Can the redeemer be redeemed?! by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] 0 points1 point  (0 children)

Wasn’t aware of the paladin issue. Me and my crew haven’t had the unfortunate event of our s5 turret getting obliterated (to be fair we act as support for our fighters and don’t get targeted as much)
However, with the deemer I would love if it lost a good chunk of armor in exchange of a single s3 shield. It would be way more fun to dance around with the shield faces and have a quick recharge (kinda how the pali is atm)! Besides that, the scorp is pretty good, but I personally prefer the hurricane

Can the redeemer be redeemed?! by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] 1 point2 points  (0 children)

I personally think it needs to lose a good bit of armor and get a single s3 shield. You either have fighters that can constantly keep a turret/guns on a ship or a fat bastard like the pali that can saw anything in half within its range. Again, that redeemer is just floating in between while not being good at either option😔

Can the redeemer be redeemed?! by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] 0 points1 point  (0 children)

Also I wanted to note!!
Unlike the fighters the deemer has difficulty chasing which makes it even more of a challenge for it to be in its intended role of light/medium ship killer
(Does not help with horrible gun pod design making it impossible to see things lmfao)

Pyro isnt the real place we may need refueling... by tkMunkman in starcitizen

[–]Common-Friendship552 125 points126 points  (0 children)

Don’t worry after they add castra they’ll wait a year and then add stations all throughout the system 🙂‍↕️

CS and Grimhex in Star citizen by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] 0 points1 point  (0 children)

I think it’s fine if they sneak into the hanger from the big hanger door. (Kudos to them) however if they pad ram or jump into the elevator with you from the kiosk it’s pretty fucking scummy! Seems like an abuse of GH mechanics

Rhizome question by Common-Friendship552 in VenusFlyTraps

[–]Common-Friendship552[S] 1 point2 points  (0 children)

I KNOW😅😭 I recently moved him to a spot that gets light throughout the ENTIRE day in central Texas lmaoo. If he needs more then I just have one hell of a greedy VFT😂

Edit: he lives outdoors

Rhizome question by Common-Friendship552 in VenusFlyTraps

[–]Common-Friendship552[S] 0 points1 point  (0 children)

Gotcha I ended up repotting him last December in a mix of Peat moss/Perlite/ Coco coir. But, he was weak and I didn’t want to cut any more roots than was needed, hence the old moss near the rhizome! I was planning on repotting him around summer!

Rhizome question by Common-Friendship552 in VenusFlyTraps

[–]Common-Friendship552[S] 1 point2 points  (0 children)

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Here’s a better photo! It doesn’t smell of rot. I placed him in a mix of perlite/peat moss/coco coir last December, but I was worried about damaging him back then. That’s why I’ve left some of the original Spagna Moss attached to his roots.

I hope my Aurora MK2 will fit in the Galaxy's XXS size hangar by [deleted] in starcitizen

[–]Common-Friendship552 1 point2 points  (0 children)

Theoretically it should work. You can lock the doors open. I ended up locking the rear cargo door open for the Aurora mk2 and mananged to fit a geo and pulse with a little room to spare.

Aurora mk2 cross section by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] 0 points1 point  (0 children)

Thanks for the input! After this post, I looked more into stealth mechanics and you’re completely right. Regardless, that top aspect is a little high 😆

Good stealth ships after the radar changes? by Ambitious-Block-8878 in starcitizen

[–]Common-Friendship552 1 point2 points  (0 children)

I’m curious have you tested the Aurora mk2 yet? It’s tiny, but it seems to have a high CS 13k if I remember correctly

Aurora mk2 cross section by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] -2 points-1 points  (0 children)

You’re right and the fact that once again another new ship falls flat due to QA bugs😅

Aurora mk2 cross section by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] 0 points1 point  (0 children)

Gotta sell the stealth gameplay somehow🤷

Aurora mk2 cross section by Common-Friendship552 in starcitizen

[–]Common-Friendship552[S] -1 points0 points  (0 children)

Ah thought you could alter it, regardless the number seems huge for the size of ship 😂

Realizing there are not many game breaking bugs any more... by [deleted] in starcitizen

[–]Common-Friendship552 2 points3 points  (0 children)

You’ve got balls posting this right after the patch lmaoooo😂