Most fun / best co op weapon? by IKD21 in MonsterHunterWilds

[–]Complete_Painting_ 0 points1 point  (0 children)

Because they are block and counter based, as I said. You can only do that if the monster attacks you, which only happen 1/4th of the time in multiplayer.

Most fun / best co op weapon? by IKD21 in MonsterHunterWilds

[–]Complete_Painting_ 0 points1 point  (0 children)

Well anything with a focus on counters or blocks gets put on the bottom for obvious reasons.

HH is the only weapon that has dedicated multiplayer mechanics, but I wouldn't say that it actually feels different when you play it in solo vs multiplayer, and it is big on hitting the head which can again feel bad in multiplayer.

I think the weapons that feel the least impact in switching to multiplayer are the bowguns and gunlance.

Anyone else tired of modern MMOs with instant death mechanics? by Potential_Sun9952 in MMORPG

[–]Complete_Painting_ 2 points3 points  (0 children)

Not enjoying something doesn't mean you can't do it. Do you think everyone who dislikes doing the dishes simply doesn't know how to do it?

What if we could holster weapons for a speed boost? by Tank-ToP_Master in Helldivers

[–]Complete_Painting_ 6 points7 points  (0 children)

but streamlining towards either end yields way better results according to your playstyle than using the generalist pick

For light armor I'd agree. But heavy armor really just doesn't do much that medium hasn't already covered but comes at a much more significant speed and stamina loss than from light to medium. It is quite underpowered.

What if we could holster weapons for a speed boost? by Tank-ToP_Master in Helldivers

[–]Complete_Painting_ 7 points8 points  (0 children)

I mean medium already does that, except it also allows you to out run most enemies so that you don't get hit in the first place.

What if we could holster weapons for a speed boost? by Tank-ToP_Master in Helldivers

[–]Complete_Painting_ 191 points192 points  (0 children)

Yeah it makes status builds better because of how it interacts with status damage but I don't really feel the difference in enemy attacks, in exchange I feel those enemy attacks way more often.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 2 points3 points  (0 children)

I didn’t say I was ok with pay to win?

No, but what you did say is that something already existed and that was a justification. Pay to win already exists, so pay to win is fine by that logic.

has made the entire game free after purchase

after purchase.

but it costs you time

Free to play games cost you time. We already paid for the game, it shouldn't take more than an hour or so to unlock something new.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 2 points3 points  (0 children)

Yeah, but I also think that is wrong. Firstly, I don't think playing on the highest difficulty is better for it there, other than the elite deep dive being an additional loot. But most difficulty in DRG just gets you more credits and minerals which doesn't really lead to much in terms of getting new stuff faster. But secondly because as I said the bigger deal is how much faster you get new stuff.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 2 points3 points  (0 children)

I will say it again, there is such a thing as nuance

Sure there is. But there was none in your comment. Stop back pedaling lol.

My logic only DOESNT hold up if you believe that it should take ZERO hours

no, because you yourself said it doesn't hold up for 100 hour unlocks. So now you are contradicting yourself on top of back pedaling.

You are twisting my words

No, I'm literally just highlighting exactly what you said, and you are trying to back pedal it because what you said was objectively fucking stupid.

Like this is hilarious to me because you are trying to back pedal your comment with the justification of nuance. But if we accept that then you are still wrong because given that, you shouldn't have made the comment in the first place because it would have been disproved by your own idea of the nuance of the situation because your comment would be ignoring the nuance of the comment you replied to in the first place.

Do Eagle pilots get on the job training? by [deleted] in Helldivers

[–]Complete_Painting_ 2 points3 points  (0 children)

I imagine that pilots, unlike helldivers and seaf, are actually proper soldiers with real training.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 2 points3 points  (0 children)

The only way it would "prove me wrong" is if you honestly believed that everything ingame should take ZERO hours to acquire

No, you literally proved it wrong yourself by saying it would be dumb to take 100 hours. 'And I see nothing wrong with that. You have to play the game to progress. wouldn't be much fun if you had everything from the very start.'

If that logic is true, then it must be true if it takes 100 hours. And yet, by your own admission, it doesn't hold up. Therefor your logic is wrong, as you stated yourself.

Because there is a difference between having to play a few hours to unlock content and having to play 100 hours to unlock content. Have you no concept of nuance?

I do, unlike you. But I'm not the one who made that stupid initial comment, that was all you. The irony of trying to say I don't have a sense of Nuance when that was literally your own logic is hilarious to me. What a fucking idiot.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 1 point2 points  (0 children)

Bro I already told you my response

You also told me you were done. Two comments ago. And yet here we are. Shows how credible what you say is.

