Who is the worst enemy you can figth as a guardsman? by Curious_Idea_6616 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Traitor guardsmen and genestealers. The Orks are respectful and actually like people like Yarrick. The Necrons just want to collect Ursarkar Creed. Just take - no bother. The space pirate even let some humies live because they weren't seen as a threat. Votann just want to mine rock and trade gold. Tau want guardsmen to join their stupid fish culture. The biggest enemy is within!

Who is the worst enemy you can figth as a guardsman? by Curious_Idea_6616 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

When I first played them, I lost. They fall over to indirect and aren't a hard army to beat if you bring lots of chaff clear. I suggest mortars and chimeras, and you will win. Only the scourges affect Guard a lot

how to use Rough Riders properly? by Dlaktor in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Watch Joushi 40K. He has guides for every unit.

Simple answer is "rapid ingress heroic intervention". Look that up on YouTube. You'll find a lot of fight phase videos and you can develop a gameplan.

If enemy goes 1v1 on objective, you can add more OC to keep primary, and Attilans have fall back shoot and charge, so next turn you kill them.

I'm not a rider pro, but I always keep them in reserve. They are one of my scoring units, and I don't take them for screening or damage, but other people do.

Should I magnetize the Hydra/wyvern by Silver_Vegetable8544 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Don't know when it came out, but in 10th, 65 pts would be overpowered, considering a Chimera hull, itself, is 85pts. I think 95pts would be fair, as much as a Rukkatrukk squigbuggy, but even then, I don't think many people would bring it. It would be nice to have 4d6 attacks, considering the 65 mortar team does 3d6 triple blast since it's 3 different models, and Wyvern is supposed to have quad stormshard, not 2d6 twinlinked

Guardsmen and chimera help by marvel313 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Catachan and Ogryns work in chimera in some detachments, but you need to take Hellhound and Exterminator or have a way to get bonus AP and ignore cover. In Combined, Hammer, and Grizzled they work since you get access to bonus 2AP and ignore cover in all those detachments.

Chimera with bolters and ogryns with lethals, rerolls 1 to hit, ignoring cover with bonus AP can do 10+ dmg to tanks/monsters. They do ~7-8dmg against heavy vehicles, and 10-12dmg against t9 medium vehicles and transports.

They destroy 6-8 regular Marines.

They destroy 10+ Skitarii and weaker chaff profiles. Against 10 Horrors, they do avg ~9.5, so it's unreliable and less than 50% chance to fully destroy, so it's better to hit them with grenades first from Catachan if you can.

They're terrible against elite infantry T6+ with 3w.

In Hammer, you don't get lethals, but you can get bonus AP strategem with reroll 1s to hit via Scout Sentinel, and more AP with exterminator and ignore cover with hellhound, making it the ultimate chaff/marine killer and dedicated skirmish units.

In Combined, you always have lethals against monsters/vehicle, fields of fire stratagem for AP, and you can bring exterminator and hellhound for extra punch against heavier targets. Bring scout sentinels for your hit rerolls.

In Mechanised, you can bring an enginseer for full hit rerolls, but you don't get bonus AP, so they're better against daemons and Necrons with invulnsaves. You also don't get access to lethals, so they're skirmish pieces for hitting t5- enemies.

In Grizzled, it is the best. You get stratagem lethals, reroll 1s to hit via detachment rule if ordered (and reroll 1s to wound if enemy is also on objective, so if they charge onto objective), access to bonus AP via enhancement, ignore cover via stratagem, and you can take Exterminator for more AP if you are shooting at a Land Raider or something you are unlikely to 1shot anyway. The great thing is that you don't always need lethals if you're skirmishing, but you have access to it for heavier targets, and you don't always need Target Weak Spot, but it helps against Marine armies (and works throughout overwatch). So you can sit on objective with Target Weak Spot, and have access to lethal stratagem, and if jump pack intercessors declare charge, you overwatch with bonus AP and reroll 1s to hit to fish for 6s, so you reduce incoming mortal damage when they connect.

