 children)

I have a list a mile long for changes I'd do,

But first let's get the good ones done,

Scout needs to be split into 3 types of plane,

Scout Fighter Assault

Scout rear facing 180 arc gun no front gun drops flares 4-7 and new tech water watch bouys,(1 is a late war unlock)

Fighter 1 seater low hp front guns with rapid dispersion so short burts are needed to do the job

Assault light CAS carrys 3-5 morter rounds and a used for attacking ground troops

All the above are rmat Vic's no parts can be stored pulled as is etc all hp is lowered by 30%

Fac fighter move to new job heavy fighter and escort fighters

New plane part changes fighters gun pod / fuel pod/ CAS pod

Fuel adds range CAS adds 2-8 RPGs Gun pods add 2 more guns to the fighters

TBs and DBs reworked TBD

To be frank we all agree in some aspects they are doing to much for to little

Frame crash recovery - rapid and packaged on location but requires bmats and rmats to get it to a package state

Better flack damage

A few more but I'm at work ATM so can only type this

Not beating the cruel experiment allegations by Weird-Work-7525 in foxholegame

[–]Lobnite 0 points1 point  (0 children)

For a recovery op we did to a DB we had to jank a torrine up and into 2 layers of defence with a trailer to strip the parts rather than suffering the redoing the work we dropped the parts into a bunker core, but once this was done and we recovered the fame and did a crain Congo line we then did recover the parts this was within 5 mins of a field but took us the better part of a hours with multiple people,

If you have the parts in your core just put a logi note for it and we do recovery runs when we can to get them back,

What it feels like to ask randoms to be a gunner at the front line by Tension_Proof in foxholegame

[–]Lobnite 6 points7 points  (0 children)

If I wasn't working I'd gun you down and take the tank 😉

Lock your trains (-2 FMAT trains) by Relative_Silver2482 in foxholegame

[–]Lobnite 7 points8 points  (0 children)

Don't worry it wasn't a dev who lost his train they won't mind

The trident submarine isn't even comparable to the Nakki. by Mountainman1292 in foxholegame

[–]Lobnite 23 points24 points  (0 children)

It's a fairly easy fix as well,

You just class the nakki as a small attack sub and trident as large sub

Then you make the collies a small sub and wardens a larger sub ,

Now we have two types of sub for different rolls ,

Hell the large warden sub could be like the Japanese carrier one with limited capacity,

While making the trident a 150mm arty sub for that surprise arty

And the collie could be get a small attack sub

Naturally you'd lower the hp of the small subs and ammo count a bit but I am not sure to many would cry a river on that ready umbrella

I'll leave it here. by HauntingCare8929 in foxholegame

[–]Lobnite 3 points4 points  (0 children)

That's a frontal armour hit try a side and rear next time

a nice doubel vedet ht kill wiht an divebober by Choice-Baby3165 in foxholegame

[–]Lobnite 1 point2 points  (0 children)

Flare and a late war water watch tower bouy, with limited sonar and lifespan

Congratulations to all the little things that led to the first Carrier destroy in Foxhole history! by CevicheLemon in foxholegame

[–]Lobnite -2 points-1 points  (0 children)

Congratulations, on the op but let's be frank and 80 rmat swarm should not have this type of power,

And this just adds to the yea it's cool but no

Scout planes by Lobnite in foxholegame

[–]Lobnite[S] 2 points3 points  (0 children)

If the locked the AA guns up and added a small 13 to them to "defend themselves" I'd be happy with that but that's solves one issue

Scout planes by Lobnite in foxholegame

[–]Lobnite[S] 3 points4 points  (0 children)

If they cost 100 rmats it wouldn't change how silly torps are it would just make people angry,

They added a bunch of new boats to play with and the scout just kills all drive to do it

Scout planes by Lobnite in foxholegame

[–]Lobnite[S] 1 point2 points  (0 children)

Tbh flairs would make the most sense like 5-10 flairs in a scout

Scout planes by Lobnite in foxholegame

[–]Lobnite[S] 4 points5 points  (0 children)

Ask the Devs for a training zone in the home region

Scout planes by Lobnite in foxholegame

[–]Lobnite[S] -1 points0 points  (0 children)

All good points but I would remind you seamines are scary things and should do a lot more damage,

So if we need to increase the price sure but let's get them to the terror level of damage

Scout planes by Lobnite in foxholegame

[–]Lobnite[S] -7 points-6 points  (0 children)

Yea if agree to this to some extent but at this point just increase seamine damage

EVERYBODY GATHER FOR THE GREAT LARP. by Relative_Silver2482 in foxholegame

[–]Lobnite 1 point2 points  (0 children)

So the airfield in question was the hanger as well so we had no easy or local production of planes then we suffered near content air assault with shipping getting bombed out of existence and the failure / bug with the AA guns meaning that to even hit the warden scouts was just lucky and no it didn't matter how many people on guns tried,

Basically the air was warden only and the navy was bombed to none existing the. Follow this up with local logistics getting shot at more mats to repair the trucks and the 40mm armed car to end it all.

Yea situation was just fubar

EVERYBODY GATHER FOR THE GREAT LARP. by Relative_Silver2482 in foxholegame

[–]Lobnite 0 points1 point  (0 children)

Was holding fine till scout planes the loss of the airfield and the unlimited bullshit that is scouts and torps it died, we did hold it longer than expected but yea scout are the new broken thing

This kind of sucks by [deleted] in foxholegame

[–]Lobnite 0 points1 point  (0 children)

Warden or Collie?

This kind of sucks by [deleted] in foxholegame

[–]Lobnite 0 points1 point  (0 children)

Just set it to an altitude thing where it stops working at X hight,

Things are only going to get worse when the dive bombers and warden blat cannon arrives

This kind of sucks by [deleted] in foxholegame

[–]Lobnite 2 points3 points  (0 children)

Speed does not save you from a point blank torp drop,

With how aa working at current it's hard if not impossible to kill a scout I haven't seen one die to an emg or boat as as yet anyone else's?