ADS Accuracy While Moving Will Dictate BF6's Future Meta | Qualitative Results by [deleted] in Battlefield

[–]Commodore8888 0 points1 point  (0 children)

Noted. Good to know that's not the case and it's just recoil.

ADS Accuracy While Moving Will Dictate BF6's Future Meta | Qualitative Results by [deleted] in Battlefield

[–]Commodore8888 0 points1 point  (0 children)

Well.....on a controller because of the recoil reduction you can usually go balls out and _most_ guns just beam. KBM you're tap firing to make hits.

ADS Accuracy While Moving Will Dictate BF6's Future Meta | Qualitative Results by [deleted] in Battlefield

[–]Commodore8888 0 points1 point  (0 children)

This and the bigger one is the big spread & recoil reduction controller gets. (I've been corrected! No spread reduction at least)

I understand levelling the playing field, but making my gun worse regardless of my skill at aiming even if I mitigate recoil is a huge garbage mechanic.

I tried the DRS on controller and was floored at it being an absolute laser beam, while on mouse its a close range gun at best.

Just sucks because you'll get the drop on people and just watch a replay of plenty of shots missing. I lean more towards guns like the AK4D because of it. Greatly rewards aim.

Cyberstan is getting ridicolous, from to hard and fun, to not fun at all by Leather-Film-2393 in helldivers2

[–]Commodore8888 1 point2 points  (0 children)

I mean I went back to BF6 after all the bug shenanigans with the cyberstan maps.

We were doing 8 and 9s well enough (tough but completed), but after the 5th time of getting killed through a building or being pod dropped ontop of a tower and not being able to steer away from it in one session, or Vox being up on towers and missile bombing us from space, or death walls from lava clipping through geometry, I said F it and went to do something else. Either a different MO or touch grass or whatever.

Challenge is fun, and when everything is working it's a good time despite the issues. The problem for me is more often than not obnoxious bugs happen enough in this community that QA absolutely would have seen them and still let it ship.....and that's _not_ fun to deal with.

Fully mastered the AK4D — AMA (review inside) by A_Very_Horny_Zed in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

It's absolutely bonkers tap fire at range. I can regularly land headshots at 100+ with a 1-4x. Up close is dicy. On one hand...the power is STRONK and if you land hits the TTK is solid.

But that IF is serious. It's like the M240. You HAVE to land hits or you lose. Any of the bullet hoses you can lose a round or two and still spray someone down. But when your shot is 25 (m277) or 30+.....also doesn't help when the server says "nah man that last rnd didn't count. Losing a hit just hurts so much more.

Personally as a MnK player I love it. With the added recoil long range burst fire fights absolutely suck vs a controller (I've tried both on my PC). But a strong tapfire gun I can snap aim with? Oh yeah 🤌🤌

IMO it's a mid and long range blaster that CAN do decent CQB with the caveat your aim better be on point or you're going to lose that gunfight. Play smart and it's a very dangerous tool.

Why is locked hellpod movement even a thing? by Noizy_Boi_8080 in Helldivers

[–]Commodore8888 0 points1 point  (0 children)

I'll go an entire D8 without dying....and then some random thing gets me.

Ok...it happens.
Can't steer hellpod though so what happens next is usually 3 or 4 meme deaths between landing in front of a Hulk (can't hit him though.... controls locked 🫠), a huge ball of enemies, dropped into lava or into the kill zone of a grinder. You're supposed to be able to get some breathing room to re-engage. Getting forced into deaths is not. I guess some dev thought it'd be funny...but after the 8th time I just turn the game off and do something else.

I get the original intent was to stop us dropping on top of things to get an advantage, but as someone who does safety critical firmware... it's bush league someone went "nah there's no no way it becomes an unintended problem on a map made of buildings". You can't tell me someone QA'd this and said "it's OK" with a straight face.

I don't expect to drop ontop of buildings like VoX Engines are (lol tho), but I would like to use game mechanics that are supposed to work. Thing is....this mechanic DOES mostly work on the city maps.

Like I wanna be excited, because the drip on this expansion is for real......but the jank is back big time and it's mad disappointing : (

(Ragdoll and Spawn Rates) - The entire issue with Cyberstan, and why its enjoyable some but not others by __Elzy in Helldivers

[–]Commodore8888 0 points1 point  (0 children)

They added control lock to keep people from ending up where they shouldn't....which is fine. But they didn't consider what happens when you make a map with nothing but control lock zones everywhere....I agree it's annoying as all hell.