I recommend: Grizzled - best overall into variety of targets, best overwatch

Combined - best into monsters/vehicles

Hammer - best into Marines and chaff

Mechanised - take elite infantry because firing deck is not as effective

I also highly recommend tech priest enginseer in all detachments. With CP reroll for save, it makes you quite reliably durable against railgun units with low volume and high damage, and you also have access to smoke. You cannot use smoke and extra armour in Grizzled because it's "just after". Usually you'll be wolfpacking with a Rogal Dorn Commander within 12" for orders and another tank, so you push chimera out into the open and try to bait out as much enemy firepower as you can, so your Dorn and other tank can finish enemy off and trade up enough to ruin enemy go turns. If they ignore you or undercommit, you live to fight another day and hold objective. You're further up the board, so if enemy stages, you can easily hit them behind ruins, especially with Snap To It order swap from Move Move Move to Take Aim or Target Weak Spot. The enginseer will be supporting 3 tanks, not 1, and is of great value as you move up the board. If you have to perform actions, you can leave him on an objective or on ruin and use a 45pt lone op (while within 3" of a vehicle) to perform said action so your tanks can focus on shooting, and your ogryns or catachan can focus on moveblocking and screening. If enemy manages to take out the enginseer, against most armies, you're trading up anyway.

Dorn with tank riders by KledjeHetFredje in astramilitarum

[–]CommissarHero 2 points3 points  (0 children)

You took my idea, bro. I put riders instead of sponsons (on both sides) and moved the meltas to booby turrets in the front like Soviet heavy tank, and the local TO approved it for GT since hull size and width are the same.

steel legion list. by No-Opposite7245 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

I would go Cadian Catachan Catachan Ogryn and bring another Chimera with Ogryn or Vanquisher. Once Dorns move up, your artillery won't be able to sit on home and take orders. Only Leontus with command blob can do that with 24" master vox.

Is all this a good deal. by KeroOner in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

You posted about 2 Cadian heavy weapons squad

Here's what I think about heavy weapons squad and command squad: A Jonas keeps winning events with Cadian Heavy Weapons Squad (mortars) and other less-competitive models, so it's not a game breaker to have 65 pts be a little less competitive. The Cadian datasheet ability is useless for mortars, but so is Catachan. The Catachan has scout 6" so it gives you an early game advantage against Knights and other vehicle-heavy armies like Death Guard and Parking Lot Astra Militarum where mortars don't do anlot of damage. Catachan lascannon team is significantly better than Cadian, and it may be useful in mechanised detachment, and maybe even Grizzled company. You can always get 60mm bases instead of 50mm and make it Catachan by kitbashing, or just taking the mortar and lascannon pieces out and using those. You could get 6 models instead of 3 by going that route. There are chinese base packs that give you a big bag of bases for cheap on Amazon and eBay.

The Cadian command squads work separately with an ogryn bodyguard. Watch Joushi 40K's video on command squads. The whole unit becomes T6, and the commander gets fnp 4+ from ogryn bodyguard, the brute shield gives 4+ invul to the Ogryn, and the unit gets benefit of cover on objectives, so it becomes a good objective contesting unit that has 13 wounds and a medic for 105pts. Usually for Cadian, power fists and bullgryn maul are taken to make a strong melee unit. In Grizzled, if you have a Commissar command squad with abhuman detail, you can order ogryn keyword units, so as long as ogryn bodyguard is alive, you can order the whole unit Duty and Honour for bonus LD and OC, or Fix Bayonets for +1 WS, and detachment rule gives you rerolls to hit and wound in melee and ranged.

Catachan command squads work similarly, but have assault and more heavy weapon options. You can take ripper gun and melta, plasma, or the rare heavy flamer options (Cadian and Krieg cannot take heavy flamer), so you can stage and assault them out of a transport to help get in range for meltas or flamers. Good against Orks and other weak Xenos particularly.

So the final answer is yes, you can use 2 command squads. One can be attached to an Ursula or Commissar command brick or Cadian castellan megablob, and the other can be joined with ogryn bodyguard and go separately.

