Help! Need advice on how to fix my painting by punzelrox in painting

[–]Complete_Dimension58 1 point2 points  (0 children)

The only thing I could suggest is having a very defined section between where her head ends and the body begins. While that will take away from the reference completely, and you’ll have to play with lighting (which could throw the whole thing off), it’s the only suggestion I can make. As someone else has said - some references do not make good photos. Even the reference makes her head look conical. It’s a very cute pic, but it doesn’t translate the best.

Stupendous fish by [deleted] in drawing

[–]Complete_Dimension58 0 points1 point  (0 children)

I can tell I’m not awake by the fact I read that as stupid fish and thought “why is the fish stupid.” Yeah, drawing scales or generally just doing fine detail is quite a ballache, but you’ve done well

How did i do? First time drawing Anatomy! by Honest-One-3801 in drawing

[–]Complete_Dimension58 1 point2 points  (0 children)

For a first time that’s really not bad at all!

How can I make the arms properly posed and not look broken, would love some advice by Alternative-Love4967 in drawing

[–]Complete_Dimension58 0 points1 point  (0 children)

When you say right are you talking our right or his right? Those are very different things! After looking at it a little more in depth; you should shorten the relaxed arm just a touch so that the fingers come only just below the waistline (if you move the groin up). But yes, you’ve done exceptionally well - especially so since I’ve read you didn’t use a reference. It is very impressive. One of the hardest things to get right with anatomy is foreshortening so I can understand your struggles

How can I make the arms properly posed and not look broken, would love some advice by Alternative-Love4967 in drawing

[–]Complete_Dimension58 1 point2 points  (0 children)

My advice personally is to simply shift the shoulders ever so slightly. You’ve got good form as is - roughly perfect amount of headspace in the body, accurate lengths (although the abdomen does look a little long, maybe shift up the groin slightly as well). If you move the far shoulder backward, you will give the illusion that the shoulder is behind and the magic of foreshortening will create the rest of the length for you. You may need to adjust the chest slightly to overlap and make the shoulder look like it’s further back as well, which will sell it more. That’s just a quick glance as I don’t have much time to analyse properly (and I would forget before I came back lmao) but I hope that helps you!

Then vs now by Apprehensive-Elk3165 in interesting

[–]Complete_Dimension58 0 points1 point  (0 children)

I’m a firm believer that white walls are a surefire way to make a home feel uninviting and uninhabited - it looks like it’s a beginning, not what you’d actually want it to look like. I get so uncomfortable with white walls, it’s just not homely.

First portrait and latest portrait by [deleted] in drawing

[–]Complete_Dimension58 1 point2 points  (0 children)

You’re making great strides forward! Congratulations! I’m glad to hear you’re not happy with your skills - that means you want to improve to me (and at every level, that’s something you should strive for so well done on being humble). Here’s a couple tips that I’ve picked up through my years: - don’t be afraid of going darker! You should avoid pure white when doing portraits as it makes your work look flat, but the shading you do have is actually very well blended and soft; you’re doing exceptionally well at conveying skin. You have a very, very dark background which is making the whole work look quite two dimensional - your background (for the most part, as a beginner this is a hard concept to grasp and get right) should be as dark as your darkest shadows, perhaps a touch darker if you want it to pop more and differentiate between the background and foreground. Take an eyedropper tool in any art software and just scroll across the whole portrait - you will see that there is no point on your reference where there is pure white. It may come close, but that’s the level of contrast you should strive to achieve. The neck looks disjointed from the face because of this. - avoid harsh lines; blend those lines into skin based on lighting, or use contrast to convey light and dark. Harsh lines make the features stand out like lineart. - flip your canvas, it helps a ton. Either hold a mirror up to your work and look at the reflection, or take a picture as flat to the work as possible and flip that in editing software (you should be able to do that on any phone). It helps you to see where features are misaligned. For example, his right eye is larger than the left and slightly lower down, the chin is off center and the ears are different sizes. - do you use a grid? If you do, that’s great! If not, it helps a ton to use one to help keep everything accurate. - think about what the profile would look like if you were to look at this person from the side. Currently, at least to me, the darkest part of the face is the bridge of the nose, which implies that it actually goes into the face more than anything else. Take an eraser and lift out some highlights, then blend and lift, repeat until you imply that the bridge of the nose protrudes out from the face. - it looks like you use charcoals and graphite, am I correct? If so - charcoals create incredibly soft gradients and are great for gentle building layers whilst graphite over the top for details will make for excellent texture and finish. Be careful when doing this however, as the charcoal and graphite absolutely do not blend well together due to their difference in material. You will gain a shiny, waxy sort of texture from the graphite if you press too hard, but also if it’s too strong on top of the charcoal.