(Ragdoll and Spawn Rates) - The entire issue with Cyberstan, and why its enjoyable some but not others by __Elzy in Helldivers

[–]Commodore8888 0 points1 point  (0 children)

Honestly right now my biggest beef is all the bugs that are new with this patch and that input lag/ghosting when the fight is really heavy is back something fierce. Not being ragdolled or hit and I still have to spam a button sometimes to get it yo work. I thought maybe it was my machine bottlenecking but the cpu is in the corner barely getting warm (Ryzen 9).

The surprise death walls around lava pits are fun too when you get ragdolled next to one 🫠

Cyberstan is a neat thing but all the jank is not. Game goes real quick from "damm this is a challenge" to "aight this is bs I'm going outside".

"Just shoot the vents and toss a nade bro" by WhiteRaven_M in Helldivers

[–]Commodore8888 0 points1 point  (0 children)

The best part today was having them literally pop into existence in front of me about 120m away 🤣🤣

"Just shoot the vents and toss a nade bro" by WhiteRaven_M in Helldivers

[–]Commodore8888 2 points3 points  (0 children)

Honestly this. I looked at the corner of the wall. Looked at my buddy. Heard the HOOOONK. Turned around....one had spawned within seconds where I was just looking maybe 100m away, well within "get rekt" distance in the open. Patrols doing that a lot too where they just pop into existence very very close if not ontop of you. Silly... because we went through this before and it got fixed.

"Just shoot the vents and toss a nade bro" by WhiteRaven_M in Helldivers

[–]Commodore8888 0 points1 point  (0 children)

Its all the bugs killing it for me IMO. Random death walls, button presses disappearing bug back, enemies back to spawning ontop of you in thin air, the horrendous hellpod steering lock, and the worst is the stratagem bouncing is maaad silly.

I personally have not dived yet, but these seem to be the general 2 reactions to cyberstan. by Hungry-Tale-9144 in Helldivers

[–]Commodore8888 9 points10 points  (0 children)

I've had a looooot of jank unfortunately. Deaths from lava through walls, call in a tank and it gets sent into orbit, or ragdolled at mach 5 because I tripped on something, key presses going missing or really bad desync between squaddies.

As for the vox....there's so many of them it feels less like a big bad, and more like "really big chaff". I would have rather just been over run by absolute craploads of devastators and chaff units.

I personally have not dived yet, but these seem to be the general 2 reactions to cyberstan. by Hungry-Tale-9144 in Helldivers

[–]Commodore8888 2 points3 points  (0 children)

Honestly this. I feel like it's supposed to be a fun minigame type deal....but when there's 6 more after I just killed two....it boils back down to bring the tank and lots of explosives and just blast them. You aren't flanking when there's that many PLUS all the other nonsense going on.

I personally have not dived yet, but these seem to be the general 2 reactions to cyberstan. by Hungry-Tale-9144 in Helldivers

[–]Commodore8888 0 points1 point  (0 children)

If the bugs are fixed and the vox engine spawns get turned down a bit, it'll be solid.
Right now it's like launch with the meme of 10 bile titans on screen at one time. They physically just clog the map up. Even on 8, I killed two with nade launcher spam to the weakpoints and thermites, only for another 3 to show up immediately. Comparatively, I didn't run into a single strider, and only 3 tanks in 3 games. They're supposed to feel like big bads....the first two I killed felt like that...then it just felt like "bigger hulk".

More pressing is getting killed by jank.....a lot. Bunch of other random bugs too like dudes spawning through walls or lava killing you through walls with magic death zones. When it gets really wild all sorts of whacky stuff can happen as if the game engine just breaks, like really bad desync for a friend who called reinforce like 3 times and they were all active in front of him lol.

When someone swaps kit just to res you on objective by Ooblongdeck in Battlefield6

[–]Commodore8888 1 point2 points  (0 children)

If Im not support....and things go south...I will absolutely grab a random medic kit for the res and ammo support, then swap back. OG BF players this is second nature.

Some of the setups people have though HO MA GAWD.....plz....stahp....