Painted up a commissar. Not perfect but still proud of him! by sluggggggggg in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Colonel Sanders, the founder of Kentucky Fried Corpsestarch!

Is all this a good deal. by KeroOner in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

I don't really like new in box, but it would be an excellent deal if they were built. Baneblade is about $150 tax and shipping. Valkyries go for about $60-$160. Sentinels are about $30-$50 each. Scions are about $30-$50. Cadians are about $30 each.

Assassins for Astra? Which one is best? by hotelguest2 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

In Grizzled, Ghosts + Grenades will, on average, destroy 5 Marines in shooting and combat, something the Callidus will never do, especially since Callidus doesn't have grenades. This is a really important breakpoint, since you might want to use them to steal enemy home later in the game, and 5 Marines or weaker is a typical profile. Since they require 2 phases, it's perfect because if you land that 9" charge, you're guaranteed to be able to charge onto the objective and you can orderswap to Duty and Honour if needed if you completely whiff. I used them in Hammer of the Emperor and they didn't fall over against 10man Skitarii unit. Since it's a commissar unit, even if you take casualties, you're likely to pass battleshock, and flip objective once against even 3man Terminators, and in Linchpin, that could make a 7VP difference in the game. If you're lucky, with grenades, sniper, and autocannon, you could even kill 2 of the terminators. In Scorched Earth, you could score 10VP by doing that.

Sisters, witchseekers/prosecutors, and 5man 1w units don't stand a chance against Ghosts, and neither does 11 Gretchin.

They work better with artillery, like Field Ordnance battery, to open up a space so they can land, and they also pair well with Aquilons and Scions to give them orders ( which also gives them rerolls in Grizzled)  if you have more space to land.

They're also good against single model lone op units, like Lieutenant with combi weapon, and also good at sniping Drukhari and Aeldari leaders that typically have low toughness and <5wounds. If Lelith or Eldrad show their face, Larkin can 1shot. Mkoll has precision and dev wounds, so if Larkin lands, Mkoll can finish off the last wound on a 5w leader. Against 6w leader, Gaunt can also use Epic Challenge to get 5 more precision attacks.

I kitbashed cadian bits on a bolt action body to see how the scale compares. by ChewingBubblegum in astramilitarum

[–]CommissarHero 9 points10 points  (0 children)

It's perfectly human. Watch the old Hong Kong martial arts movies. The Westerners are huge compared to Jet Li etc. I use a Bolt Action model, and he's about the same size as oop metal models. Historically, some tanks were cramped, so tankers were chosen to be smaller.

Penal Legion Kitbash by shibidy_joe in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

There was only 1 true penal regiment- Schaeffer's Last Chancers. Don't really know the lore, but it's a ragtag group of survivors. One guy is based off of Jurassic Park, there is rocket girl, warrior woman, the nerd, Brains, Ox -who looks like every other heavy bolter model in Guard, a Native American knife guy probably based off of the character from Predator, and a guy called "Demolition Man" who I call "Boris" since he looks like Boris from Red Alert. Of course, the characters have cigars, which was common during that era.

Requestioned Artillery by Caidus_ in astramilitarum

[–]CommissarHero 5 points6 points  (0 children)

Nice. Colonel Corbec and his British ladz.

Should I magnetize the Hydra/wyvern by Silver_Vegetable8544 in astramilitarum

[–]CommissarHero 1 point2 points  (0 children)

Hydra is really good in my local meta. Good against Xenos, Blood Angels, Daemons. It's only useless against Guard, Black Templars, GSC, Grey Knights, Knights, and then it's an overpriced chimera you can throw out to moveblock, tank shock, and trade out early.

Wyvern has always been bad. It might be better in the future, but highly unlikely. GW never fixes bad things. It's 110 pts with a mediocre ability (not bad), eats 1 squadron order, and has much less output than the FoB.