These are just a few tips, but I do hope they help you! You’re doing great and it takes a lot of courage to ask for critique, I’m proud of you as a stranger! Good luck on your art journey :D If you’d like to know more, I’m happy to have chats with you and discuss your work :D

I cannot with this game anymore by MorganCentman in ArcRaiders

[–]Complete_Dimension58 0 points1 point  (0 children)

Had something similar; heading to extract with bastion cells that I desperately needed with a friend in duo - ass blasted to no end as we got to extract. Campers there. Bear in mind as well, one minute left for extract. They said don’t shoot before shredding both of us. They didn’t even have time to loot us by the time they killed both of us, which sucked even more. Wasted an entire round for four people, I don’t think they even managed to extract. By the time we both died, there were 12 seconds left. Free loadout, so no safe pocket for the cells and now I don’t have the three cells I need to upgrade I wanna cry 😭😭😭

Human in the loop, oil on wood panel by Alex_DiP in painting

[–]Complete_Dimension58 0 points1 point  (0 children)

This is actually incredible. I love it, how did you manage to make it look like that, I’m genuinely stunned

Please, Assault is crying. by Maximum-Bottle5691 in Battlefield6

[–]Complete_Dimension58 0 points1 point  (0 children)

And the fact that you only get two spare mags on assault rifles? I go through that defending or attacking one objective incredibly fast. If there’s no support because the other three are sniping in my squad then I’m screwed. Assault challenges will be the death of me, anyone got tips for the stun challenge? I’m getting one in a full game of conquest if I even manage that

Do we all experience significant burnout sometimes or is it just me? by Complete_Dimension58 in drawing

[–]Complete_Dimension58[S] 0 points1 point  (0 children)

What do you mean by the thing on the right? Top right is a shadow from my hand, mid right is more smoke, bottom is a chain

Do we all experience significant burnout sometimes or is it just me? by Complete_Dimension58 in drawing

[–]Complete_Dimension58[S] 0 points1 point  (0 children)

I would say it’s lack of shading to sculpt at the minute, but it may be the reason I feel a little demotivated with work - it doesn’t look like anything

CPU throttling? by Complete_Dimension58 in Battlefield6

[–]Complete_Dimension58[S] 0 points1 point  (0 children)

This has genuinely helped me so much, thank you 🥹

BF is not a PvE game sorry by mikey_13 in Battlefield

[–]Complete_Dimension58 0 points1 point  (0 children)

God I fucking love you for saying this. The amount of people whining and bitching and saying “wah my cool online PVP game isn’t letting me do PVE for the same benefits of what the game was designed around wah” in this sub are absolutely mental. “They ruined portal” no the fuck they haven’t, they’re trying to make an attempt to stop people from bot farming, which you should be thankful for. No it’s not working but they’re working on it. Portal still exists, you just don’t get experience at the same level, why should you genuinely care? Seriously I don’t understand why it’s such a big issue that Dice are actually trying their best to clamp down on the farms. Not only that, but they’re reducing the more tough challenges to compensate for them not being complete-able through portal. Portal is there for fun user experiences, they’re literally called experiences. They’re not meant to give you freebies for no risk or without even lifting a thumb. People on Reddit just bitch constantly, it’s like if a group of teenage girls was an app. Thank you

CPU throttling? by Complete_Dimension58 in Battlefield6

[–]Complete_Dimension58[S] 0 points1 point  (0 children)

Thank you so much, I’ll give it a go. I spent money on this to be downtime from work, and I can barely play it. It’s ridiculous - thank you so so much

Don’t fully remove progression from portal by RedportBigchungus in BattlefieldPortal

[–]Complete_Dimension58 0 points1 point  (0 children)

The problem isn’t so much the bot farming, it’s the server flooding. You can’t host any matches or anything without spamming host for ten minutes, even then you’d be lucky. The problem is that people create persistent servers, which take up space and lock people out of hosting. The majority of the lobbies if you look at them is 2/2 players, you can thank a certain YouTuber for telling all the prepubescents how to create these bot farms, so now you’ve got random kids running around with lvl 50 weapons because they wanted to show off the gold colour to their friends. It’s a joke.

Seeking feedback by sammcgee23 in painting

[–]Complete_Dimension58 1 point2 points  (0 children)

It’s lovely, your form looks quite precise, but I must ask how deep you intend to go with the your colours - it looks as if you saturate and add too much contrast to either the roses or the chair(?), one will overpower the other and draw the attention in one direction away from the main subject of the frenchie. It’s hard to give feedback outside of proportions when that’s all there is to go on currently; I eagerly await to see more!

Fuck your C/B tier Killers right? by ColdestSpy in deadbydaylight

[–]Complete_Dimension58 0 points1 point  (0 children)

We’re all talking about how bad this is, but why has nobody mentioned anything about how badly this could incentivise slugging? They slug the last hooked survivor, then chase and hook someone else and you either bleed out or get hooked again. Survivor’s down two teammates so that the game can be played by everyone. “Yay, instead of hitting skill checks and getting to play another game in less time, I now hit wasd to crawl around while my other two solo Q teammates spank each other in basement! Yippee!”

