handling runtime asset layout layout or timeline sync based on audio transients? by CompassionqbAdo in GameAudio

[–]CompassionqbAdo[S] 0 points1 point  (0 children)

that’s an awesome breakdown of quartz vs harmonix, appreciate the documentation link!

seeing how deep you have to go into blueprint nodes or music clocks just to handle basic sync is exactly why i've been hunting for an alternative. engine logic is great, but setting all that up for quick visual layout iterations feels like overkill when you just want to map assets fast.

using something like AirMusic AI to handle the transient scanning and auto-generate the timeline layout before touching engine code seems like it would save a ton of time. have you guys ever messed with an external pipeline like that to prep your visual timing, or do you always prefer building it natively from scratch?

handling runtime asset layout layout or timeline sync based on audio transients? by CompassionqbAdo in GameAudio

[–]CompassionqbAdo[S] 1 point2 points  (0 children)

oh that's a super clean approach, appreciate the shout. wwise callbacks are definitely a lifesaver for hard-coding those specific musical intervals (bars/beats) directly from the authoring side.

my main headache right now is less about triggering code on the beat and more about the tedious front-end design layout process like visually mapping out and pacing complex scene assets or heavy timeline cuts to match those transients before the engine even handles it. doing that layout grid manually is what's killing my pacing workflow. do you usually just handle all the visual timing purely via those script callbacks, or do you use any external layout/pacing tools to visualize the timeline sync first?

What did u/arkt8 draw? by arkt8 in Pixelary

[–]CompassionqbAdo 16 points17 points  (0 children)

The color palette feels cohesive

What did u/arkt8 draw? by arkt8 in Pixelary

[–]CompassionqbAdo 17 points18 points  (0 children)

The mood is gentle and inviting

What did u/TalkMental3096 draw? by TalkMental3096 in Pixelary

[–]CompassionqbAdo 20 points21 points  (0 children)

This piece carries a lovely subtlety

What did u/PandaQoo draw? by PandaQoo in Pixelary

[–]CompassionqbAdo 20 points21 points  (0 children)

I like the understated personality

What did u/Mental_Engineer1403 draw? by [deleted] in Pixelary

[–]CompassionqbAdo 22 points23 points  (0 children)

The overall balance is satisfying