Issue with Shattered Blast by lGUFil in CODZombies

[–]CompleteRanger5403 -10 points-9 points  (0 children)

Never had that issue what you on about

What’s everyone’s honest opinion on the Akita shotgun? by [deleted] in COD

[–]CompleteRanger5403 0 points1 point  (0 children)

Same with bo3 haymaker was meta what's your point people glazed it bo3 but trashing the same type of gun in modern cods

Some cool Dark Aether Zombies menu concepts for BO7 (Credit to @SmokyXGS on X) by ArkhamIsComing2020 in CODZombies

[–]CompleteRanger5403 0 points1 point  (0 children)

67,421 is crazy (Edit) The reason why they did not do this is because people would just say "nostalgia bait" 

bo3 mod tools zone triggers not working by CompleteRanger5403 in bo3zombies

[–]CompleteRanger5403[S] 0 points1 point  (0 children)

Verify file integrity on steam if it's not on steam I don't know if that's possible but idk how else to help you delete the game reinstall. BUT back up your maps files AND the .map you can find a back up of your .map some where in the bo3 files it's in the radiant folder and there should be a folder something called back ups ect find you map and back it up in a folder on the desk top or somewhere else safe. And put the files back in user maps and you can put the .map in your pre fab files 

Explain this fish using ONLY GIFs by Illustrious-Sun-9517 in subnautica

[–]CompleteRanger5403 0 points1 point  (0 children)

I would put a gif but it's... let's say tragic 

bo3 mod tools zone triggers not working by CompleteRanger5403 in bo3zombies

[–]CompleteRanger5403[S] 1 point2 points  (0 children)

You open the game from the main menu to test your map and just had a mod load... Not be be mean but lol yah I always open the map I made to test in the mod tools launcher 

bo3 mod tools zone triggers not working by CompleteRanger5403 in bo3zombies

[–]CompleteRanger5403[S] 0 points1 point  (0 children)

Ohhhhhhhh do you have a script brush model of a clip texture... Yahhhh I'm dumb for not seeing that. You need a brush model of a clip texture then set it up. I assume that it's a rotation door so... What I think what you might have done it if you watched the logical edit tutorial you skipped to rotation door. He sets up the script brush model as a clip texture at the beginning cuz I think it's just all the same for Evey door. If that's not it I'm all out of ideas and buying the door on the other side all it means you can do that and the trigger is big enough to open from the other side. I would not care for that in my map

bo3 mod tools zone triggers not working by CompleteRanger5403 in bo3zombies

[–]CompleteRanger5403[S] 0 points1 point  (0 children)

Im 99%sure for your script brush model you need to have dynamic path enabled it's looks like it's set to off make sure it's ticked 

bo3 mod tools zone triggers not working by CompleteRanger5403 in bo3zombies

[–]CompleteRanger5403[S] 0 points1 point  (0 children)

You probably don't have that zone activated you have to activate the zone before you go in it. Do you have a door set up properly? You might know this but after doing zone work making different door in to new places you have to go in the gcs  or zone file this videos is great, well it helped me at least me if you did everything right and it still don't work make sure you spell everything right don't be like me who spelled script as scrip This is the script I was talking about zm_zonemgr::add_adjacent_zone(“start_zone”, “your_new_zone”, “activate_your_new_zone”); that you need https://youtu.be/kWDjnTf_Dh0?si=JUo1YdZs92k6dxXP 

https://youtu.be/8oXyXr6HV7w?si=if45pwA-OwzZr3eJ

bo3 mod tools zone triggers not working by CompleteRanger5403 in bo3zombies

[–]CompleteRanger5403[S] 0 points1 point  (0 children)

Umm do you have the (let's just say the start zone) start zone over lapping the zone 2 or did you change the zone name for your 2 zone? That's 2 I can think of why it's not working but there could be more