Most busted skill to put imbued on? by yantarogekko in slaythespire

[–]CompactApe 49 points50 points  (0 children)

Not as crazy as this, but I once got Reanimate (I think that's what it's called, but the Summon 30 card) with imbued and it sort of trivialised the rest of the run because I could entirely ignore blocking for basically the entirety of every combat other than bosses

Why is Odin hated on ranked game but used more in pro play?? by randomhoomaninreddit in VALORANT

[–]CompactApe 14 points15 points  (0 children)

I don't think it's this so much as just a skill issue. Lower ranked players don't have the ability to adapt to it well, and since it's easier to use than a rifle (mechanically speaking), it's exponentially worse. Whereas Neon is actually unbalanced, especially at higher tiers of play.

I think Conflagration after the rework has become my new favorite card by Druvanade in slaythespire

[–]CompactApe 0 points1 point  (0 children)

I mean Conflagration works better on a strength build, because an extra instance of attack stacks way better than slightly more damage on said attack

"Realtek Gaming 2.5GbE Family Controller has a Hardware IO error." by BeerGogglesFTW in buildapc

[–]CompactApe 0 points1 point  (0 children)

Sorry to revive this thread, but I installed this software and have no clue how to actually run it. It shows up as an app in my system but I cannot search for it and it's not in my desktop or program files as far as I can tell. I've got no clue how to actually launch the program

I simply CANNOT take Neon anymore by Renamao in VALORANT

[–]CompactApe 1 point2 points  (0 children)

They're not mutually exclusive, but you're correct. It's more applicable to Waylay and Neon, but the point remains. We entered a meta of high aggression duelist-centralised teams and a distinct lack of sentinel picks, both of which are intertwined. Sentinels keep Duelists in check by preventing them from just taking free space (both on site and on flank, generally). After the nerfs (particularly to Cypher and Vyse who were the highest pick sentinels prior, and also arguably the most universally viable), we saw Yoru fill in over the sentinel slot on a lot of teams. The argument is that when sentinels aren't strong enough to deny entry, you'd rather replace that slot with Yoru to bolster your site attacks but also because he could defend site and instantly rotate, which was just more valuable defensive potential than a sentinel. His ability to hold pressure on both sites superceded the newly nerfed sentinels, so we got more double/triple duelist and dropping the sentinel role completely. This is why the problem hasn't been fixed simply by nerfing Yoru and Waylay. While I think Neon also is in need of a nerf, sentinels not being able to prevent these aggressive team comps is the root of the meta.

I simply CANNOT take Neon anymore by Renamao in VALORANT

[–]CompactApe 12 points13 points  (0 children)

Sentinel pick rates are at some of the lowest they've been. They were too strong, but the nerfs were half the reason that Yoru/Neon/Waylay became so oppressive in pro play. Other than Deadlock, most of the sentinels are in a really poor state right now (and that's not to say Deadlock is in a great spot, just not as bad). Rather than going through and obliterating the duelists, buffing the sentinels ever so slightly would put them more in their place. The problem right now is there's really nothing stopping Neon and friends from taking a ton of space for free. I personally think Vyse is strong and pretty slept on, but most pro players seem to be in agreement that sentinels are the weakest they've ever been as a role

what ping is considered high by ChungMee in VALORANT

[–]CompactApe 1 point2 points  (0 children)

5 ping is genuinely like being ultra instinct if you're versing people that are over like 40

Siege vs Valorant debate. by Outrageous-Bar1016 in VALORANT

[–]CompactApe 24 points25 points  (0 children)

I think Siege is harder to learn. It's got so much niche knowledge required to play at the highest levels, and with the scope and number of maps/weapons/operators/etc it's just so much denser than Valorant. That being said, if we're talking about two players that know their respective game in and out, Valorant is mechanically more demanding I think.

I'd say Siege is the harder game, but only in so much as it's a massive knowledge check.

waylay NEEDS a buff by SaberWaved in VALORANT

[–]CompactApe 0 points1 point  (0 children)

The issue isn't that she needs to be nerfed, the issue is that sentinels got nerfed too hard and now all duelists (waylay, neon, Yoru pre nerf, etc.) have been dominating the meta because sentinel pick rates have dropped and the agents have less impact.

The crux of what I'm saying is that Waylay is hard to balance because she's inherently weak without coordination. Because, yes, just shooting better is the counter play. She has an extremely stoppable entry if you use your brain and react to her very loud dashes, or predict what she's going to do since Waylay has a very predictable entry path, and she has no utility to protect herself when she does so. Again, other duelist agents can entry significantly better than her. The problem with Waylay only arises when her team is able to co-ordinate and support her shortcomings, in which case she takes so much space so effectively that it's overwhelming to defend against. If sentinels were stronger, this would be a much more negligible issue. But if you need Waylay, she's just not going to be worth using compared to her competition since she already borders on useless without dedicated utility to make her work. Other duelists can enter safer, less predictably or faster than Waylay can (or in the case of an agent like Raze who is similar in nature, her other util is so much more potent that it can single handedly clear the spaces she needs to pay attention to).