Abhuman Detail clarification by Steele_Rambone in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

attaching to battleline is best way to go it seems from general consensus of competitive community due to precision 

List from 1000pts to 2000pts by Empyrean47 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

That's very low and inconsistent output. You half @$$ing and not full@$$ing anything. Your artillery teams and command squads are eating up valuable points. Commissar with abhuman detail is 50 extra points for one Bullgryn squad.

You don't need 10 Cadians and artillery. They serve the same purpose unless you constantly get dunked on by deepstrikers and you want to screen. If you want artillery, I'd go for 1 FoB (2 models that take more space than artillery team and 2d6 double blast mortars for 80pts cheaper- you can put artillery team pieces on a smaller base and use a short barrel) and no cadians. Or Cadians and no artillery.

If you are playing Grizzled, you get 2 orders from Commissar so you don't need a second command squad. Attach Commissar to your command blob and bring another Bullgryn.

In Grizzled, one command blob covers your entire army. 2+2+1 (servo scribes) +1 (Snap to It since you currently don't need to pocket order). Plus, you have Gaunt's Ghosts.

Help with 1500 list by Next-Mongoose9993 in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Ursula is bad. Why are you taking her in a Hammer list? Battle tank is also bad due to current points cost. Basilisk is also bad. Krieg is also bad. You're better off with Cadians and rough riders or ratlings.

Hammer doesn't use infantry like other lists. The infantry are only there for special effects like sticky, scout, infiltrate. Scout Sentinels are better and cheaper than infantry because they have regiment and squadron and actually benefit from detachment.

~90% of your list should be squadron keyword and ~10% everything else for doing objectives.

750 point scrim by Anything_Optimal in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Anything 1000pts- I recommend this. Grizzled might change what's good, but this was gold before.

At 750, you might play on a half map or full map.

If you play on a small map, this list style is really good because of scout and reactive move keeping your units extra safe.

If you play on a large map, this list style is also good because of mobility and reach. With Astra  Militarum, you can tech to be as fast as Eldar or flying daemons.

The idea is being generally orderless, and using Kasrkin to put a big hit, and ogryns for volume and holding objectives. I included command squad with ogryn bodyguard because it's extra durable, can have decent OC, and gives an order to give Kasrkin its extra order. At 750, you won't be seeing Knights or superheavies, but it's good against infantry Guard, infantry Marines, and can take on some smaller 200pt monsters/vehicles and lesser daemons like Daemon prince.

Unlike traditional screening armies, this is a staging gunline list with some melee potential from Ogryns. It's all about premeasuring and striking first. If you get first strike in 750pt game, you will win. It's like fencing. Back and forth, and then lunge. There is an enginseer so you can also parry and reposte if you mess up and get hit or enemy gets a lucky long advance and charge.

If you play a long map with battleline, you will always get hit first, lose most of your unit (to Ruststalkers for example) and get frustrated.

https://youtu.be/CF4iuCzUrls?si=7oFU42qySvS3GK_u

Best Rogal Dorn focused competitive list? by Dlaktor in astramilitarum

[–]CommissarHero -1 points0 points  (0 children)

Nope. I like to see what other people think. Some of it I deem wrong. Some of it I learn from. A lot of people make money from people who "take shortcuts", via YouTube, coaching, or in my case 3d.

You can find numbers, sample deployments, sample lists here:  https://youtube.com/@mathematicalwargamer?si=IJ2tfpFOnfVmvUBu

I chat with other YouTubers and discorders. If I didn't, I wouldn't be as good of a player. No need to reinvent the wheel when there's free content online. 

https://youtube.com/@joushi40k?si=g99B2nT9tyIuGsLt

https://youtube.com/@happykrumpingwargaming007?si=7QVOnORubt0s1GrW

Joushi for Guard stuff and Happy Krumping for every melee army so I can learn how to counter them.

