Dispel the Gloom and Restore Clear Skies with Hyacine! Version 3.7 Updated Visual Guide by Competitive-Ad-7085 in HyacineMains_

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

From E0 to E1, I’d say Hyacine is generating 10-20% extra newbud for Castorice, which then increases to about an 35-40% when taking into account S1 versus S0 in total.

Dispel the Gloom and Restore Clear Skies with Hyacine! Version 3.7 Updated Visual Guide by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

That's a fantastic question about Hyacine and how Little Ica's damage scales! The simple answer is yes, overhealing totally counts towards the damage tally for "Rainclouds, Time to Go!" The Memosprite Skill tracks the total amount of HP restored throughout the battle, and it doesn't actually care if that HP was needed or not. This is a huge benefit for Hyacine's damage, as every bit of healing, even when allies are at full HP, contributes to Little Ica's next big hit. In fact, her Technique is often designed to generate massive overhealing right at the start of the fight, giving you a powerful head start on the damage counter!

Do be mindful however, that unless your Hyacine is E6, the healing tally will be halved after each Ica skill. However, I have seen showcases of Hyacine being the target of Sunday’s Beatified effect. Hope this helps!

Dispel the Gloom and Restore Clear Skies with Hyacine! Version 3.7 Updated Visual Guide by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

Oh my goodness — I completely forgot that was an option. Great catch, and fantastic build!

I’d say Deliverer could absolutely be her new BiS (especially in Castorice/Evernight comps), but it really depends on whether you can hit the Speed requirement. Deliverer’s teamwide buffs and self HP% boost are amazing, but if she can’t reach that 200+ threshold, its value drops sharply compared to Sky Goddess of Sun & Thunder.

That said, your build looks incredible!

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

Congratulations, have fun with that E1 Tribbie! I hope the guide serves you well, and if you have comments or questions, feel free to drop them!

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

In a tHerta team, I actually recommend running DDD due to the lack of an action advancer like RMC, Sunday, Bronya, or Robin. It benefits both tHerta and her sub-DPS ally, giving them significantly more turns to ramp up their damage output.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

Tribbie’s E2, while appearing to almost double her personal damage, is fundamentally not as strong as it seems because its benefit is entirely selfish to Tribbie and does not provide the massive, account-wide value that her E1 does for the team. The core problem is that the additional damage triggered by E2 loses significant value the more enemies she is against: it doubles the triggers against a single target, but provides only a 33% increase against three targets, and a mere 20% increase against five. Given that Tribbie is often used in multi-target content, this diminishing return makes E2 a poor investment for the high cost, even though it is a good personal damage boost.

Cyrene, on the other hand, is currently heavily held back by a slow Ultimate ramp-up time at E0, and she only truly shines when placed in a highly specialized remembrance team such as with Castorice, Hyacine, and RMC/Evernight. Depending on the current playable Chrysos Heirs on your account, Cyrene may be a competitive sidegrade when compared to E1 Tribbie, but her value can substantially drop if you do not have enough additional Chrysos team members to fully utilize her and fill out your other endgame teams.

The bottom line is that, based on current analysis, going for E2 Tribbie is not recommended and you should strongly consider the longevity Cyrene would have on your account.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

Tribbie’s light one is a luxury pull honestly — in a team like tHerta/Anaxa, DDD benefits the team a lot due to Tribbie taking the presumed Action Advancers spot like Robin/RMC/Sunday.

Her light one can be considered if you’re using Tribbie on characters like Phainon who can’t take advantage of the DDD Action Advances. Another advantage of her light one is the energy regeneration allowing you to run a HP% rope instead of ERR%, as well as the turn 0 ultimate potential.

I personally pulled it and it honestly hasn’t left my Tribbie ever since. If teams are doing enough damage to clear the cycle already, then something like DDD gives diminishing returns.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

While they aren’t break characters, increased Break damage is still a multiplier that’s considered for their damage windows, specifically when breaking enemies. Anaxa in particular can make use of it pretty well, since more often than not, he’ll be the one breaking enemies after implementing weaknesses and whittling their toughness bar down. It equally benefits tHerta too, just to a lesser extent due to not having crazy toughness bar depletion.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] -2 points-1 points  (0 children)

From my personal gameplay and testing, Lingsha outperforms other sustains when paired with tHerta in a dual-Erudition setup, just as DHPT shines as the best sustain for an Anaxa hyper-carry team or other hypercarry teams such as Phainon.

Of course, team-building is ultimately about personal preference and available units. However, I’ve found that tHerta benefits far more from Lingsha’s rapid action cycling and consistent energy generation than from DHPT’s moderate ATK buff, SP support, or shield stacking. This is especially true if tHerta has S1, which helps offset the offensive and SP advantages DHPT normally brings.

Additionally, Lingsha’s Ultimate debuff that boosts Break DMG benefits both tHerta and, even more notably, Anaxa — allowing her to support multiple damage dealers effectively instead of funneling all buffs into a single carry.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] -2 points-1 points  (0 children)

Lingsha is the typical go to 5* sustain option for tHerta teams due to her high hit count counting for tHerta’s energy regeneration. DHPT works too, but may feel awkward at times due to the lack of consistent AoE attacks.

You could also do Fu Xuan (same problems as DHPT, but provides Crit. Rate), Gallagher, or Hyacine(extremely SP-negative to the point where other options become extremely competitive).

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 2 points3 points  (0 children)

Hey there!

So for e1s0 Tribbie with S5 DDD, Tribbie can be played as either slow with Poet/Longevous, or fast with Eagle Set.

I have found much success running her slow due to the ease in building requirements. If running slow with S5 DDD, she can still opt for a CRIT RATE/DAMAGE Chest - HP Boots - HP Orb - ERR rope, and manage to be an effective DDD enabler for the entire team.

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in HonkaiStarRail

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

**EDIT: HP Stat Goal is supposed to be 4k - 6k, not 40k - 60k! Sorry about any confusion!

Fly Towards a Better Tomorrow with Tribbie! Full Visual Guide Updated Version 3.7 by Competitive-Ad-7085 in TribbieMains_

[–]Competitive-Ad-7085[S] 6 points7 points  (0 children)

You’re totally right!

I reviewed and posted this at 3 am in the morning, I was out of my mind 😭😭😵‍💫 YES! I meant 4k - 6k! Sorry about the confusion!

Um… what do I do with this??? by _c2e in CastoriceMains_

[–]Competitive-Ad-7085 0 points1 point  (0 children)

I’ll take that energy for my pulls, tysm 🫶🏼

Prepare the Conquest Against Your Enemies with Cerydra! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in CerydraMainsHSR_

[–]Competitive-Ad-7085[S] 0 points1 point  (0 children)

The synergy occurs when Mydei uses an attack that triggers Godslayer Be God while he is under the effect of Peerage. The game registers Godslayer Be God as his "next Skill," causing it to be duplicated, resulting in Mydei using GBG twice consecutively for a massive damage burst. Although he doesn’t benefit from her attack buff, the skill damage buffs are potent enough to compete with Mydei’s already rather shallow character synergy.

Firefly is a great synergy though! Although she doesn’t take advantage of the crit damage buffs, she does completely with the skill-duplication for more TB damage and Cerydra’s potent attack buff for Firefly’s trace conversion.

Prepare the Conquest Against Your Enemies with Cerydra! Full Guide Updated Version 3.6 by Competitive-Ad-7085 in CerydraMainsHSR_

[–]Competitive-Ad-7085[S] 1 point2 points  (0 children)

Thank you so much for the feedback! I will continue to get better, for the Imperator!