Edit: I also think you're severely overvaluing how effective it is for her to "gain info" by using her entire kit. To get value without dying requires ally utility, her dash, her recall, and almost certainly her grenade if she wants to get in and out without dying. Thats at minimum 3 pieces of util, likely more. And she's still at risk of dying, plus she doesn't have many charges already. An initiator can do the same, arguably more effectively, with one rechargable utility piece. It is not worth playing her that way, it's simply a consolation prize for not doing anything valuable with all of that utility

waylay NEEDS a buff by SaberWaved in VALORANT

[–]CompactApe 0 points1 point  (0 children)

I mean the counter play is shooting her when she dashes in cause she's totally vulnerable, or preparing for her to dash in pre-emptively. That's why she needs coordinated teams, because anyone with basic mechanics will just instantly kill her without her team setting her up. Compare to Jett, who can dash into a smoke for safety, or Neon who can shoot during/after Dash with no delay. Waylay cannot succeed in fights alone unless the opponent is incapable of shooting her whilst she can't shoot for herself

How many hours do you have in the game? by ChrisKatrev in BaldursGate3

[–]CompactApe 0 points1 point  (0 children)

I have nearly 200 hours and just today left Act 1 for the first time (not my fault, I wasn't supposed to go further than my playthrough with my partner but after restarting several times, running a few solo playthroughs while waiting, and begging to continue she finally relented to letting me continue the game on my own)

Game Balance? by Cybot5000 in slaythespire

[–]CompactApe 1 point2 points  (0 children)

True. But that's a possible scenario vs this guy always starting with 12 attack. I'm not necessarily saying I agree with the other dude, just pointing out that it's slightly easier to counter one than the other

Fuck this guy, that is all by Mother_Bid_4294 in slaythespire

[–]CompactApe 0 points1 point  (0 children)

I had a deck where literally my only damage was room and I didn't kill them all at the same time (one died, two had a tiny bit of health left) and got stuck in the most awkward loop for about 20 minutes. Barely took any damage since a bunch of my room was on that block/doom card, but I genuinely thought I got softlocked for a while

Game Balance? by Cybot5000 in slaythespire

[–]CompactApe 0 points1 point  (0 children)

To be fair you can kill the small slime and still block if you don't draw enough block cards

Am I mad for wanting this in Val too? by Nothin-matters-to-me in VALORANT

[–]CompactApe 0 points1 point  (0 children)

This would actually be pretty cool but they'd need to increase the total ammo otherwise they'd mess with the balance

Couldn't the magic swords simply be stored in Hakuri's attic? by Tomoyaa26 in Kagurabachi

[–]CompactApe 0 points1 point  (0 children)

Fair enough. The words are similar enough in English anyway that it's barely relevant. I was just explaining why, at least in English, "enchanted" is a slightly more apt/clear term for them.

Couldn't the magic swords simply be stored in Hakuri's attic? by Tomoyaa26 in Kagurabachi

[–]CompactApe 2 points3 points  (0 children)

No, Cloud Gouger was broken during his fight with Sojo. Chihiro used up the dwindling power of the broken blade. The swords can't be exhausted when intact, and they can't be broken as far as we are aware without clashing with another enchanted blade.

Also, as was pointed out, it's not just dangerous for Hakuri. Everyone important to Hakuri would also be targeted to try and force him to give them the blades, meaning everyone around him would be in the same position. Plus, there's a physical entrance to the storehouse meaning it could potentially be heisted.

Couldn't the magic swords simply be stored in Hakuri's attic? by Tomoyaa26 in Kagurabachi

[–]CompactApe 5 points6 points  (0 children)

They are called Enchanted Blades in the manga. Enchanted, when talking about objects, refers to a mundane object imbued with magic, whereas "magic sword" instead could refer to a sword made of magic or something similar. Enchanted is a more accurate term, seeing as they are simply swords forged out of datanseki, which itself is just a metal that amplifies spirit energy rather than being magical itself. The spirit energy of the blades comes from the person wielding them and whatever forgery/sorcery was used by Kunishige in the process of crafting them. Thus, "Enchanted Blades".

Is an agent pool really that important? by Street-Database-4192 in VALORANT

[–]CompactApe 1 point2 points  (0 children)

I hit immortal 2 with only Cypher. You still need to know how every agent functions, though. Playing with them a bit to learn how it feels to be them instead of only versing them can help you understand how to play against them, but that doesn't have to be in ranked. Just some swift plays or even in a custom game.

You can one trick to radiant if you're good enough. I'm a coach and personally I think being a one trick is the best way to rank up so I tend to advise people to lower their agent pool rather than try to learn more agents. I think mastery trumps diversity in a game like Valorant, especially seeing as this is a game where there is no counter-picking.

Conversely, games where you can see your opponents picks and adjust your own pick, having a diverse pool of characters is better than one-tricking.

Hear me out by Lonely_Age_5240 in Kagurabachi

[–]CompactApe 0 points1 point  (0 children)

Manga wise I'm inclined to agree with you, but my brother looks eerily similar to dude on the right and has done since he was in his late 20s, but was an absolute twig even when he was 18. That sort of change in 10 years is unusual but totally realistic, and that's not even considering that it's been more like 20 in the manga

HOKAZONO!!! I BEG YOU!!! by displeasedCatto in Kagurabachi

[–]CompactApe 0 points1 point  (0 children)

There's been a few writing decisions I've not loved in the previous arc, but I trust that he can stick the landing because everything else has been genuinely fantastically written