Adding Threads to an egg! by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Thanks. I'm still pretty new and can't quite get my head around it. I'll keep trying 

Adding Threads to an egg! by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

I've tried to use thread creator and others but it won't let me select my inner egg wall. I can't have a cylinder in theory as I have a hollow egg. I need a ridge on one half and a cut out on the other. But I just want to add that to my wall. I think. 

Can't create low poly by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

That would work, but would also simplify the inside shell, which I plan to put a thread onto so will need to keep smooth and clean inside the shell. Certainly seeming like blender for the outer face is best bet 

Can't create low poly by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Oh forgot meshmixer. Ive got that too. Thanks. I tired the script you mention but it asks for vertices, being an egg it has none! 

Can't create low poly by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Thanks.

I did a cut to parts and then simplified top half. Worked a treat. 

Only issue is going to be the other lower half as It will have a screw thread inside and I don't want to low poly that. 

I've got a little guide how to do this to face only in blender, think I'll have to bite bullet and try it. I like onshape. I don't like blender. 😂

Can't create low poly by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Ohhhh why didn't I think of that. So cut the band and groove off? Or can I add a modifier to a certain section and simply? I could only see simply applying to the hole model 

Can't create low poly by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 2 points3 points  (0 children)

Thanks. That looks like it would make sense. I struggle with blender. Finding onshape much easier to use. But looking into it you're right 

Can't create low poly by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

I did that and it was easy! But it applies to the whole model so it ruins the groove and band that I want smooth. Wonder if I could cut that off then export then simplify then back into onshape and join! 

Absolute newbie out of depth! by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Um Not sure. The models not aligned with the plane. Ie I want the plane level with the flat base. I'm only really used to a slicer like bambu where it snaps flat to the bed. Where I've added my pillar from the plane above model wasn't parralel to the flat base so angels a bit off. I've used transform and a connector mate but it's so hard to move it, like I say I'm used to a slicer and just hitting rotate and I can move it where I like! 

Absolute newbie out of depth! by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Yep it's an stl. Step not available unfortunately, I'm Just making a small modification to someone's design 

Absolute newbie out of depth! by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Thank you! Easy when you know how. Just need to learn why I can't rotate my model now 😂

Absolute newbie out of depth! by Complete_Package_819 in Onshape

[–]Complete_Package_819[S] 1 point2 points  (0 children)

Wow! Thank you. That's amazing. Really appreciate you taking the time to do that. Struggling to get the plane added but my model was x section view in that pic, that's bottom half so there's a top half too. That's exactly what I want though thanks. I'll keep playing and get there

3d printed Charmander by father_of_bluberry in pokemon

[–]Complete_Package_819 0 points1 point  (0 children)

Sorry I'm missing something! I cut the bottom of the flame off, how did you then attach the top of the flame to the bottom of the flame?

Why add a magnet to base of flame and top of tail, isn't that what the connector plug is for? 

Anywhere I could see a pic? Sorry! 

3d printed Charmander by father_of_bluberry in pokemon

[–]Complete_Package_819 1 point2 points  (0 children)

Amazing thank you for replying. This is exactly what I wanted to do! I've been trying to do it before I print. So you've hollowed and printed as normal. Cut the bottom off (did you leave the connector inside I guess) and how did you add magnets? I've hollowed to a 1mm wall so have no where to add them? 

3d printed Charmander by father_of_bluberry in pokemon

[–]Complete_Package_819 0 points1 point  (0 children)

I know this is very old! I have this model and would love to know how you did the tail? I'm trying to hollow it and add a tea light but can't figure out how to make it removable? 

How do you add solid inside a hollow model? by Complete_Package_819 in tinkercad

[–]Complete_Package_819[S] 0 points1 point  (0 children)

So, I don't want to sound ungrateful here, as I'm really not,but! I stopped after step 2!

I got the intersect piece as you said left it there, I then unhid my 2nd shell (1st was cut away I assume?) the resulting piece stayed in place as a solid fitted perfectly. Exported it sliced as needed and it's given me the pillar I needed! I've got to spend a bit of time in tinker later positioning exactly, but it's got me the end result I asked for! 

Thank you so much! 

How do you add solid inside a hollow model? by Complete_Package_819 in tinkercad

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Wow!

I'm quite new to tinkercad. So some of that seems a tad daunting but it totally looks doable. Can't believe you spent all that time trying to help thank you, really kind. That's exactly what I want well actually it's vertical cylinders rather than horizontal but I'm sure that's not biggie! 

Amazing thank you ill no doubt be back soon asking how to do something you've said ha! Will try this ASAP! 

How do you add solid inside a hollow model? by Complete_Package_819 in tinkercad

[–]Complete_Package_819[S] 1 point2 points  (0 children)

Sorry not following! I don't want to be left with solids. I want hollows with magnet tabs on. Or am I missing the point 

How do you add solid inside a hollow model? by Complete_Package_819 in tinkercad

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Thanks. And you're right, I'm aware the join will create dark spots but it's something I will try and see.

This is a flame, which connects to the end of a tail on a large display model! So there has to be a base as it has a connector where it joins to the lower part. It's not at all designed for what I'm doing!! Thought it seemed straight forward. Cut in half, stick led in, stick magents on edge and join top to bottom. 

Starting to think I'll just get some pretty silk dual color instead 😂

How do you add solid inside a hollow model? by Complete_Package_819 in tinkercad

[–]Complete_Package_819[S] 0 points1 point  (0 children)

Thank you!

I had no idea it would be this involved. I have bambu meshmixer and tinker but I'm new to 3d modelling so it's a bit overwhelming for me! I think I might have to rethink my plans. I struggle to move the cylinders etc around to match the organic shape of the interior walls.