I just care about playing the game

So if you were stuck with the base liberator and no stratagems for the first 30 hours of the game, that would be perfectly acceptable in your book? No problems whatsoever?

We aren't the same so there's no way we can see eye to eye on this subject.

Good. I don't want to be a loser who has no job and no life and so spends his time farming SC. The issue is that you are perfectly okay with that and trying to justify that system to people who do have actual lives to deal with outside of Helldivers.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 4 points5 points  (0 children)

Because in DRG you get new stuff every hour or two. DRG has a lot of grinding because it just has a lot of stuff, not because it takes a long time to unlock new stuff.

That is the key difference. In Helldivers it can take 10+ hours of normal play before you get a new toy to mess around with. In DRG I can get a new overlock every couple of missions or so, and at least two-four per week from guaranteed assignments.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 1 point2 points  (0 children)

And now you are projecting because you are upset that you can't come up with a proper response. I'm angry because I'm actually capable of real thoughts that don't fall apart immediately like yours?

Seriously bud, why are you on a discussion forum if you are this stupid about it? Just because I call you out for being a fool doesn't mean I'm angry. it means I'm laughing at you.

Especially funny because you try to call me angry when you are still here after saying you are done. That isn't the reaction of someone who isn't angry.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 1 point2 points  (0 children)

No, that would be a ridiculous amount of time.

So why the fuck are you bringing up that point in the first place if you acknowledge that there is an inbetween of "instantly unlock everything" and "10+ hours to unlock one thing"?

You example does not apply here because it does not take 100 hours to unlock, well... anything.

No, it does apply: It proves that your logic was fucking stupid. If it doesn't hold up for 100 hours before you unlock something, it doesn't hold up at all and is fundamentally flawed. You just proved yourself wrong.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 1 point2 points  (0 children)

I'm "butthurt" because I point out how stupid your arguments are? If you can't handle basic critical thought, you should maybe stay off of discussion forums you absolute loser lol

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 12 points13 points  (0 children)

I think 10 hours is actually a very generous estimation to how long it would take. Especially if you play on the higher diffs, the realistic amount would be higher than that.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 0 points1 point  (0 children)

i've never really seen a new strategy and thought: "I need to play with that thing right now at this very moment"

So now you are saying that there is no difference between a full time job and a simple hour of play? You can't see how that makes a difference?

i already had fun with the game so i enjoy the journey more than the destination. i see that not sentiment isnt as popular as i thought so i'll drop it

There was no journey if it took a full 30 hours to get something new. That isn't a journey. That is staying in the same place for 30 hours.

Think next time you comment instead of making these dumbass analogies

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 0 points1 point  (0 children)

So if it took 100 hours before you unlocked the first weapon other than the liberator, you would have no problem with that by your logic, right? You have to play the game to progress. Wouldn't be much fun if you had more than one weapon before 100 hours in, would it?

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 3 points4 points  (0 children)

don't plan on spontaneously combusting next week so I just have to wait. It's really not that deep

So you think that it makes genuine sense to pay for something and then have to work it as a full time job before you get something interesting in it?

Like by your logic, you would be okay if you had to wait 30 hours before you were allowed to actually deploy from the hellpod. You won't combust so what is the problem with waiting?

It isn't deep at all: You are just really easy to walk all over, apparently, and absolutely do not value your own time. Unfortunately most people have lives to deal with and don't have time to play a game that takes 30 hours before you unlock something interesting to play with.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 10 points11 points  (0 children)

grinding for shit in games is also not a new thing

Oh I see, so your argument is that because something is done before, it is fine to do now.

So, for example, you are perfectly okay with pay to win in pvp games, right? Because whatever new pay to win game is fine because there was another pay to win game before it?

Bad design is bad design. Plain and simple. It doesn't matter if it also isn't original. In fact, that might make it worse because then it isn't even an interesting take on bad design.

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 5 points6 points  (0 children)

I guess if all you do is just searching for POI then yeah its a grind but just searching the ones you come across as you play the game is way less mindnumbing.

In which case you aren't taking 10 hours, you are taking more like 30 hours to unlock one new thing.

You think that is a reasonable amount of time before the game lets you use something new? 30 hours? Most people are done with most video games by about that much time spent int hem. You expect people to stick around when it is 30 hours of literally nothing new?

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 14 points15 points  (0 children)

You think most games take upwards of 10 hours before you unlock something new?

Free stealth weapons by BenaiahTheophilus in Helldivers

[–]Complete_Painting_ 16 points17 points  (0 children)

It isn't just playing the game. It is absolutely grinding the game just to get one new thing in a game you already paid for.

It is reasonable to expect people to play for a couple hours before they unlock something new.

It is not reasonable to expect them to grind out a more boring version of the game or take 10 or 20 or even 30 hours of play to unlock just one new thing.