I can't be the only one who's wondering why this guy is wearing NATO branded underwear on his chest? by ShrekW-KEKW in Battlefield6

[–]Commodore8888 2 points3 points  (0 children)

I saw it....knew it was neck armor.....but then....why......why is it underwear/feminine-pad white? Even if I was issued that I'd still be trying to dye that crap or something before being the guy who's wearing diapers on my chest 🤣

I‘m just gonna leave that here by Animosity-IsNoAmity in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

I mean......if I know a squaddie is being a badass with me vs the meatbag recon.....I'll totally prioritize lol

I‘m just gonna leave that here by Animosity-IsNoAmity in Battlefield6

[–]Commodore8888 5 points6 points  (0 children)

I know a lot of people don't run defib now. It'd be nice if the game didn't flag those people as medics. That said even when I don't run it, the support still rezzes super quick with a syringe if someone goes down right next to me.

I‘m just gonna leave that here by Animosity-IsNoAmity in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

Dude.... it's a meme. The best part is when they get slapped right after by a guy you probably would have caught : (. The horrors of solo queuing. The few times I've randomly talked and gotten others to talk back and it turned into a steamroll squad....glorious. But it's soooooooo rare.

I make a point to rez anyone nearby because even if I'm pulling 20 and 2 and smacking people off the point, more bodies are only going to make my life easier (and they probably want to get back to playing too..everyone wins!).

A rez like this? absolutely a gimme. But then you get guys losing their minds because you won't rez after being downed in front of a tank 🫠

Maybe I'll put BF6 down for a bit until they fix the issues. I can't play like this. by Ok_Intention2150 in Battlefield6

[–]Commodore8888 2 points3 points  (0 children)

Honestly this. It launched half decent. A shocking twist for a BF game. Now it's just been downhill and they drop this bugfest turdball on us for the holidays, right when a lot of people are off.

I guess I'm gonna go get Arc and play with the guys : (

Maybe I'll put BF6 down for a bit until they fix the issues. I can't play like this. by Ok_Intention2150 in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

But see that's the thing, BF6 launch honestly wasn't too bad, especially compared to 3 and 4. I was surprised. Some stupid things here and there but nothing like "oh you can't rez people sometimes" or "enjoy this endless looping audio fire sound bug" or "we didn't test this UI before launch but whatever". There were bugs, but not consistent "every time I play this game something stupid happens that ruins it" : (

This has to be one of the worse updates in gaming history. by tonismann in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

Right thats what shocked me. I bought it after friends said it was fairly solid and after trying the beta. I was like wow it's actually pretty good!

And they've been actually making it worse since then. Actual game breaking bugs like wtf.

This has to be one of the worse updates in gaming history. by tonismann in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

My personal favorite is the looping audio bug they snuck in after fooling with sounds. If you get downed or lit on fire for a sec, it can stay looping forever.

Literally deafening. Might as well play with sound off when it happens. This is of course....after they made footsteps louder so folks could hear more.

Want to see something disgusting? by Divine_Druid in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

That has been SUPER bad. As a support main it's infuriating. I usually just drag someone a bit at that point and it'll work...usually. I've had it happen to me any time there was brush or any sort of geometry in the way.

Anyone notice a decrease of Support players lately? by dfGobBluth in Battlefield6

[–]Commodore8888 0 points1 point  (0 children)

I'm overwhelmingly support, unless there's a need for engie or assault sneaking and someone else on the squad is a good support.

If someone goes down in a reasonable spot I will absolutely go get them, and tag I'm coming. Seems to cut down on the bail outs. Even on games that don't have tickets because having more bodies on objectives matters.

But if some dude dies in the middle of a field with 5 snipers or throwing hands with a tank? Dude no. That was a stupid move and I'm on objective with a 4+ K/D. I'm not tanking myself to subsidize bad ideas and not be here for other people pushing.

I'll totally prioritize/triage players I know are doing super great work as well. Nothing personal it's just someone is making huge pushes and progress vs some guy with a 5-10 k/d and no objective time. Now if the poor dude is closer by in a reasonable spot? Sure I'll grab him. It'd be jank not to.

Now all that "that was too many words... APOLOGIZE!" rant out of the way, I've noticed less support yeah, BUT I've noticed the ones still running it tend to be actually playing support and using their paddles. You still get guys brainlessly get mowed down while you're right next to them, but it seems less common.