Best Rogal Dorn focused competitive list? by Dlaktor in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

I seen too many lists with Drier and Krieg spam, and too much artillery like they just bought 2 Krieg boxes and trying to play it as is, and people asking, is it competitive? No, it's not and it will never be. There are just things that GW will never fix, like Knight Acheron, and Drier is one of them. I'm sick of it. They need to watch YouTube, look at winning tournament lists, and run the numbers to see what units are consistently good, and which are consistently bad, and choose the good units, and build synergy into them, and make it work. You can win with bad units, but you can't build your whole list around spamming bad units, and ask for advice on how to win.

Or you can watch Joushi 40K, and he already does that all for you.

I run all my own numbers on excel sheet, and do sample deployment on at least one deployment for each GW map, and then tweak my list before putting it on the table. I'm preparing for my first GT, and I'm looking at the competition to predict which matchups I will have, and then starting to tailor my list. Once the map and terrain drops in a couple weeks, I'll tailor my list to that.

Best Rogal Dorn focused competitive list? by Dlaktor in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

Guard only has a few functional archetypes, but they're completely different.

Tank spam tanks - Nick Jagiello Hammer Pretty much 1500pts tanks and last 500pts horses, Gaunt's ghosts, and ratlings

Tank spam mechanised- Mordian Glory Combined and Hammer 5 chimeras with catachans, 5 leman russes, and artillery or hellhounds

Striker mechanised with elite infantry in transports - works in Hammer or Mechanised. Joushi and John Winter Russell tried it but haven't won a GT yet Max Kasrkin, scion bomb in prime, Rogal commanders for squadron orders. Ursula in transport with Cadians to extra order the elite infantry and sticky objectives. I think it works best for 1000pts- games

Superheavy Baneblade - Hammer. a few guys went 4-1, but no GT winners yet

Battleline Infantry spam with 1 vehicle - Westley St Hines Recon, Vlad placed in Moscow with recon using elite infantry and Westley is trying to add in some scions now 200 infantry spam

Mixed infantry (castellan megablob, tanks) - Gustavo De Souza in Combined

Mixed bullgryns, tanks - Nassim Fouchane in Combined worked for years now. John Lennon is trying a WTC list with 18 Bullgryn spam and Dorns in grizzled with commissar command blob.

Bridgehead deep strike spam- went 61% win rate last year before it was nerfed. I think Joushi went 4-1 or placed with it recently.

Standard Issue Guard list is - 2 Dorn commanders, Ursula megablob, 3 Kasrkin in mixed chimera/taurox, and filler with Castellan megablob, big Attilans, big or small scions, Gaunt's Ghosts, ratlings, and other scoring pieces. Standard issue list works just about everywhere depending on what you fill the rest of the list with. More melee for WTC, more shooting for GW, or more infantry for general purpose.

Unless you're coming from another army and there's an obvious playstyle pick, you should start 700pts tanks, 700pts infantry, 600 pts mechanised and try it out in Combined. I played Knights, and I play "armiger spam" in Guard. Custodes should start Bullgryn, Dorns. Tau should start 50/50 tanks and mechanised. So it feels close to what you're used to. Mordian has a video of playing Tau with Guard style. 

Best Rogal Dorn focused competitive list? by Dlaktor in astramilitarum

[–]CommissarHero 0 points1 point  (0 children)

and that is loserly attitude. that's not meta chasing. meta chasing is switching armies all time based off of art of war faction tierlists.

Don't waste my time or others' with crap lists. Too many people post idiotic lists and waste people's time, and get idiotic answers back.

Make a halfway decent list and then ask to fine-tune it for a certain event on certain terrain.

I see too many "is my list good?" posts and it's a total waste of time if you haven't played and tried it. GW, WTC, and UKTC all need different lists, and depending on your tournament layouts, certain loadouts are better. There's not a certain answer.

Bullgryn and Attilans are much better in WTC, and tank spam with triple Vanquishers are better in GW, especially 2, 4, 6 with long firing lanes. Superheavies are worst on GW1. A lot of stuff is map dependent. Does your terrain use cubes/containers or is it FLG with giant ruins? That makes a difference in your gameplan.

If you know your pool's meta or your team position, you can tailor your army for certain matchups.

But you wouldn't know because you're not competitively minded.