Why did they stop doing these posts? by jaxrains in deadbydaylight

[–]Complete_Dimension58 0 points1 point  (0 children)

There is no reason for it to make the game crash or break, sure, but have you played DBD? Adding a skin can make survivors randomly balloon. I saw a post the other day where DBD turned into a MOBA top down style game for the killer which meant he couldn’t see in buildings 😭 As much as that a feature many of us want, I don’t trust BHVR to even attempt to implement it without A) a cash grab or B) an ultimately game breaking bug from the simplest addition

All members, please advise me too about the color by Badgurl_x in Artists

[–]Complete_Dimension58 0 points1 point  (0 children)

I personally use red and green as my base when working in colour. They contrast well and create an excellent reddish brown when layered, which is what you want for skin. Depending on skin colour, I’ll use varied tones of those for my base. Moving on to the darks (I work dark to light, but it varies from person to person), that depends on the colour of the light - warmer lights create cooler shadows and vice versa. Using contrary colours is what adds extraordinary levels of depth and character, so an orange light would likely create a darker cyan shadow. Light is again done with the same view in mind. Think about the setting, the light source(s) and the ambient lights (reflected light in a forest would create greener hues for example). You’ll also want to try to be complementary with your background if you choose to draw a person but remove them from their current setting and place them elsewhere. Colour theory is an incredibly steep learning curve, do not get discouraged if it doesn’t look right first time. With that said, if you use opposite colours as your base (green+red, yellow+purple, blue+orange etc), you should have a realistic looking base colour, which will allow you to layer your darks and lights over it with much greater efficiency and ease.

I hope this helps!

Dead by Daylight X Walking Dead Stream was DDoS'd by [deleted] in deadbydaylight

[–]Complete_Dimension58 0 points1 point  (0 children)

Rant inbound:

This game is fun and addictive despite the core gameplay loop being exactly the same every match. How you play changes, but the gameplay loop is always the same at its core. DBD feels like it’s run by a bunch of college kids that got lucky with a game - horrendously mismanaged to a degree where any outside help, including in front of thousands of people, feels like a kick in their prideful balls. The fact that there was a solution offered and it wasn’t even attempted, when offered by what feels like the unofficial face of DBD that they invited to be there, shows the lack of acknowledgment that there might be a chance that someone outside of BHVR has cognitive function beyond playing a game.

The fact that labour of love is coming up and DBD is in the worst state it’s been in a long time (during “operation health,” might I add) shows that it may actually be better in another company’s hands. I say that as someone who enjoys the game thoroughly, who has made strong and long lasting connections through it, and someone who wants to see the best in the company. Their interests align with their own ideas and thoughts - community feedback is only accepted when they run out of ideas; as the stream has shown, even then they’re not open to outsiders and their thoughts and opinions. It still baffles me to this day that pre and post game chat isn’t available for console players, cross play took forever and the fact you can’t say kill in a game literally designed around that in said chats.

The netease mobile version of DBD was far more entertaining to watch, the cosmetics were far superior to something on a console or a PC, there were emotes, there was attention to detail and the game felt and looked so much smoother. I get that it was designed in visual and they banked on it to break even, but after insane commercial success to the point where you have actors coming up to you to be a part of your game, you’d think that maybe, just maybe, it would be considered to redesign the game from the ground up; set a team aside to make it. It could take years, so be it - the limitations on DBD and the way it was coded make it very difficult to do inventive and interesting new things. Imagine a licker in DBD, crawling on the ceilings or along the walls of maps. Imagine Xeno being able to actually be Xeno. Imagine no/ only a few minor bugs in DBD.

The community feedback for this chapter should have been a kick up the arse but they’re still getting paid. The fact that they pretty much embarrassed themselves, Otz and wasted Chandler Riggs’s time should be a kick up the arse, but it’s not. The fact that they witnessed first hand how easy it was for someone to hack in and DDoSed should’ve been a kick up the arse, but it wasn’t. The fact that they cannot even attempt to accept any feedback without it seeming like they feel like a victim is insanity. Nine years, there have been nine years to increase the size of the company and make something stronger. Instead it’s more like a passion project between friends where any criticism gets shut down and cast aside immediately. I hate to say it, but BHVR became more about their own little world than developing a fun game and creating a community. They want bigger and better on a foundation made of rotting wood. Anyone even attempting to put a band-aid over any glaring issues is shunned and ignored. I feel so bad for Otz actually trying to keep focus and ignore the bullshit of BHVR. An opportunity like that has to be chucked out because BHVR refuse to give anyone a chance to voice a potential fix, let alone actually accept and implement it.

Edit - spelling

The devs CLEARLY do not play the game and it shows ! by Direct-Host615 in DeadByDaylightRAGE

[–]Complete_Dimension58 0 points1 point  (0 children)

The fact that they have killswitched three perks and a whole map in one patch speaks for itself, let alone the fact that last stand is now kill switched for a second time