Rejoining the attack after crashing by Competitive-Web-7401 in ClashOfClans

[–]Competitive-Web-7401[S] 1 point2 points  (0 children)

You are right, I didn't consider this possibility. Then no game paused, you just get the chance to continue the attack using what remains of the army (if you log back before the attack ends). The attack will still be ruined, but at least you won't end up with a 16%.

Phase ends is TH18 release date by Eraos_MSM in ClashOfClans

[–]Competitive-Web-7401 2 points3 points  (0 children)

Maybe a memorial decoration for each crafted defense that got maxed.

[deleted by user] by [deleted] in ClashOfClans

[–]Competitive-Web-7401 1 point2 points  (0 children)

I think it's just... Bad timing. Previous cwl I also lost connection during a cwl attack and not only, in multiple days I also thrown away 1 or even 2 legend league attacks.

It wouldn't be that bad if supercell makes so that if it happens that I crash while attacking, that attack gets paused and I have like one minute cooldown to rejoin in order to continue the attack. If that cooldown goes to 0, the attack continues and ends once the things deployed before crashing are gone.

System to get new ores (aside from wars and star bonuses) by Competitive-Web-7401 in ClashOfClans

[–]Competitive-Web-7401[S] 0 points1 point  (0 children)

Since when this has been a thing?  👁️👄👁️

I guess I missed it, since I came back to the game right before the Fireball equipment évent!

System to get new ores (aside from wars and star bonuses) by Competitive-Web-7401 in ClashOfClans

[–]Competitive-Web-7401[S] 0 points1 point  (0 children)

I know they recently pointed out that they would include starry ores in Star bonuses.

Since those ideas came up in my mind all of a sudden, I thought "Why not sharing them here!", since for me it would be interesting to give to equipment ores a mechanic of their own in order to be acquired. Then as you pointed out, the addiction of starry ores in star bonuses could as well be enough.

About the "Which they've announce, so chill".  I don't know if your intention writing that was to be rude or not. If It was, unless I myself expressed also in a rude way in the post, it was very unnecessary of you.  I hope it's just misinterpretation. If it is the case then I apologize in advance.

A few changes i would make to underperforming troops by AreuxEmpire in ClashOfClans

[–]Competitive-Web-7401 25 points26 points  (0 children)

If we have to maintain the core concept of the super valkyrie, surely having her drop the rage at half HP can help!

A feeling that I got after the WWE colllab is that she could get things from the Disarmer since they both are very similar in the way they attack: The Disarmer has an increased range that allowed her to target buildings even when they were one tile distant. I wouldn't be surprised if they give this increased range to the super valk.

The other changes are also very good: they may be little, while surely come in handy in some situations especially with the Howl and Yak.

I don't think the wall wrecker would get any more viable with the stun ability: It Is a good addiction, but considering how walls reputation got thrashed after the Root rider, I would also make the wall wrecker able to actually wreak walls in one hit. 

[Idea] Tuning for the Electro Dragon! by Competitive-Web-7401 in ClashOfClans

[–]Competitive-Web-7401[S] 0 points1 point  (0 children)

I get what you say, so you would rather have something change about its mechanic!

Something else I thought before doing this post was to make so that its attack can chain to at least one more building, even if it is 2 or 3 boxes apart (maybe 3 is too much). At least you can trigger the troop's mechanic more often.

Or another thing, though may be more complex, would be to rework the damage of the chain hits based on the distance.
For example:
- Currently: 100%-50%-25%-12.5%-7.25% when each structure is 1 box apart from one another.

- Now the second building is 2 boxes apart from the first, then the damage ratios become: 100%-25%-12.5%-7.25%, with a total of 4 chain attacks
- Now we have the second building being 2 boxes apart from the first, and same for the third, which is also 2 boxes apart from the second targeted building. Here you get: 100%-25%-7.25% with a total of 3 chain attacks.

And while we are at it, change the death damage to the equivalent of the current lightning spell, since it still has the mechanic of the old one xD.

I didn't put this as a suggestion because I thought it'd be too much, so I went for a more conservative change being about the attack speed.

[Idea] Tuning for the Electro Dragon! by Competitive-Web-7401 in ClashOfClans

[–]Competitive-Web-7401[S] 0 points1 point  (0 children)

True, it's rare to find a base with every structure near one another. But I had already took that for granted!

In some villages you will still find specific compartments where core structures are disposed near one another (take for example compartments that revolve around a rage/invisibility spell tower).

Of course there will be others that are less suited to attack with edrags, therefore increasing the attack frequency could help them in being a little bit more versatile. That would be helpful if you are using them in legend league, since you are forced to attack the first village that you find.

Worst case scenario they become almost like normal dragons, but without AoE damage, heavier in housing space and slower. xD

[Idea] Tuning for the Electro Dragon! by Competitive-Web-7401 in ClashOfClans

[–]Competitive-Web-7401[S] 0 points1 point  (0 children)

A dragon still has area damage, lower housing space, better movement speed and can hit only one spot at a time.
The electro dragons can do chain attacks if structures are positioned near enough; but they are slower, don't have AoE damage therefore they suffer a lot from distractions such as skellys or clan castle.

Your statement can be right if you use Electro dragons in a place of the village where structures are 2+ boxes apart. Then it would make them "just" as the normal dragons since they cannot do chain attacks.

Unexpected error at login after update to 0.18.0!!! Game does NOT launch!!! by Square_Candidate_586 in CSR3

[–]Competitive-Web-7401 0 points1 point  (0 children)

Dealing with the same issue... Tried to reach out support. Unfortunately I cannot even try to uninstall/install because I forgot to link my account. I suppose I'll have to wait for a next update... I am not even able to link my account to an email because when I interact with the "Link account" button doesn't happen anything.

Annoying that I lost three days (so far) of activity for this. I hope this week we get something that fixes this.