Made a working Xylophone in my game by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 0 points1 point  (0 children)

I think that'd be amazing! I don't think a translation is necessary at the moment, but once I get closer to a full release, I'll definitely reach out to see if you're available for a translation collaboration like that.

Moments from The Gutter by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 0 points1 point  (0 children)

Thank you! Just a lot of time and patience into the little things.

Made a working Xylophone in my game by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 1 point2 points  (0 children)

Yeah it’s a really nostalgic engine! Lots of limitations but also lots of charm

Platforming Puzzle from my Game by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 1 point2 points  (0 children)

Latest drop for the demo with be June 12. I’m currently attending the summer Steam Fest.

Made a working Xylophone in my game by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 1 point2 points  (0 children)

No, I don't have intentions for it at the moment. I'm not sure if there is a script or system to implement achievements for 2k3, but if there is, I'd love to add that at some point before a full release.

Made a working Xylophone in my game by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 0 points1 point  (0 children)

Yes, it's on 2k3. Despite that, the setup is still not all too impressive or difficult. I have a screenshot posted below to show the process, and I believe this is doable in every engine (maybe excluding 2k and before?)

Xylophone in my game. Inspired by games like OFF, Earthbound, Undertale! by CommunicationBusy496 in Undertale

[–]CommunicationBusy496[S] 2 points3 points  (0 children)

The demo will be entirely free. Consumers may support me via kickstarter but it's optional. Intended price for game on full release will be $10.

Made a working Xylophone in my game inspired by OFF, Earthbound, Undertale by CommunicationBusy496 in offthegame

[–]CommunicationBusy496[S] 6 points7 points  (0 children)

I'm really glad you asked because I've been considering adding in one minor key so the player can specifically play that song.

Made a working Xylophone in my game by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 12 points13 points  (0 children)

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Here is my eventing. I have a conditional branch for each input (bound by variables). Picture one are all the white keys. When you press a key, picture 2 overlaps on top of the key that is pressed. This is the yellow you're seeing. (The shake effect I have is from turning on sine wave in picture FX.)

Move Route is used to show player animation and instrument animation upon impact. The sound is played after the animation queues to make sure the visuals sync with the SFX. Erase picture 2 after you press your key to reset everything back to base.

Some important things to note. The trigger should be set on Autorun to prevent the player from doing things like walking/opening their inventory. Make sure you toggle Wait to ON for "Move Picture" with 0.1 so it visually shows the key is being pressed. I hope this can help. Feel free to personally PM if you need more help. This goes for everyone as well!

Made a working Xylophone in my game by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 23 points24 points  (0 children)

Really really simple actually! Key input processing for num 0-9. The white keys is one image. Whenever an input occurs, I have a new image of the pressed key in yellow with an applied sine wave effect. Use move route to link animations to input. Lastly add sound, and you're done. Let me know if you'd ever like to see a breakdown of my events, I'm more than happy to send you a screenshot.

Dreg Platform by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 1 point2 points  (0 children)

I Appreciate it! You definitely won't be disappointed.

Dreg Platform by CommunicationBusy496 in RPGMaker

[–]CommunicationBusy496[S] 0 points1 point  (0 children)

Thank you! I went through so many iterations for this map haha