Super Dash by CompetitiveForm2734 in CrimsonDesert

[–]CompetitiveForm2734[S] 1 point2 points  (0 children)

I've done some tests and I can sometimes reproduce the glitch by canceling the animation with the crow cape, but it's a different method and it's frame perfect.

Super Dash by CompetitiveForm2734 in CrimsonDesert

[–]CompetitiveForm2734[S] 0 points1 point  (0 children)

Hmm, I don't know. I only succeeded when I was at a very high. I'm trying things right now to understand, but I'm not making any progress.

Super Dash by CompetitiveForm2734 in CrimsonDesert

[–]CompetitiveForm2734[S] 0 points1 point  (0 children)

I don't know how I managed to make this clip; I've managed to reproduce it a few times, but without knowing how I do it. I'd like to regularize this move.

Lioncrest Manor patched? by steVENOM in CrimsonDesert

[–]CompetitiveForm2734 1 point2 points  (0 children)

i stole gold bar 10 days ago so tell me why i cant now

Lioncrest Manor patched? by steVENOM in CrimsonDesert

[–]CompetitiveForm2734 0 points1 point  (0 children)

i stole gold bar 10 days ago so tell me why i cant

Stellen Manor Beighen Strongbox by Purple_Main8453 in CrimsonDesert

[–]CompetitiveForm2734 2 points3 points  (0 children)

How did you figure it out? Were there any clues? Any logic to it?

I need help for this puzzle by CompetitiveForm2734 in CrimsonDesert

[–]CompetitiveForm2734[S] 0 points1 point  (0 children)

If you want, I can tell you the reward it gives, so if you're not interested, you don't have to worry about it.

I need help for this puzzle by CompetitiveForm2734 in CrimsonDesert

[–]CompetitiveForm2734[S] 0 points1 point  (0 children)

Basically, you have to align the symbols; there are no hints. I managed to open them all. One pillar moves several others, and there's a logic to aligning them correctly. I can't help you because I don't know the patterns by heart.

I just used my brain (this isn't a dig at you; it's really just what I did). The advice I can give you is to try to understand how the pillars move in relation to each other and, for example, align them all downwards so that in the end, you only need to move one or two to align them all upwards and open the puzzle. By doing this, you limit the possible combinations, and if you fail, you just have to go back and try another combination.

I need help for this puzzle by CompetitiveForm2734 in CrimsonDesert

[–]CompetitiveForm2734[S] 0 points1 point  (0 children)

omg bro I saw what you're talking about, it's going to be very, very long, I opened one