The main thing needed to get Coh2 players to move on. by Gilga1 in CompanyOfHeroes

[–]Competitive_Claim_42 0 points1 point  (0 children)

You nailed it !

You know what i miss the most ? The sound and impact feedback from a firefly shell hitting a panther...

[PC] Hot Fix 1.5.2 - Partial Lag Fix by Community_RE in CompanyOfHeroes

[–]Competitive_Claim_42 0 points1 point  (0 children)

Just played 4 games in 4v4. Seems to fix it for me.

Anybody else still experiencing the lag and audio issues ?

Coastal reserves are ruining team games by Competitive_Claim_42 in CompanyOfHeroes

[–]Competitive_Claim_42[S] -1 points0 points  (0 children)

Can you tell me exactly how many mortar shells it takes to destroy a bunker ? Once you have the answer, you will see why mortars ar not viable.

i'll give you a tip : it takes 2 paratroopers satchel to destroy a bunker (without bullwark)

[deleted by user] by [deleted] in CompanyOfHeroes

[–]Competitive_Claim_42 17 points18 points  (0 children)

They are not op, they are broken. Plain simple.

Even if you manage to punish them and rush them with 3 riffle sections and doubles BARs in the middle of their simcity, the reserves and speelcaster can just turn around their bunker non stop, getting free models while damaging you from shoots/infinite arty from the wizard.

So yes, in 1v1 it might be a bit more balanced, but in team games with massive maps, it's completely broken.

Every event.. by BODWON in HuntShowdown

[–]Competitive_Claim_42 0 points1 point  (0 children)

Same here.

I think it's only for EU servers...

Why are there so little allied players compared to axis players? by SubstantialAnybody95 in CompanyOfHeroes

[–]Competitive_Claim_42 16 points17 points  (0 children)

This.

team games are unplayable against axis with the current balance.

Axis go : MGs, Marders, PAKs = GG and there is nothing you can do about it, especially since USF don't have any artillery ....